0.9.3:性能优化,细节修改
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@@ -123,11 +123,11 @@ function sceneInit.pause(org)
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S.key.."/"..S.rotate.."/"..S.hold,
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format("%d %.2fPPS",S.piece,S.piece/S.time),
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format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
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format("%d(%d)",S.atk,S.digatk),
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format("%d(%d) %.2fAPM",S.atk,S.digatk,S.atk/S.time*60),
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format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
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format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
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format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
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format("%d(+%d)/%d(%d)",S.b2b,S.b3b,S.pc,S.hpc),
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format("%d/%d;%d/%d",S.b2b,S.b3b,S.pc,S.hpc),
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format("%d[%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
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},
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@@ -207,7 +207,7 @@ function sceneInit.setting_key()
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}
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end
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function sceneInit.setting_touch()
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BG.set("game2")
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BG.set("game3")
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sceneTemp={
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default=1,
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snap=1,
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