震动小模块不再引用游戏变量SETTING
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@@ -13,6 +13,7 @@ local SFX,BGM,VOC,VIB,SYSFX=SFX,BGM,VOC,VIB,SYSFX
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local FREEROW,TABLE,TEXT,TASK=FREEROW,TABLE,TEXT,TASK
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local PLAYERS,PLY_ALIVE,GAME=PLAYERS,PLY_ALIVE,GAME
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local SETTING=SETTING
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--------------------------<FX>--------------------------
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function Player:_showText(text,dx,dy,font,style,spd,stop)
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ins(self.bonus,TEXT.getText(text,150+dx,300+dy,font,style,spd,stop))
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@@ -1520,7 +1521,7 @@ do--Player.drop(self)--Place piece
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if cmb>14 then
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SFX.play('ren_mega',(cmb-10)*.1)
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end
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VIB(cc+1)
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if SETTING.vib>0 then VIB(SETTING.vib+cc+1)end
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end
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else--No lines clear
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cmb=0
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@@ -2479,7 +2480,7 @@ function Player:act_hardDrop()
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self.spinLast=false
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if self.sound then
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SFX.play('drop',nil,self:getCenterX()*.15)
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VIB(1)
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if SETTING.vib>0 then VIB(SETTING.vib+1)end
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end
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end
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if ENV.shakeFX then
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