modeData地位提升,模式环境变量target移入其中,大规模整理代码,可读性增强
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@@ -1,4 +1,3 @@
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local int=math.floor
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return{
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color=COLOR.green,
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env={
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@@ -13,7 +12,7 @@ return{
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if P.control and SCN.cur=="play"then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.event*2,60)
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local t=math.max(360-D.wave*2,60)
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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@@ -21,18 +20,18 @@ return{
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end
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P.atkBuffer.sum=P.atkBuffer.sum+3
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P.stat.recv=P.stat.recv+3
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D.event=D.event+1
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if D.event<=90 then
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D.point=int(108e3/t)*.1
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if D.event==25 then
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D.wave=D.wave+1
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:showTextF(text.great,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.event==50 then
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elseif D.wave==50 then
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P:showTextF(text.awesome,0,-140,100,"appear",.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.event==90 then
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:showTextF(text.maxspeed,0,-140,100,"appear",.6)
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end
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@@ -49,16 +48,16 @@ return{
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end,
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.event,69,200)
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mStr(P.modeData.point,69,320)
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mStr(P.modeData.wave,69,200)
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mStr(P.modeData.rpm,69,320)
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mText(drawableText.wave,69,260)
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mText(drawableText.rpm,69,380)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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score=function(P)return{P.modeData.wave,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..TIMESTR(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local W=P.modeData.event
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local W=P.modeData.wave
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return
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W>=120 and 5 or
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W>=100 and 4 or
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