检测资源文件是否来自工程的过程改为函数
This commit is contained in:
22
main.lua
22
main.lua
@@ -72,7 +72,7 @@ end
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--Load shader files from SOURCE ONLY
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--Load shader files from SOURCE ONLY
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SHADER={}
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SHADER={}
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for _,v in next,fs.getDirectoryItems('parts/shaders')do
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for _,v in next,fs.getDirectoryItems('parts/shaders')do
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if fs.getRealDirectory('parts/shaders/'..v)~=SAVEDIR then
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if isSafeFile('parts/shaders/'..v)then
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local name=v:sub(1,-6)
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local name=v:sub(1,-6)
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SHADER[name]=love.graphics.newShader('parts/shaders/'..name..'.glsl')
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SHADER[name]=love.graphics.newShader('parts/shaders/'..name..'.glsl')
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end
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end
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@@ -285,10 +285,8 @@ SKIN.init{
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SFX.init((function()
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SFX.init((function()
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local L={}
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local L={}
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for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do
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for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do
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if fs.getRealDirectory('media/effect/chiptune/'..v)~=SAVEDIR then
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if isSafeFile('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then
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table.insert(L,v:sub(1,-5))
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table.insert(L,v:sub(1,-5))
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else
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MES.new('warn',"Dangerous file : %SAVE%/media/effect/chiptune/"..v)
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end
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end
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end
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end
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return L
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return L
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@@ -296,10 +294,8 @@ end)())
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BGM.init((function()
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BGM.init((function()
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local L={}
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local L={}
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for _,v in next,fs.getDirectoryItems('media/music')do
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for _,v in next,fs.getDirectoryItems('media/music')do
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if fs.getRealDirectory('media/music/'..v)~=SAVEDIR then
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if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
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table.insert(L,{name=v:sub(1,-5),path='media/music/'..v})
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table.insert(L,{name=v:sub(1,-5),path='media/music/'..v})
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else
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MES.new('warn',"Dangerous file : %SAVE%/media/music/"..v)
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end
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end
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end
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end
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return L
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return L
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@@ -342,16 +338,14 @@ LANG.init('zh',
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)
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)
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--Load background files from SOURCE ONLY
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--Load background files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems('parts/backgrounds')do
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for _,v in next,fs.getDirectoryItems('parts/backgrounds')do
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if fs.getRealDirectory('parts/backgrounds/'..v)~=SAVEDIR then
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if isSafeFile('parts/backgrounds/'..v)and v:sub(-3)=='lua'then
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if v:sub(-3)=='lua'then
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local name=v:sub(1,-5)
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local name=v:sub(1,-5)
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BG.add(name,require('parts.backgrounds.'..name))
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BG.add(name,require('parts.backgrounds.'..name))
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end
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end
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end
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end
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end
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--Load scene files from SOURCE ONLY
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--Load scene files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems('parts/scenes')do
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for _,v in next,fs.getDirectoryItems('parts/scenes')do
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if fs.getRealDirectory('parts/scenes/'..v)~=SAVEDIR then
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if isSafeFile('parts/scenes/'..v)then
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local sceneName=v:sub(1,-5)
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local sceneName=v:sub(1,-5)
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SCN.add(sceneName,require('parts.scenes.'..sceneName))
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SCN.add(sceneName,require('parts.scenes.'..sceneName))
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LANG.addScene(sceneName)
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LANG.addScene(sceneName)
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@@ -360,7 +354,7 @@ end
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--Load mode files
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--Load mode files
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for i=1,#MODES do
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for i=1,#MODES do
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local m=MODES[i]--Mode template
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local m=MODES[i]--Mode template
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if fs.getRealDirectory('parts/modes/'..m.name)~=SAVEDIR then
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if isSafeFile('parts/modes/'..m.name)then
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TABLE.complete(require('parts.modes.'..m.name),MODES[i])
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TABLE.complete(require('parts.modes.'..m.name),MODES[i])
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MODES[m.name],MODES[i]=MODES[i]
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MODES[m.name],MODES[i]=MODES[i]
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end
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end
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@@ -71,6 +71,13 @@ do--function applyXxxSatur(mode)
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SHADER.fieldSatur:send('k',m[2])
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SHADER.fieldSatur:send('k',m[2])
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end
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end
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end
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end
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function isSafeFile(file,mes)
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if love.filesystem.getRealDirectory(file)~=SAVEDIR then
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return true
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elseif mes then
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MES.new('warn',mes)
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end
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end
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--Royale mode
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--Royale mode
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function randomTarget(P)--Return a random opponent for P
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function randomTarget(P)--Return a random opponent for P
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