整理代码,修复房间里的各就各位/预备标记显示时机问题
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@@ -136,26 +136,26 @@ function scene.gamepadUp(key)
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end
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function scene.socketRead(cmd,d)
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if cmd=="Join"then
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if cmd=='join'then
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textBox:push{
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COLOR.lR,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.joinRoom,
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}
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SFX.play('click')
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elseif cmd=="Leave"then
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elseif cmd=='leave'then
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textBox:push{
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COLOR.lR,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.leaveRoom,
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}
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elseif cmd=="Talk"then
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elseif cmd=='talk'then
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textBox:push{
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COLOR.Z,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.N,d.message or"[_]",
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}
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elseif cmd=="Go"then
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elseif cmd=='go'then
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if not playing then
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playing=true
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netPLY.resetReady()
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@@ -166,7 +166,7 @@ function scene.socketRead(cmd,d)
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else
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LOG.print("Redundant [Go]",30,COLOR.G)
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end
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elseif cmd=="Finish"then
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elseif cmd=='finish'then
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playing=false
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local winnerUID
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for _,p in next,d.result do
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@@ -178,7 +178,7 @@ function scene.socketRead(cmd,d)
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if winnerUID then
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TEXT.show(text.champion:gsub("$1",netPLY.getUsername(winnerUID)),640,260,80,'zoomout',.26)
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end
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elseif cmd=="Stream"then
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elseif cmd=='stream'then
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if d.uid~=USER.uid and playing then
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for _,P in next,PLAYERS do
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if P.uid==d.uid then
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