Alpha V0.6
This commit is contained in:
229
paint.lua
229
paint.lua
@@ -36,21 +36,22 @@ FX={
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flash=0,--Black screen(frame)
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shake=0,--Screen shake(frame)
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beam={},--Attack beam
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badge={},--badge thrown
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appear=function(t,a)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
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gc.setColor(1,1,1,a)
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mStr(t.text,150,250-t.font*.5+t.dy)
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end,
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fly=function(t,a)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
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gc.setColor(1,1,1,a)
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mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
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end,
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stretch=function(t,a)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
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gc.setColor(1,1,1,a)
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if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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@@ -59,7 +60,7 @@ FX={
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,290+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
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gc.setColor(1,1,1,a)
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if t.t<20 then gc.shear((20-t.t)*.05,0)end
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mStr(t.text,0,-t.font*.5)
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gc.pop()
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@@ -68,7 +69,7 @@ FX={
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250+t.dy)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
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gc.setColor(1,1,1,a)
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if t.t<20 then
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gc.rotate((20-t.t)^2*.0015)
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end
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@@ -77,7 +78,7 @@ FX={
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end,
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flicker=function(t,a)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a*(rnd()+.5))
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gc.setColor(1,1,1,a*(rnd()+.5))
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mStr(t.text,150,250-t.font*.5+t.dy)
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end,
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}
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@@ -89,9 +90,10 @@ function drawButton()
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local t=i==Buttons.sel and .3 or 0
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B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
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if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
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gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
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local C=B.rgb or color.white
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gc.setColor(C[1],C[2],C[3],B.alpha)
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gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
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gc.setColor(C[1],C[2],C[3],.3)
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gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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local t=B.t
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local y0
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@@ -104,7 +106,7 @@ function drawButton()
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mStr(t,B.x-1,y0+2)
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mStr(t,B.x+1,y0+2)
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end
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gc.setColor(B.rgb)
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gc.setColor(C)
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if t then
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mStr(t,B.x,y0+1)
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end
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@@ -126,13 +128,22 @@ function drawPixel(y,x,id,alpha)
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gc.setColor(1,1,1,alpha)
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gc.draw(blockSkin[id],30*x-30,600-30*y)
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end
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function drawVirtualkey()
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function drawVirtualkey(s)
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gc.setLineWidth(10)
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gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
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for i=1,#virtualkey do
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local b=virtualkey[i]
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gc.circle("line",b[1],b[2],b[4]-5)
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if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
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if s then
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for i=1,#virtualkey do
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gc.setColor(1,s==i and 0 or 1,s==i and 0 or 1,setting.virtualkeyAlpha*.2)
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local b=virtualkey[i]
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gc.circle("line",b[1],b[2],b[4]-5)
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if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
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end
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else
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gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
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for i=1,#virtualkey do
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local b=virtualkey[i]
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gc.circle("line",b[1],b[2],b[4]-5)
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if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
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end
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end
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end
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@@ -184,7 +195,7 @@ end
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function Pnt.main()
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gc.setColor(1,1,1)
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setFont(30)
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gc.print("Alpha V0.5",370,150)
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gc.print("Alpha V0.6",370,150)
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gc.print(system,530,110)
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gc.draw(titleImage,30,30)
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end
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@@ -221,9 +232,8 @@ function Pnt.play()
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gc.push("transform")
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gc.translate(x,y)gc.scale(size)--Scale
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gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
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gc.setLineWidth(3)
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gc.translate(10,15)
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gc.stencil(stencil_field, "replace", 1)
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gc.setLineWidth(13)
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gc.stencil(stencil_field_small, "replace",1)
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gc.translate(0,fieldBeneath)
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gc.setStencilTest("equal",1)
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for j=1,#field do
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@@ -238,72 +248,66 @@ function Pnt.play()
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gc.rectangle("fill",0,600-30*j,320,30)
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end
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end--Field
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if gameEnv.ghost then
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for i=1,r do for j=1,c do
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if cb[i][j]>0 then
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drawPixel(i+y_img-1,j+cx-1,bn,.3)
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end
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end end
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end--Ghost
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if waiting<=0 then
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gc.setColor(2,2,2)
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for i=1,r do for j=1,c do
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if cb[i][j]>0 then
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drawPixel(i+cy-1,j+cx-1,bn,1)
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end
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end end--Block
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if not P.result then
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if gameEnv.ghost then
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for i=1,r do for j=1,c do
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if cb[i][j]>0 then
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drawPixel(i+y_img-1,j+cx-1,bn,.3)
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end
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end end
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end--Ghost
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if waiting<=0 then
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gc.setColor(1,1,1)
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for i=1,r do for j=1,c do
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if cb[i][j]>0 then
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drawPixel(i+cy-1,j+cx-1,bn,1)
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end
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end end--Block
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end
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end
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gc.setColor(1,1,1)
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gc.draw(PTC.dust[p])--Draw game field
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gc.setStencilTest()--In-playField mask
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gc.translate(0,-fieldBeneath)
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gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
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gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
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local h=0
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for i=1,#atkBuffer do
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local a=atkBuffer[i]
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local bar=a.amount*30
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if not a.sent then
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if a.time<20 then
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bar=bar*(20*a.time)^.5*.05
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--Appear
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if P.result then
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gc.setColor(1,1,1,min(P.counter,60)*.01)
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setFont(100)
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mStr(P.result,150,250)
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else
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local h=0
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for i=1,#atkBuffer do
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local a=atkBuffer[i]
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local bar=a.amount*30
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if not a.sent then
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if a.countdown>0 then
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gc.setColor(attackColor[a.lv][1])
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gc.rectangle("fill",305,600-h,8,-bar+5)
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gc.setColor(attackColor[a.lv][2])
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gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
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--Timing
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else
