modeData地位提升,模式环境变量target移入其中,大规模整理代码,可读性增强

This commit is contained in:
MrZ626
2021-03-23 19:11:05 +08:00
parent ac8a41004b
commit 374f2ab779
76 changed files with 356 additions and 373 deletions

View File

@@ -15,13 +15,15 @@ return{
RS="Classic",
freshLimit=0,
face={0,0,2,2,2,0,0},
target=10,dropPiece=function(P)
if P.stat.row>=P.gameEnv.target then
P.gameEnv.target=P.gameEnv.target+10
if P.gameEnv.target==110 then
task=function(P)P.modeData.target=10 end,
dropPiece=function(P)
local D=P.modeData
if P.stat.row>=D.target then
D.target=D.target+10
if D.target==110 then
P.gameEnv.drop,P.gameEnv.lock=2,2
SFX.play("blip_1")
elseif P.gameEnv.target==200 then
elseif D.target==200 then
P.gameEnv.drop,P.gameEnv.lock=1,1
SFX.play("blip_1")
else
@@ -37,12 +39,12 @@ return{
end,
mesDisp=function(P)
setFont(75)
local r=P.gameEnv.target*.1
mStr(r<11 and 18 or r<22 and r+8 or r==22 and"00"or r==23 and"0a"or format("%x",r*10-220),69,210)
local r=P.modeData.target*.1
mStr(r<11 and 18 or r<22 and r+8 or format("%02x",r*10-220),69,210)
mText(drawableText.speedLV,69,290)
setFont(45)
mStr(P.stat.row,69,320)
mStr(P.gameEnv.target,69,370)
mStr(P.modeData.target,69,370)
gc.rectangle("fill",25,375,90,4)
end,
score=function(P)return{P.stat.score,P.stat.row}end,