修复对战和stack_e中hold致死但没有完全死的时候下一块悬空导致的幽灵行
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@@ -26,6 +26,7 @@ return {
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P.garbageBeneath=P.garbageBeneath-bonus
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end
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end
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P:freshBlock('push')
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end
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end,
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}
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