mod重新整理
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@@ -2,147 +2,109 @@ local function disableKey(P,key)
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table.insert(P.gameEnv.keyCancel,key)
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end
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MODOPT={--Mod options
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noNext={no=0,id="NN",
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key="q",x=80,y=230,color="red",
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conflict={"hideNext","fullNext"},
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func=function(P)P.gameEnv.nextCount=0 end,
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next={no=0,id="NX",
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key="q",x=80,y=230,color="orange",
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list={0,1,2,3,4,5,6},
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func=function(P,M)P.gameEnv.nextCount=M.list[M.sel]end,
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},
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fullNext={no=1,id="FN",
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key="w",x=200,y=230,color="water",
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conflict={"noNext"},
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func=function(P)P.gameEnv.nextCount=6 end,
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hold={no=1,id="HL",
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key="w",x=200,y=230,color="orange",
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list={0,1,2,3,4,5,6},
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func=function(P,M)P.gameEnv.holdCount=M.list[M.sel]end,
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unranked=true,
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},
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noHold={no=2,id="NH",
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key="e",x=320,y=230,color="red",
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conflict={"multiHold"},
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func=function(P)P.gameEnv.holdCount=0 end,
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},
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multiHold={no=3,id="MH",
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key="r",x=440,y=230,color="water",
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list={2,3,4,5,6},
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conflict={"noHold"},
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func=function(P,M)P.gameEnv.holdCount=M.list[M.sel] end,
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unranked=true,
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},
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hideNext={no=4,id="FL",
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key="y",x=680,y=230,color="orange",
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hideNext={no=2,id="FL",
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key="e",x=320,y=230,color="water",
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list={1,2,3,4,5},
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conflict={"noNext"},
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func=function(P,M)P.gameEnv.nextStartPos=M.list[M.sel]+1 end,
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},
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hideBlock={no=5,id="HB",
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key="u",x=800,y=230,color="orange",
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infHold={no=3,id="IH",
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key="r",x=440,y=230,color="water",
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func=function(P,M)P.gameEnv.infHold=true end,
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unranked=true,
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},
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hideBlock={no=4,id="HB",
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key="y",x=680,y=230,color="purple",
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func=function(P)P.gameEnv.block=false end,
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},
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hideGhost={no=6,id="HG",
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key="i",x=920,y=230,color="orange",
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hideGhost={no=5,id="HG",
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key="u",x=800,y=230,color="purple",
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func=function(P)P.gameEnv.ghost=false end,
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},
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hidden={no=7,id="HD",
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key="o",x=1040,y=230,color="grape",
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hidden={no=6,id="HD",
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key="i",x=920,y=230,color="grape",
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list={"time","fast","none"},
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conflict={"coverBoard"},
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func=function(P,M)P.gameEnv.visible=M.list[M.sel]end,
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unranked=true,
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},
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coverBoard={no=8,id="CB",
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key="p",x=1160,y=230,color="grape",
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hideBoard={no=7,id="HB",
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key="o",x=1040,y=230,color="grape",
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list={"down","up","all"},
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conflict={"hidden"},
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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flipBoard={no=8,id="FB",
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key="p",x=1160,y=230,color="grass",
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list={"UD","LR","180"},
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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maxG={no=9,id="20G",
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dropDelay={no=9,id="DT",
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key="a",x=140,y=350,color="red",
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conflict={"minG","suddenLock"},
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func=function(P)P.gameEnv.drop=0 end,
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list={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,M)P.gameEnv.drop=M.list[M.sel]end,
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unranked=true,
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},
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suddenLock={no=10,id="SL",
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lockDelay={no=10,id="LT",
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key="s",x=260,y=350,color="red",
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conflict={"maxG","infLock"},
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func=function(P)P.gameEnv.lock=0 end,
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list={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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func=function(P,M)P.gameEnv.lock=M.list[M.sel]end,
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unranked=true,
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},
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oneLife={no=11,id="SD",
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waitDelay={no=11,id="ST",
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key="d",x=380,y=350,color="red",
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conflict={"infLife"},
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func=function(P)P.gameEnv.life=0 end,
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,M)P.gameEnv.wait=M.list[M.sel]end,
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unranked=true,
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},
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noTele={no=12,id="NT",
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fallDelay={no=12,id="CT",
