modeData地位提升,模式环境变量target移入其中,大规模整理代码,可读性增强
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@@ -7,20 +7,21 @@ return{
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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P.modeData.counter=P.modeData.counter+1
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local D=P.modeData
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D.timer=D.timer+1
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local B=P.atkBuffer
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if P.modeData.counter>=math.max(60,180-2*P.modeData.event)and B.sum<15 then
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if D.timer>=math.max(60,180-2*D.wave)and B.sum<15 then
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B[#B+1]=
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P.modeData.event%3<2 and
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D.wave%3<2 and
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{line=generateLine(P:RND(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
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or
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{line=generateLine(P:RND(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
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local R=(P.modeData.event%3<2 and 1 or 3)
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local R=(D.wave%3<2 and 1 or 3)
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B.sum=B.sum+R
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P.stat.recv=P.stat.recv+R
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if P.modeData.event==60 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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P.modeData.event=P.modeData.event+1
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if D.wave==60 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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D.timer=0
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D.wave=D.wave+1
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end
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end
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end
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@@ -33,14 +34,14 @@ return{
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end,
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mesDisp=function(P)
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setFont(65)
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mStr(P.modeData.event,69,310)
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mStr(P.modeData.wave,69,310)
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mText(drawableText.wave,69,375)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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score=function(P)return{P.modeData.wave,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..TIMESTR(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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local W=P.modeData.wave
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return
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W>=90 and 5 or
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W>=60 and 4 or
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