diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index 15630523..0fdbba3c 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -383,10 +383,10 @@ return{ "term", "Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.", }, - {"Modern Stack-game", + {"Modern Tetris", "modern", "term", - "", + "The concept of a \"modern\" Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.", }, {"IRS", "irs initialrotationsystem", @@ -446,7 +446,7 @@ return{ {"Spike", "spike", "term", - "",--TODO:"爆发攻击\n指短时间内打出大量的攻击,本游戏和TETR.IO中有spike计数器,可以看到自己短时间内打出了多少攻击。\n注意,网络卡顿导致的累计攻击瞬间释放不算spike。", + "Send a lot of attack in a short time.\n\nTechmino and Tetr.io has a spike counter, which shows how much attack you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.", }, {"Side well", "sidewell", @@ -496,7 +496,7 @@ return{ {"Residual", "residual c4w s4w", "term", - "Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\3-residual has less variations and is easier to learn, with pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.", + "Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has less variations and is easier to learn, with pretty good chance of success, and it's pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.", }, {"6-3 Stacking", "63stacking", @@ -812,7 +812,7 @@ return{ {"Console", "console cmd commamd minglinghang kongzhitai", "command", - "Now the way to enter console is in the main menu, clicking a specific area or pressing a special key on the keyboard several times", + "Techmino has a console which enables debugging/advanced features.\nTo access the console, repeatedly tap the Techmino logo or press C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing save data. Proceed at your own risk.", }, {"Reset setting", "reset setting",