Alpha V0.7.17
This commit is contained in:
280
dataList.lua
280
dataList.lua
@@ -180,7 +180,7 @@ mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(70)
|
||||
local r=max(P.gameEnv.target-P.cstat.row,0)
|
||||
local r=max(P.gameEnv.target-P.stat.row,0)
|
||||
mStr(r,-82,260)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(3)
|
||||
@@ -190,14 +190,14 @@ mesDisp={
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-82,320)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.gameEnv.target,-82,370)
|
||||
gc.rectangle("fill",-128,376,90,4)
|
||||
end,
|
||||
master=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.point,-82,320)
|
||||
mStr((P.cstat.event+1)*100,-82,370)
|
||||
mStr(P.modeData.point,-82,320)
|
||||
mStr((P.modeData.event+1)*100,-82,370)
|
||||
gc.rectangle("fill",-128,376,90,4)
|
||||
end,
|
||||
classic=function()
|
||||
@@ -207,18 +207,18 @@ mesDisp={
|
||||
setFont(20)
|
||||
mStr("speed level",-82,290)
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-82,320)
|
||||
mStr(P.stat.row,-82,320)
|
||||
mStr(P.gameEnv.target,-82,370)
|
||||
gc.rectangle("fill",-128,376,90,4)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-82,280)
|
||||
mStr(max(200-P.stat.row,0),-82,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-82,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-82,420)
|
||||
mStr(P.stat.atk,-82,310)
|
||||
mStr(format("%.2f",2.5*P.stat.atk/P.stat.piece),-82,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-82,363)
|
||||
mStr("Efficiency",-82,475)
|
||||
@@ -227,25 +227,25 @@ mesDisp={
|
||||
setFont(35)
|
||||
mStr("TSD",-82,407)
|
||||
setFont(80)
|
||||
mStr(P.cstat.event,-82,330)
|
||||
mStr(P.modeData.event,-82,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
mStr("Rows",-82,300)
|
||||
mStr("Techrash",-82,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-82,220)
|
||||
mStr(P.cstat.techrash,-82,340)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
end,
|
||||
dig=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event-20,-82,310)
|
||||
mStr(P.modeData.event-20,-82,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-82,375)
|
||||
end,
|
||||
survivor=function()
|
||||
setFont(70)
|
||||
mStr(P.cstat.event,-82,310)
|
||||
mStr(P.modeData.event,-82,310)
|
||||
setFont(30)
|
||||
mStr("Wave",-82,375)
|
||||
end,
|
||||
@@ -253,15 +253,15 @@ mesDisp={
|
||||
setFont(22)
|
||||
mStr("Perfect Clear",-82,412)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-82,330)
|
||||
mStr(P.stat.pc,-82,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(22)
|
||||
mStr("Perfect Clear",-82,432)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-82,350)
|
||||
mStr(P.stat.pc,-82,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.cstat.row,0),-82,250)
|
||||
mStr(max(100-P.stat.row,0),-82,250)
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
@@ -295,12 +295,12 @@ mesDisp={
|
||||
end,
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-82,280)
|
||||
mStr(max(100-P.stat.row,0),-82,280)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
|
||||
mStr(max(P.gameEnv.target-P.stat.row,0),-82,280)
|
||||
end
|
||||
if curMode.lv==2 and(P.keyPressing[9]or frame<180)then
|
||||
gc.setLineWidth(3)
|
||||
@@ -315,9 +315,9 @@ mesDisp={
|
||||
}
|
||||
Event={
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
local s=int(P.stat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
P.stat.row=200
|
||||
Event_gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
@@ -327,19 +327,20 @@ Event={
|
||||
end
|
||||
end,
|
||||
master_reach_lunatic=function()
|
||||
local t=P.cstat.point
|
||||
local t=P.modeData.point
|
||||
local c=#P.clearing
|
||||
if t%100==99 and c==0 then goto L end
|
||||
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||
if int(t*.01)>P.cstat.event then
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.cstat.event==5 then
|
||||
P.cstat.event=4
|
||||
P.cstat.point=500
|
||||
if int(t*.01)>P.modeData.event then
|
||||
P.modeData.event=P.modeData.event+1
|
||||
if P.modeData.event==5 then
|
||||
P.modeData.event=4
|
||||
P.modeData.point=500
|
||||
Event_gameover.win()
|
||||
goto L
|
||||
else
|
||||
local s=P.cstat.event+1
|
||||
local s=P.modeData.event+1
|
||||
curBG=s==2 and"game1"or s==3 and"game2"or s==4 and"game3"or s==5 and"game4"
|
||||
P.gameEnv.lock=rush_lock[s]
|
||||
P.gameEnv.wait=rush_wait[s]
|
||||
P.gameEnv.fall=rush_fall[s]
|
||||
@@ -350,24 +351,25 @@ Event={
|
||||
SFX("reach")
|
||||
end
|
||||
end
|
||||
P.cstat.point=t
|
||||
P.modeData.point=t
|
||||
if t%100==99 then SFX("blip_1")end
|
||||
::L::
|
||||
end,
|
||||
master_reach_ultimate=function()
|
||||
local t=P.cstat.point
|
||||
local t=P.modeData.point
|
||||
local c=#P.clearing
|
||||
if t%100==99 and c==0 then goto L end
|
||||
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||
if int(t*.01)>P.cstat.event then
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.cstat.event==5 then
