回合制改为7块一回合和两条命

This commit is contained in:
MrZ626
2021-08-23 04:08:41 +08:00
parent 9b28cdbcd2
commit 43ab4e1e42
6 changed files with 47 additions and 30 deletions

View File

@@ -289,6 +289,18 @@ do
if RANKS.tsd_u then RANKS.tsd_u=0 end if RANKS.tsd_u then RANKS.tsd_u=0 end
needSave=true needSave=true
end end
if STAT.version==1601 then
RANKS.round_e=nil
RANKS.round_n=nil
RANKS.round_h=nil
RANKS.round_l=nil
RANKS.round_u=nil
fs.remove('record/round_e.rec')
fs.remove('record/round_n.rec')
fs.remove('record/round_h.rec')
fs.remove('record/round_l.rec')
fs.remove('record/round_u.rec')
end
if RANKS.stack_20l then if RANKS.stack_20l then
RANKS.stack_20l=nil RANKS.stack_20l=nil
RANKS.stack_40l=nil RANKS.stack_40l=nil

View File

@@ -1,5 +1,5 @@
local function update_round(P) local function update_round(P)
if #PLY_ALIVE>1 then if P.stat.piece%7==0 and #PLY_ALIVE>1 then
P.control=false P.control=false
local ID=P.id local ID=P.id
repeat repeat
@@ -13,6 +13,7 @@ end
return{ return{
color=COLOR.cyan, color=COLOR.cyan,
env={ env={
life=1,
drop=300,lock=300, drop=300,lock=300,
infHold=true, infHold=true,
dropPiece=update_round, dropPiece=update_round,
@@ -22,7 +23,7 @@ return{
}, },
load=function() load=function()
PLY.newPlayer(1) PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER('CC',7,1,true,10000)) PLY.newAIPlayer(2,AIBUILDER('CC',8,1,true,8000))
end, end,
score=function(P)return{P.stat.piece,P.stat.time}end, score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end, scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
@@ -31,10 +32,10 @@ return{
if P.result=='win'then if P.result=='win'then
local T=P.stat.piece local T=P.stat.piece
return return
T<=23 and 5 or T<=7*8 and 5 or
T<=26 and 4 or T<=7*10 and 4 or
T<=40 and 3 or T<=7*15 and 3 or
T<=60 and 2 or T<=7*26 and 2 or
1 1
end end
end, end,

View File

@@ -1,5 +1,5 @@
local function update_round(P) local function update_round(P)
if #PLY_ALIVE>1 then if P.stat.piece%7==0 and #PLY_ALIVE>1 then
P.control=false P.control=false
local ID=P.id local ID=P.id
repeat repeat
@@ -13,6 +13,7 @@ end
return{ return{
color=COLOR.magenta, color=COLOR.magenta,
env={ env={
life=1,
drop=300,lock=300, drop=300,lock=300,
infHold=true, infHold=true,
dropPiece=update_round, dropPiece=update_round,
@@ -22,7 +23,7 @@ return{
}, },
load=function() load=function()
PLY.newPlayer(1) PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER('CC',7,2,true,16000)) PLY.newAIPlayer(2,AIBUILDER('CC',8,2,true,16000))
end, end,
score=function(P)return{P.stat.piece,P.stat.time}end, score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end, scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
@@ -31,10 +32,10 @@ return{
if P.result=='win'then if P.result=='win'then
local T=P.stat.piece local T=P.stat.piece
return return
T<=30 and 5 or T<=7*8 and 5 or
T<=40 and 4 or T<=7*10 and 4 or
T<=55 and 3 or T<=7*15 and 3 or
T<=75 and 2 or T<=7*26 and 2 or
1 1
end end
end, end,

View File

@@ -1,5 +1,5 @@
local function update_round(P) local function update_round(P)
if #PLY_ALIVE>1 then if P.stat.piece%7==0 and #PLY_ALIVE>1 then
P.control=false P.control=false
local ID=P.id local ID=P.id
repeat repeat
@@ -13,6 +13,7 @@ end
return{ return{
color=COLOR.red, color=COLOR.red,
env={ env={
life=1,
drop=300,lock=300, drop=300,lock=300,
infHold=true, infHold=true,
dropPiece=update_round, dropPiece=update_round,
@@ -22,7 +23,7 @@ return{
}, },
load=function() load=function()
PLY.newPlayer(1) PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER('CC',7,3,true,26000)) PLY.newAIPlayer(2,AIBUILDER('CC',8,3,true,26000))
end, end,
score=function(P)return{P.stat.piece,P.stat.time}end, score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end, scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
@@ -31,10 +32,10 @@ return{
if P.result=='win'then if P.result=='win'then
local T=P.stat.piece local T=P.stat.piece
return return
T<=30 and 5 or T<=7*8 and 5 or
T<=40 and 4 or T<=7*10 and 4 or
T<=55 and 3 or T<=7*15 and 3 or
T<=75 and 2 or T<=7*26 and 2 or
1 1
end end
end, end,

View File

@@ -1,5 +1,5 @@
local function update_round(P) local function update_round(P)
if #PLY_ALIVE>1 then if P.stat.piece%7==0 and #PLY_ALIVE>1 then
P.control=false P.control=false
local ID=P.id local ID=P.id
repeat repeat
@@ -13,6 +13,7 @@ end
return{ return{
color=COLOR.green, color=COLOR.green,
env={ env={
life=1,
drop=300,lock=300, drop=300,lock=300,
infHold=true, infHold=true,
dropPiece=update_round, dropPiece=update_round,
@@ -22,7 +23,7 @@ return{
}, },
load=function() load=function()
PLY.newPlayer(1) PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER('CC',7,1,true,13000)) PLY.newAIPlayer(2,AIBUILDER('CC',8,1,true,13000))
end, end,
score=function(P)return{P.stat.piece,P.stat.time}end, score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end, scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
@@ -31,10 +32,10 @@ return{
if P.result=='win'then if P.result=='win'then
local T=P.stat.piece local T=P.stat.piece
return return
T<=23 and 5 or T<=7*8 and 5 or
T<=26 and 4 or T<=7*10 and 4 or
T<=40 and 3 or T<=7*15 and 3 or
T<=60 and 2 or T<=7*26 and 2 or
1 1
end end
end, end,

View File

@@ -1,5 +1,5 @@
local function update_round(P) local function update_round(P)
if #PLY_ALIVE>1 then if P.stat.piece%7==0 and #PLY_ALIVE>1 then
P.control=false P.control=false
local ID=P.id local ID=P.id
repeat repeat
@@ -13,6 +13,7 @@ end
return{ return{
color=COLOR.lYellow, color=COLOR.lYellow,
env={ env={
life=1,
drop=300,lock=300, drop=300,lock=300,
infHold=true, infHold=true,
dropPiece=update_round, dropPiece=update_round,
@@ -22,7 +23,7 @@ return{
}, },
load=function() load=function()
PLY.newPlayer(1) PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER('CC',7,3,true,40000)) PLY.newAIPlayer(2,AIBUILDER('CC',8,4,true,40000))
end, end,
score=function(P)return{P.stat.piece,P.stat.time}end, score=function(P)return{P.stat.piece,P.stat.time}end,
scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end, scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
@@ -31,10 +32,10 @@ return{
if P.result=='win'then if P.result=='win'then
local T=P.stat.piece local T=P.stat.piece
return return
T<=30 and 5 or T<=7*8 and 5 or
T<=40 and 4 or T<=7*10 and 4 or
T<=55 and 3 or T<=7*15 and 3 or
T<=75 and 2 or T<=7*26 and 2 or
1 1
end end
end, end,