多媒体模块全体高度封装大型升级
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@@ -7,7 +7,7 @@ local scene={}
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function scene.sceneInit()
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if BGM.nowPlay then
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for i=1,BGM.len do
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for i=1,BGM.getCount()do
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if BGM.list[i]==BGM.nowPlay then
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sceneTemp=i--Music selected
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return
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@@ -24,7 +24,7 @@ end
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function scene.keyDown(key)
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local S=sceneTemp
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if key=="down"then
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if S<BGM.len then
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if S<BGM.getCount()then
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sceneTemp=S+1
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SFX.play("move",.7)
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end
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@@ -52,10 +52,10 @@ function scene.draw()
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gc.print(BGM.list[sceneTemp],320,355)
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setFont(35)
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if sceneTemp>1 then gc.print(BGM.list[sceneTemp-1],320,350-30)end
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if sceneTemp<BGM.len then gc.print(BGM.list[sceneTemp+1],320,350+65)end
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if sceneTemp<BGM.getCount()then gc.print(BGM.list[sceneTemp+1],320,350+65)end
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setFont(20)
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if sceneTemp>2 then gc.print(BGM.list[sceneTemp-2],320,350-50)end
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if sceneTemp<BGM.len-1 then gc.print(BGM.list[sceneTemp+2],320,350+110)end
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if sceneTemp<BGM.getCount()-1 then gc.print(BGM.list[sceneTemp+2],320,350+110)end
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gc.draw(IMG.title,840,220,nil,1.5,nil,206,35)
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if BGM.nowPlay then
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@@ -78,7 +78,7 @@ scene.widgetList={
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WIDGET.newSlider{name="bgm", x=760, y=80,w=400, font=35,disp=WIDGET.lnk_SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newButton{name="up", x=200, y=250,w=120, font=55,code=WIDGET.lnk_pressKey("up"),hide=function()return sceneTemp==1 end},
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WIDGET.newButton{name="play", x=200, y=390,w=120, font=35,code=WIDGET.lnk_pressKey("space")},
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WIDGET.newButton{name="down", x=200, y=530,w=120, font=55,code=WIDGET.lnk_pressKey("down"),hide=function()return sceneTemp==BGM.len end},
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WIDGET.newButton{name="down", x=200, y=530,w=120, font=55,code=WIDGET.lnk_pressKey("down"),hide=function()return sceneTemp==BGM.getCount()end},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80, font=40,code=WIDGET.lnk_BACK},
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}
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