注释首字母大写
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@@ -13,7 +13,8 @@ local function score(P)
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if P.modeData.point%100==99 then
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SFX.play("blip_1")
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elseif P.modeData.point>=100*(P.modeData.event+1)then
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local s=P.modeData.event+1;P.modeData.event=s--level up!
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--Level up!
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local s=P.modeData.event+1;P.modeData.event=s
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local E=P.gameEnv
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BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
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E.lock=rush_lock[s]
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