From 3219da77e9f305b42359f0fb654523f5f090afa2 Mon Sep 17 00:00:00 2001 From: Imple Lee <80144331+ImpleLee@users.noreply.github.com> Date: Tue, 21 Nov 2023 15:07:28 +0800 Subject: [PATCH] refactor freshBlockDelay --- parts/player/player.lua | 36 +++++++++++++----------------------- 1 file changed, 13 insertions(+), 23 deletions(-) diff --git a/parts/player/player.lua b/parts/player/player.lua index 1b30e5e5..dc1512ce 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -980,33 +980,23 @@ function Player:freshBlockGhost() end end end -function Player:freshBlockDelay(keepFreshTime) +function Player:freshBlockDelay(keepFreshTimeInEasyFresh) local ENV=self.gameEnv local d0,l0=ENV.drop,ENV.lock local C=self.cur local sc=C.RS.centerPos[C.id][C.dir] - if ENV.easyFresh then - if self.lockDelay0 then - if not keepFreshTime then - self.freshTime=self.freshTime-1 - end - self.lockDelay=l0 - self.dropDelay=d0 - end - if self.curY+sc[1]0 then - self.freshTime=self.freshTime-1 - self.dropDelay=d0 - self.lockDelay=l0 - end - end + local goDown=self.curY+sc[1]0 + local easyFresh=ENV.easyFresh + if easyFresh and (shouldRefresh or goDown) or goDown and shouldRefresh then + self.dropDelay=d0 + self.lockDelay=l0 + end + if shouldRefresh and (easyFresh and not keepFreshTimeInEasyFresh or not easyFresh and goDown) then + self.freshTime=self.freshTime-1 end end function Player:freshMoveBlock(ifTele)