|
||||
P.cstat.event=4
|
||||
P.cstat.point=500
|
||||
if int(t*.01)>P.modeData.event then
|
||||
P.modeData.event=P.modeData.event+1
|
||||
if P.modeData.event==5 then
|
||||
P.modeData.event=4
|
||||
P.modeData.point=500
|
||||
Event_gameover.win()
|
||||
goto L
|
||||
else
|
||||
local s=P.cstat.event+1
|
||||
local s=P.modeData.event+1
|
||||
curBG=s==2 and"game3"or s==3 and"game4"or s==4 and"game5"or s==5 and"game6"
|
||||
P.gameEnv.lock=death_lock[s]
|
||||
P.gameEnv.wait=death_wait[s]
|
||||
P.gameEnv.fall=death_fall[s]
|
||||
@@ -377,7 +379,7 @@ Event={
|
||||
SFX("reach")
|
||||
end
|
||||
end
|
||||
P.cstat.point=t
|
||||
P.modeData.point=t
|
||||
if t%100==99 then SFX("blip_1")end
|
||||
::L::
|
||||
end,
|
||||
@@ -392,27 +394,32 @@ Event={
|
||||
if P.lastClear~=52 then
|
||||
Event_gameover.lose()
|
||||
elseif #P.clearing>0 then
|
||||
P.cstat.event=P.cstat.event+1
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
tech_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
tech_reach_easy=function()
|
||||
if P.b2b<40 then
|
||||
Event_gameover.lose()
|
||||
end
|
||||
end,
|
||||
tech_reach_hard=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event_gameover.lose()
|
||||
end
|
||||
end,
|
||||
tech_reach_ultimate=function()
|
||||
if #P.clearing>0 and P.lastClear<10 or P.lastClear==74 then
|
||||
Event_gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if P.stat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
P.counter=P.stat.piece==0 and 20 or 0
|
||||
newTask(Event_task.PC,P)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
local s=P.stat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
@@ -432,7 +439,6 @@ Event={
|
||||
}
|
||||
Event_gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
@@ -454,6 +460,10 @@ Event_gameover={
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 then
|
||||
gamefinished=true
|
||||
newTask(Event_task.finish,P)
|
||||
end
|
||||
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
|
||||
SFX("win")
|
||||
end,
|
||||
@@ -522,6 +532,7 @@ Event_gameover={
|
||||
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 then
|
||||
gamefinished=true
|
||||
SFX("fail")
|
||||
if modeEnv.royaleMode then
|
||||
BGM("end")
|
||||
@@ -535,10 +546,19 @@ Event_gameover={
|
||||
end
|
||||
if #players>1 then
|
||||
newTask(Event_task.lose,P)
|
||||
else
|
||||
newTask(Event_task.finish,P)
|
||||
end
|
||||
end,
|
||||
}
|
||||
Event_task={
|
||||
finish=function(P)
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>120 then
|
||||
pauseGame()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
lose=function(P)
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
@@ -554,6 +574,9 @@ Event_task={
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.id==1 then
|
||||
pauseGame()
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -571,97 +594,98 @@ Event_task={
|
||||
dig_normal=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-P.cstat.event)then
|
||||
if P.counter>=max(90,180-P.modeData.event)then
|
||||
garbageRise(10,1,rnd(10))
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
dig_lunatic=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(45,80-.3*P.cstat.event)then
|
||||
garbageRise(11+P.cstat.event%3,1,rnd(10))
|
||||
if P.counter>=max(45,80-.3*P.modeData.event)then
|
||||
garbageRise(11+P.modeData.event%3,1,rnd(10))
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_easy=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-2*P.cstat.event)then
|
||||
if P.counter>=max(60,150-2*P.modeData.event)then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event+1
|
||||
if P.counter>=max(90,180-2*P.modeData.event)then
|
||||
local d=P.modeData.event+1
|
||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_hard=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,180-2*P.cstat.event)then
|
||||
if P.cstat.event%3<2 then
|
||||
if P.counter>=max(60,180-2*P.modeData.event)then
|
||||
if P.modeData.event%3<2 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+(P.cstat.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+(P.modeData.event%3<2 and 1 or 3)
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-P.cstat.event)then
|
||||
local t=max(60,90-P.cstat.event)
|
||||
if P.counter>=max(60,150-P.modeData.event)then
|
||||
local t=max(60,90-P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
if P.atkBuffer.sum>15 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_ultimate=function(P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(300,600-10*P.cstat.event)then
|
||||
local t=max(300,480-12*P.cstat.event)
|
||||
if P.counter>=max(300,600-10*P.modeData.event)then
|
||||
local t=max(300,480-12*P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
if P.atkBuffer.sum>30 then garbageRelease()end
|
||||
if P.atkBuffer.sum>32 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.cstat.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.cstat.event=P.cstat.event+1
