修正分支合并
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@@ -1,32 +1,40 @@
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local function socketWrite(message)
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if not WSCONN then
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if WSCONN then
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local writeErr=client.write(WSCONN,message)
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if writeErr then print(writeErr,"warn")end
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else
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LOG.print("尚未连接到服务器","warn")
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return
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end
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local writeErr = client.write(WSCONN, message)
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if writeErr then
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print(writeErr, "warn")
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end
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return true
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end
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local function send()
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local function sendMessage()
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local W=WIDGET.active.text
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socketWrite(W.value)
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W.value=""
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if #W.value>0 then
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socketWrite(W.value)
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W.value=""
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end
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end
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function sceneInit.chat()
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BG.set("none")
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wsConnect(
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TICK.wsCONN_connect,
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PATH.socket..PATH.chat.."?email="..urlEncode(ACCOUNT.email).."&access_token="..urlEncode(ACCOUNT.access_token),
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{}
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PATH.socket..PATH.chat.."?email="..urlEncode(ACCOUNT.email).."&access_token="..urlEncode(ACCOUNT.access_token)
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)
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end
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function keyDown.chat(k)
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if k=="return"then
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sendMessage()
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elseif k=="escape"then
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SCN.back()
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else
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WIDGET.keyPressed(k)
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end
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end
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WIDGET.init("chat",{
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WIDGET.newTextBox{name="text", x=40, y=500,w=980,h=180,font=40},
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WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=send},
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WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=sendMessage},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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})
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