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attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
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gc.rectangle("fill",305,600-h,8,-bar+5)
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--Warning
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end
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end
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if a.countdown>0 then
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gc.setColor(attackColor[a.lv][1])
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gc.rectangle("fill",305,600-h,8,-bar+5)
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gc.setColor(attackColor[a.lv][2])
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gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
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--Timing
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else
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attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
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gc.rectangle("fill",305,600-h,8,-bar+5)
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--Warning
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end
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else
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gc.setColor(attackColor[a.lv][1])
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bar=bar*(20-a.time)*.05
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gc.rectangle("fill",305,600-h,8,-bar+5)
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--Disappear
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end
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h=h+bar
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if h>600 then break end
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end--Buffer line
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h=h+bar
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if h>600 then break end
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end--Buffer line
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gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
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gc.rectangle("fill",-15,600,10,-b2b1)
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--B2B bar
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for i=1,#bonus do
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local a=#field>9-bonus[i].dy*.03333 and .6 or 1
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bonus[i]:draw(a)
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end--Effects
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gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
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gc.rectangle("fill",-15,600,10,-b2b)
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--B2B bar
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end
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gc.pop()
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else
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gc.push("transform")
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gc.translate(x,y)gc.scale(size)--Scale
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gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
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gc.setLineWidth(3)
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gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
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gc.setLineWidth(7)
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gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
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gc.translate(150,70)
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gc.stencil(stencil_field, "replace", 1)
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gc.translate(0,fieldBeneath)
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@@ -350,7 +354,7 @@ function Pnt.play()
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gc.draw(PTC.dust[p])--Draw game field
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gc.setStencilTest()--In-playField mask
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gc.translate(0,-fieldBeneath)
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gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
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gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
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local h=0
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for i=1,#atkBuffer do
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@@ -385,9 +389,9 @@ function Pnt.play()
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gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
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gc.rectangle("fill",-15,600,10,-b2b1)
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gc.setColor(color.red)
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gc.rectangle("line",-20,600-100,15,2)
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gc.rectangle("fill",-20,600-100,16,5)
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gc.setColor(color.blue)
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gc.rectangle("line",-20,600-480,15,2)
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gc.rectangle("fill",-20,600-480,16,5)
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--B2B bar
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setFont(40)
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@@ -423,8 +427,7 @@ function Pnt.play()
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gc.pop()
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end--Draw starting counter
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for i=1,#bonus do
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local a=#field>(9-bonus[i].dy*.03333)and .7 or 1
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bonus[i]:draw(a)
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bonus[i]:draw(min((30-abs(bonus[i].t-30))*.05,1)*(not bonus[i].solid and #field>(9-bonus[i].dy*.03333)and .7 or 1))
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end--Effects
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gc.setColor(1,1,1)
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@@ -447,36 +450,70 @@ function Pnt.play()
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for i=1,3 do
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gc.draw(PTC.attack[i])
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end
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for i=1,#FX.badge do
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local b=FX.badge[i]
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local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
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gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
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gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
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end
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setmetatable(_G,nil)
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if setting.virtualkeySwitch then
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drawVirtualkey()
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end
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end
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function Pnt.setting2()
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function Pnt.setting()
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gc.setColor(1,1,1)
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setFont(18)
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mStr("softdropDAS:"..setting.sddas,828,140)
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mStr("softdropARR:"..setting.sdarr,1043,140)
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setFont(35)
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mStr("DAS:"..setting.das,828,73)
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mStr("ARR:"..setting.arr,1043,73)
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gc.print("Keyboard Joystick",223,10)
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for i=1,9 do
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gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
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mStr("DAS:"..setting.das,328,163)
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mStr("ARR:"..setting.arr,543,163)
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setFont(18)
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mStr("softdropDAS:"..setting.sddas,328,250)
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mStr("softdropARR:"..setting.sdarr,543,250)
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end
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function Pnt.setting2()
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if keyboardSetting then
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gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
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else
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gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
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end
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if keysetting or gamepadsetting then
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gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
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gc.rectangle("fill",240,40*keyboardSet-10,200,40)
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if joystickSetting then
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gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
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else
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gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
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end
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gc.rectangle("fill",440,40*joystickSet-10,200,40)
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gc.setColor(1,1,1)
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setFont(40)
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gc.print("< P"..curBoard.."/P8 >",430,530)
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setFont(25)
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for y=1,12 do
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mStr(actName_show[y],150,40*y)
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for x=1,2 do
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mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y)
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end
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gc.line(40,40*y-10,640,40*y-10)
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end
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for x=1,4 do
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gc.line(200*x-160,30,200*x-160,510)
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end
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gc.line(40,510,640,510)
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gc.print("Keyboard | Joystick",330,3)
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gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,580)
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end
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function Pnt.setting3()
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drawVirtualkey()
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gc.setLineWidth(3)
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gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
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for i=1,31 do
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gc.line(40*i,0,40*i,720)
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end
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for i=1,17 do
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gc.line(0,40*i,1280,40*i)
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drawVirtualkey(sel)
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local d=snapLevelValue[snapLevel]
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if d>=10 then
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gc.setLineWidth(3)
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gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
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for i=1,1280/d-1 do
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gc.line(d*i,0,d*i,720)
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end
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for i=1,720/d-1 do
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gc.line(0,d*i,1280,d*i)
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end
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end
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end
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function Pnt.help()
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Reference in New Issue
Block a user