modeData地位提升,模式环境变量target移入其中,大规模整理代码,可读性增强

This commit is contained in:
MrZ626
2021-03-23 19:11:05 +08:00
parent ac8a41004b
commit 374f2ab779
76 changed files with 356 additions and 373 deletions

View File

@@ -3,22 +3,20 @@ local rush_lock={20,18,16,15,14}
local rush_wait={12,10,9,8,7}
local rush_fall={18,16,14,13,12}
local function score(P)
local MD=P.modeData
local D=P.modeData
local c=#P.clearedRow
if c==0 and MD.point%100==99 then return end
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
MD.point=MD.point+s
D.pt=D.pt+s
if MD.point%100==99 then
if D.pt%100==99 then
SFX.play("blip_1")
elseif MD.point>=100*(MD.event+1)then
--Level up!
s=MD.event+1
MD.event=s
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
E.lock=rush_lock[s]
@@ -26,15 +24,16 @@ local function score(P)
E.fall=rush_fall[s]
E.das=10-s
if s==2 then
P.gameEnv.arr=2
E.arr=2
elseif s==4 then
P.gameEnv.bone=true
E.bone=true
end
if s==5 then
MD.point,MD.event=500,4
D.pt=500
P:win("finish")
else
D.target=D.target+100
P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
end
SFX.play("reach")
@@ -51,6 +50,10 @@ return{
wait=rush_wait[1],
fall=rush_fall[1],
dropPiece=score,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
end,
freshLimit=15,
bg="bg1",bgm="secret8th",
},
@@ -60,17 +63,17 @@ return{
end,
mesDisp=function(P)
setFont(45)
mStr(P.modeData.point,69,320)
mStr((P.modeData.event+1)*100,69,370)
mStr(P.modeData.pt,69,320)
mStr(P.modeData.target,69,370)
gc.rectangle("fill",25,375,90,4)
end,
score=function(P)return{P.modeData.point,P.stat.time}end,
score=function(P)return{P.modeData.pt,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..TIMESTR(D[2])end,
comp=function(a,b)
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
end,
getRank=function(P)
local S=P.modeData.point
local S=P.modeData.pt
if S==500 then
local T=P.stat.time
return