修复暂停后回放操作被打断
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@@ -19,15 +19,13 @@ local function _step()floatRepRate=floatRepRate+1 end
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local scene={}
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local scene={}
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function scene.sceneInit(org)
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function scene.sceneInit()
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if GAME.init then
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if GAME.init then
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resetGameData()
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resetGameData()
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GAME.init=false
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GAME.init=false
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end
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replaying=GAME.replaying
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if org~='pause'then
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floatRepRate,replayRate=0,1
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floatRepRate,replayRate=0,1
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end
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end
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replaying=GAME.replaying
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noKey=replaying
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noKey=replaying
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noTouch=not SETTING.VKSwitch or noKey
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noTouch=not SETTING.VKSwitch or noKey
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WIDGET.active.restart.hide=replaying
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WIDGET.active.restart.hide=replaying
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@@ -40,7 +38,7 @@ scene.mouseDown=NULL
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local function restart()
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local function restart()
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resetGameData(PLAYERS[1].frameRun<240 and'q')
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resetGameData(PLAYERS[1].frameRun<240 and'q')
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noKey=replaying
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noKey=replaying
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noTouch=noKey
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noTouch=replaying
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end
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end
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function scene.touchDown(x,y)
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function scene.touchDown(x,y)
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if noTouch then return end
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if noTouch then return end
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@@ -176,7 +174,7 @@ local function update_common(dt)
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checkWarning()
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checkWarning()
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end
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end
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function scene.update(dt)
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function scene.update(dt)
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local repPtr=replaying
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local repPtr=GAME.replaying
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if repPtr then
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if repPtr then
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floatRepRate=floatRepRate+replayRate
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floatRepRate=floatRepRate+replayRate
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while floatRepRate>=1 do
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while floatRepRate>=1 do
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@@ -196,7 +194,7 @@ function scene.update(dt)
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end
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end
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repPtr=repPtr+2
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repPtr=repPtr+2
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end
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end
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replaying=repPtr
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GAME.replaying=repPtr
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end
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end
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update_common(dt)
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update_common(dt)
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end
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end
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