Implemented chatting room (#17)
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@@ -1,27 +1,8 @@
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local function send()
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local W=WIDGET.active.text
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--sendMessage(W.value)
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W.value=""
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end
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function sceneInit.chat()
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BG.set("none")
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end
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local function socketConnect()
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wsConnect(
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TICK.wsCONN_connect,
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"/solo?room_id=114",
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{}
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)
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end
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local function socketWrite()
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local function socketWrite(message)
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if not WSCONN then
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LOG.print("尚未连接到服务器","warn")
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return
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end
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local message = WIDGET.active.message.value
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print("TextBox: "..message)
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local writeErr = client.write(WSCONN, message)
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if writeErr then
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print(writeErr, "warn")
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@@ -29,6 +10,21 @@ local function socketWrite()
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return true
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end
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local function send()
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local W=WIDGET.active.text
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socketWrite(W.value)
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W.value=""
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end
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function sceneInit.chat()
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BG.set("none")
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wsConnect(
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TICK.wsCONN_connect,
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PATH.socket..PATH.chat.."?email="..urlEncode(ACCOUNT.email).."&access_token="..urlEncode(ACCOUNT.access_token),
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{}
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)
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end
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WIDGET.init("chat",{
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WIDGET.newTextBox{name="text", x=40, y=500,w=980,h=180,font=40},
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WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=send},
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@@ -35,7 +35,7 @@ end
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WIDGET.init("main",{
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WIDGET.newButton{name="offline",x=150,y=220,w=200,h=140,color="lRed", font=40,code=WIDGET.lnk_goScene("mode")},
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WIDGET.newButton{name="online", x=370,y=220,w=200,h=140,color="lCyan", font=40,code=function()SCN.go(LOGIN and"netgame"or"login")end},
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WIDGET.newButton{name="online", x=370,y=220,w=200,h=140,color="lCyan", font=40,code=WIDGET.lnk_goNetgame},
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WIDGET.newButton{name="custom", x=590,y=220,w=200,h=140,color="lBlue", font=40,code=WIDGET.lnk_goScene("customGame")},
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WIDGET.newButton{name="setting",x=150,y=380,w=200,h=140,color="lOrange",font=40,code=WIDGET.lnk_goScene("setting_game")},
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WIDGET.newButton{name="stat", x=370,y=380,w=200,h=140,color="lGreen", font=40,code=WIDGET.lnk_goScene("stat")},
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