所有要二次确认的按钮都改为左上角提示而不是显示问号

移除确认用问号贴图
This commit is contained in:
MrZ626
2021-10-16 02:59:07 +08:00
parent 6f643b8a1b
commit 3d0a39dd34
12 changed files with 11 additions and 40 deletions

View File

@@ -92,6 +92,7 @@ function scene.keyDown(key,isRep)
BGM.play(CUSTOMENV.bgm)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=="f1"then
SCN.go('mod','swipeD')
@@ -176,11 +177,6 @@ function scene.draw()
gc.setColor(COLOR.Z)
gc.print(CUSTOMENV.sequence,610,250)
--Confirm reset
if sure>0 then
gc.setColor(1,1,1,sure)
gc.draw(TEXTURE.sure,920,50)
end
gc.translate(0,WIDGET.scrollPos)
end

View File

@@ -191,6 +191,7 @@ function scene.keyDown(key)
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=="j"then
demo=not demo
@@ -438,12 +439,6 @@ function scene.draw()
end
gc.translate(-560,-475)
--Confirm reset
if sure>0 then
gc.setColor(1,1,1,sure)
mDraw(TEXTURE.sure,990,530,nil,1.2)
end
--Block name
setFont(55)
gc.setColor(1,1,1)

View File

@@ -69,6 +69,7 @@ function scene.keyDown(key)
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
if #MISSION>0 then
@@ -183,12 +184,6 @@ function scene.draw()
--Draw cursor
gc.setColor(1,1,.4,.6+.4*sin(TIME()*6.26))
gc.line(cx-5,cy-20,cx-5,cy+20)
--Confirm reset
if sure>0 then
gc.setColor(1,1,1,sure)
mDraw(TEXTURE.sure,1000,640,nil,.9)
end
end
scene.widgetList={

View File

@@ -73,6 +73,7 @@ function scene.keyDown(key)
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
elseif key=="="then
local l={1,2,3,4,5,6,7}
@@ -179,12 +180,6 @@ function scene.draw()
--Draw cursor
gc_setColor(.5,1,.5,.6+.4*sin(TIME()*6.26))
gc.line(cx-5,cy-20,cx-5,cy+20)
--Confirm reset
if sure>0 then
gc_setColor(1,1,1,sure)
mDraw(TEXTURE.sure,1000,460,nil,.8)
end
end
scene.widgetList={

View File

@@ -134,6 +134,7 @@ function scene.keyDown(key)
SFX.play('finesseError',.7)
else
sure=1
MES.new('info',text.sureReset)
end
end
elseif key=="escape"then
@@ -149,14 +150,6 @@ function scene.update(dt)
end
end
function scene.draw()
--Confirm delete
if sure>0 then
gc_setColor(1,1,1,sure)
mDraw(TEXTURE.sure,930,640,nil,.9)
end
end
scene.widgetList={
listBox,
WIDGET.newButton{name="export",x=200,y=640,w=70,color='lG',code=pressKey"cC",font=50,fText=CHAR.icon.export},