调整mod系统交互逻辑
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@@ -433,13 +433,6 @@ function loadGame(M,ifQuickPlay)
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STAT.lastPlay=M
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GAME.curMode=MODES[M]
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GAME.modeEnv=GAME.curMode.env
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GAME.unranked=false
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for _,mod in next,MODOPT do
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if mod.sel>0 and mod.unranked then
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GAME.unranked=true
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end
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end
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print(GAME.unranked)
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drawableText.modeName:set(text.modes[M][1])
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drawableText.levelName:set(text.modes[M][2])
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GAME.init=true
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@@ -510,4 +503,12 @@ function gameStart()
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P.timing=true
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P:popNext()
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end
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end
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function scoreValid()
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for _,v in next,GAME.mod do
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if v.unranked then
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return false
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end
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end
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return true
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end
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