整理代码
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@@ -84,7 +84,7 @@ function FXdraw.shade(S)
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setColor(S.r,S.g,S.b,1-S.t)
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setColor(S.r,S.g,S.b,1-S.t)
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gc.rectangle("fill",S.x,S.y,S.w,S.h,2)
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gc.rectangle("fill",S.x,S.y,S.w,S.h,2)
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end
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end
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function FXdraw.cell(S,dt)
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function FXdraw.cell(S)
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setColor(1,1,1,1-S.t)
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setColor(1,1,1,1-S.t)
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gc.draw(S.image,S.x,S.y,nil,S.size,nil,S.cx,S.cy)
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gc.draw(S.image,S.x,S.y,nil,S.size,nil,S.cx,S.cy)
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end
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end
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@@ -20,7 +20,7 @@ MODOPT={--Mod options
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},
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},
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infHold={no=3,id="IH",
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infHold={no=3,id="IH",
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key="r",x=440,y=230,color="water",
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key="r",x=440,y=230,color="water",
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func=function(P,M)P.gameEnv.infHold=true end,
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func=function(P)P.gameEnv.infHold=true end,
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unranked=true,
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unranked=true,
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},
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},
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hideBlock={no=4,id="HB",
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hideBlock={no=4,id="HB",
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@@ -126,7 +126,7 @@ MODOPT={--Mod options
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},
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},
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boneBlock={no=21,id="BN",
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boneBlock={no=21,id="BN",
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key="m",x=920,y=470,color="blue",
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key="m",x=920,y=470,color="blue",
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func=function(P,M)P.gameEnv.bone=true end,
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func=function(P)P.gameEnv.bone=true end,
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},
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},
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}
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}
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for _,M in next,MODOPT do
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for _,M in next,MODOPT do
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@@ -6,7 +6,6 @@ local Player={}--Player class
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local int,ceil,rnd=math.floor,math.ceil,math.random
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local int,ceil,rnd=math.floor,math.ceil,math.random
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local max,min=math.max,math.min
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local max,min=math.max,math.min
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local sin,cos=math.sin,math.cos
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local ins,rem=table.insert,table.remove
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local ins,rem=table.insert,table.remove
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local kickList=require"parts/kickList"
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local kickList=require"parts/kickList"
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@@ -2,10 +2,8 @@ local gc=love.graphics
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local kb=love.keyboard
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local kb=love.keyboard
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local tc=love.touch
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local tc=love.touch
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local function sign(a)return a>0 and 1 or -1 end
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local rnd,int,abs=math.random,math.floor,math.abs
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local rnd,int,abs=math.random,math.floor,math.abs
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local max,min=math.max,math.min
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local Timer=love.timer.getTime
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local setFont=setFont
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local setFont=setFont
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local cubeColor={
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local cubeColor={
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@@ -128,7 +126,7 @@ end
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function Tmr.mg_cubefield(dt)
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function Tmr.mg_cubefield(dt)
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dt=dt*600
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dt=dt*600
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--Update cubes' position
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--Update cubes' position
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local cy=cubesY
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local cy=cubesY
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local step=speed*dt*.005
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local step=speed*dt*.005
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@@ -273,7 +271,7 @@ function Pnt.mg_cubefield()
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gc.setColor(1,1,1,(1-ct/60)*.2)
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gc.setColor(1,1,1,(1-ct/60)*.2)
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gc.polygon("fill",-18,20,0,-440,18,200)
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gc.polygon("fill",-18,20,0,-440,18,200)
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gc.setColor(1,1,1,ct/60)
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gc.setColor(1,1,1,ct/60)
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setFont(90)
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setFont(90)
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@@ -288,7 +286,7 @@ function Pnt.mg_cubefield()
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if score>0 then
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if score>0 then
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mStr("Score : "..score,0,-350)
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mStr("Score : "..score,0,-350)
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end
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end
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mStr(MOBILE and"Touch to Start"or"Press space",0,-160)
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mStr(MOBILE and"Touch to Start"or"Press space",0,-160)
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end
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end
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gc.pop()
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gc.pop()
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