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key="f",x=500,y=350,color="red",
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conflict={"teleMove"},
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func=function(P)P.gameEnv.noTele=true end,
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list={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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func=function(P,M)P.gameEnv.fall=M.list[M.sel]end,
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unranked=true,
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},
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customSeq={no=13,id="CS",
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key="g",x=620,y=350,color="blue",
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list={"bag","his4","rnd","reverb"},
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func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
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life={no=13,id="LF",
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key="j",x=860,y=350,color="yellow",
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list={0,1,2,3,5,10,15,26,42,87,500},
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func=function(P,M)P.gameEnv.life=M.list[M.sel]end,
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unranked=true,
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},
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forceB2B={no=14,id="FB",
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key="h",x=740,y=350,color="yellow",
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key="k",x=980,y=350,color="yellow",
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func=function(P)P.gameEnv.b2bKill=true end,
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},
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forceFinesse={no=15,id="PF",
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key="j",x=860,y=350,color="yellow",
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key="l",x=1100,y=350,color="yellow",
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func=function(P)P.gameEnv.fineKill=true end,
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},
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mirror={no=16,id="MR",
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key="k",x=980,y=350,color="grass",
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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flip={no=17,id="HR",
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key="l",x=1100,y=350,color="grass",
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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minG={no=18,id="0G",
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key="z",x=200,y=470,color="cyan",
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conflict={"maxG"},
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func=function(P)P.gameEnv.drop=1e99 end,
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unranked=true,
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},
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infLock={no=19,id="IF",
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key="x",x=320,y=470,color="cyan",
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conflict={"suddenLock"},
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func=function(P)P.gameEnv.lock=1e99 end,
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unranked=true,
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},
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infLife={no=20,id="NF",
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key="c",x=440,y=470,color="cyan",
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conflict={"oneLife"},
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func=function(P)P.gameEnv.life=1e99 end,
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unranked=true,
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},
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teleMove={no=21,id="TL",
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key="v",x=560,y=470,color="cyan",
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conflict={"noTele"},
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tele={no=16,id="TL",
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key="z",x=200,y=470,color="lGrey",
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func=function(P)
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P.gameEnv.das,P.gameEnv.arr=0,0
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P.gameEnv.sddas,P.gameEnv.sdarr=0,0
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disableKey(P,14)
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disableKey(P,15)
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disableKey(P,16)
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end,
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unranked=true,
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},
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boneBlock={no=22,id="BN",
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key="b",x=680,y=470,color="blue",
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func=function(P,M)P.gameEnv.bone=true end,
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},
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noRotation={no=23,id="FX",
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key="n",x=800,y=470,color="lGrey",
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noRotation={no=17,id="FX",
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key="x",x=320,y=470,color="lGrey",
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func=function(P)
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disableKey(P,3)
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disableKey(P,4)
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disableKey(P,5)
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end,
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},
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noMove={no=24,id="ST",
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key="m",x=920,y=470,color="lGrey",
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noMove={no=18,id="GL",
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key="c",x=440,y=470,color="lGrey",
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func=function(P)
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disableKey(P,1)disableKey(P,2)
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disableKey(P,11)disableKey(P,12)
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@@ -150,6 +112,22 @@ MODOPT={--Mod options
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disableKey(P,19)disableKey(P,20)
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end,
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},
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customSeq={no=19,id="CS",
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key="b",x=680,y=470,color="blue",
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list={"bag","his4","rnd","reverb"},
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func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
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unranked=true,
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},
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pushSpeed={no=20,id="PS",
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key="n",x=800,y=470,color="blue",
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list={.5,1,2,3,5,15,1e99},
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func=function(P,M)P.gameEnv.pushSpeed=M.list[M.sel]end,
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unranked=true,
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},
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boneBlock={no=21,id="BN",
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key="m",x=920,y=470,color="blue",
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func=function(P,M)P.gameEnv.bone=true end,
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},
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}
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for _,M in next,MODOPT do
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M.sel,M.time=0,0
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