注释首字母大写

This commit is contained in:
MrZ_26
2020-07-31 00:35:43 +08:00
parent cef926707a
commit 330396b736
24 changed files with 119 additions and 107 deletions

View File

@@ -2,7 +2,8 @@ local int,max,min=math.floor,math.max,math.min
local sectionName={"M7","M8","M9","M","MK","MV","MO","MM","GM"}
local function score(P)
local F=false
if P.modeData.point<70 then--if Less then MM
--If Less then MM
if P.modeData.point<70 then
local R=#P.clearedRow
if R==0 then return end
if R==4 then R=10 end

View File

@@ -11,13 +11,14 @@ return{
local height=freeRow.get(0)
local max=#P.field
if max>0 then
--Get heights
for x=1,10 do
local h=max
while P.field[h][x]==0 and h>1 do
h=h-1
end
height[x]=h
end--get heights
end
else
for x=1,10 do
height[x]=0
@@ -42,8 +43,8 @@ return{
goto END
end
--give I when no hole
d=-999--height difference
--Give I when no hole
d=-999--Height difference
--A=hole mark
for x=2,11 do
local _=height[x]-height[x-1]
@@ -59,7 +60,7 @@ return{
res[A+2]=7
end
--give O when no d=0/give T when no d=1
--Give O when no d=0/give T when no d=1
d=0--d=0 count
A=0--d=1 count
for x=2,10 do

View File

@@ -14,7 +14,8 @@ local function score(P)
if P.modeData.point%100==99 then
SFX.play("blip_1")
elseif P.modeData.point>=100*(P.modeData.event+1)then
local s=P.modeData.event+1;P.modeData.event=s--level up!
--Level up!
local s=P.modeData.event+1;P.modeData.event=s
local E=P.gameEnv
BG.set(s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5")
E.lock=death_lock[s]

View File

@@ -13,7 +13,8 @@ local function score(P)
if P.modeData.point%100==99 then
SFX.play("blip_1")
elseif P.modeData.point>=100*(P.modeData.event+1)then
local s=P.modeData.event+1;P.modeData.event=s--level up!
--Level up!
local s=P.modeData.event+1;P.modeData.event=s
local E=P.gameEnv
BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
E.lock=rush_lock[s]

View File

@@ -11,9 +11,11 @@ local function score(P)
MD.point=MD.point+s
if MD.point%100==99 then SFX.play("blip_1")end
if int(MD.point*.01)>MD.event then
local s=MD.event+1;MD.event=s--level up!
--Level up!
local s=MD.event+1;MD.event=s
local E=P.gameEnv
if s<4 then--first 300
if s<4 then
--First 300
if s~=1 then E.lock=E.lock-1 end
if s~=2 then E.wait=E.wait-1 end
if s~=3 then E.fall=E.fall-1 end