modeData地位提升,模式环境变量target移入其中,大规模整理代码,可读性增强
This commit is contained in:
@@ -1,20 +1,4 @@
|
||||
local gc=love.graphics
|
||||
local function check(P)
|
||||
if P.stat.row>=P.gameEnv.target then
|
||||
local T=P.gameEnv.target
|
||||
if T==50 then
|
||||
P.gameEnv.drop=.25
|
||||
P.gameEnv.target=100
|
||||
SFX.play("reach")
|
||||
elseif T==100 then
|
||||
P:set20G(true)
|
||||
P.gameEnv.target=200
|
||||
SFX.play("reach")
|
||||
else
|
||||
P:win("finish")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
color=COLOR.magenta,
|
||||
@@ -22,7 +6,24 @@ return{
|
||||
noTele=true,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
drop=.5,wait=8,fall=20,
|
||||
target=50,dropPiece=check,
|
||||
task=function(P)P.modeData.target=50 end,
|
||||
dropPiece=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
local T=P.modeData.target
|
||||
if T==50 then
|
||||
P.gameEnv.drop=.25
|
||||
P.modeData.target=100
|
||||
SFX.play("reach")
|
||||
elseif T==100 then
|
||||
P:set20G(true)
|
||||
P.modeData.target=200
|
||||
SFX.play("reach")
|
||||
else
|
||||
P.stat.row=200
|
||||
P:win("finish")
|
||||
end
|
||||
end
|
||||
end,
|
||||
bg="cubes",bgm="push",
|
||||
},
|
||||
pauseLimit=true,
|
||||
@@ -33,7 +34,7 @@ return{
|
||||
mesDisp=function(P)
|
||||
setFont(45)
|
||||
mStr(P.stat.row,69,320)
|
||||
mStr(P.gameEnv.target,69,370)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle("fill",25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
|
||||
|
||||
Reference in New Issue
Block a user