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
PC=function(P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
local t=P.cstat.pc%2
|
||||
local t=P.stat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow(0)
|
||||
for j=1,10 do
|
||||
@@ -694,84 +718,68 @@ Event_task={
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,
|
||||
target=10,
|
||||
drop=60,target=10,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
drop=60,target=20,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
drop=60,target=40,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
drop=60,target=100,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
drop=60,target=400,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
drop=60,target=1000,
|
||||
reach=Event_gameover.win,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
{
|
||||
drop=60,lock=60,
|
||||
fall=30,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
drop=60,lock=60,fall=30,
|
||||
target=200,reach=Event.marathon_reach,
|
||||
bg="strap",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
drop=60,fall=20,
|
||||
target=10,reach=Event.marathon_reach,
|
||||
bg="strap",bgm="way",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=15,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
_20G=true,fall=15,
|
||||
target=200,reach=Event.marathon_reach,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
},
|
||||
master={
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=rush_lock[1],
|
||||
_20G=true,drop=0,lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
target=0,
|
||||
reach=Event.master_reach_lunatic,
|
||||
target=0,reach=Event.master_reach_lunatic,
|
||||
das=9,arr=3,
|
||||
freshLimit=15,
|
||||
bg="game2",bgm="secret8th",
|
||||
bg="strap",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=death_lock[1],
|
||||
_20G=true,drop=0,lock=death_lock[1],
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=0,
|
||||
reach=Event.master_reach_ultimate,
|
||||
target=0,reach=Event.master_reach_ultimate,
|
||||
das=6,arr=1,
|
||||
freshLimit=15,
|
||||
bg="game2",bgm="secret7th",
|
||||
@@ -779,16 +787,13 @@ defaultModeEnv={
|
||||
},
|
||||
classic={
|
||||
{
|
||||
das=15,arr=3,
|
||||
sddas=2,sdarr=2,
|
||||
das=15,arr=3,sddas=2,sdarr=2,
|
||||
ghost=false,center=false,
|
||||
drop=1,lock=1,
|
||||
wait=10,fall=25,
|
||||
drop=1,lock=1,wait=10,fall=25,
|
||||
next=1,hold=false,
|
||||
sequence="rnd",
|
||||
freshLimit=0,
|
||||
target=10,
|
||||
reach=Event.classic_reach,
|
||||
target=10,reach=Event.classic_reach,
|
||||
bg="rgb",bgm="rockblock",
|
||||
},
|
||||
},
|
||||
@@ -796,8 +801,7 @@ defaultModeEnv={
|
||||
{
|
||||
drop=1e99,lock=1e99,
|
||||
oncehold=false,
|
||||
target=200,
|
||||
reach=Event_gameover.win,
|
||||
target=200,reach=Event_gameover.win,
|
||||
bg="strap",bgm="infinite",
|
||||
},
|
||||
},
|
||||
@@ -819,16 +823,14 @@ defaultModeEnv={
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
target=1,reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=60,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
target=1,reach=Event.tsd_reach,
|
||||
ospin=false,
|
||||
bg="matrix",bgm="reason",
|
||||
},
|
||||
@@ -931,35 +933,32 @@ defaultModeEnv={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
drop=30,lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,lock=60,
|
||||
target=0,
|
||||
reach=Event.tech_reach_hard,
|
||||
drop=8,lock=60,
|
||||
freshLimit=15,
|
||||
bg="matrix",bgm="way",
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,lock=40,
|
||||
target=0,
|
||||
drop=4,lock=40,
|
||||
target=1,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="way",
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=1,lock=40,
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
},
|
||||
@@ -967,11 +966,10 @@ defaultModeEnv={
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=120,lock=120,
|
||||
drop=150,lock=150,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
@@ -981,9 +979,8 @@ defaultModeEnv={
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
freshLimit=15,
|
||||
reach=Event.newPC,
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
@@ -992,25 +989,20 @@ defaultModeEnv={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=300,lock=1e99,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
target=100,reach=Event_gameover.win,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,lock=120,
|
||||
fall=10,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
drop=60,lock=120,fall=10,
|
||||
target=100,reach=Event_gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,lock=60,
|
||||
fall=20,
|
||||
target=100,
|
||||
reach=Event_gameover.win,
|
||||
drop=20,lock=60,fall=20,
|
||||
target=100,reach=Event_gameover.win,
|
||||
freshLimit=15,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="infinite",
|
||||
|
||||
Reference in New Issue
Block a user