diff --git a/legals.md b/legals.md index 30ac7447..d4bdfe4a 100644 --- a/legals.md +++ b/legals.md @@ -27,7 +27,7 @@ JetBrains Mono is copyrighted by the JetBrains Mono Project authors. JetBrains M "Windows", the Windows logo, "Xbox", Xbox logo, and "Microsoft" are registered trademarks of Microsoft Corporation in the United States of America and other countries or regions. -The Apple logo, "Apple Inc.," iOS, iPadOS, macOS, iPhone, and Mac are registered trademarks of Apple Inc. in the United States of America and other countries or regions. +The Apple logo, "Apple Inc.," iOS, iPadOS, macOS, iPhone, Mac, and Apple Arcade are registered trademarks of Apple Inc. in the United States of America and other countries or regions. "EA" and "Electronic Arts" are registered trademarks of Electronic Arts Inc. © 2022 Electronic Arts Inc. @@ -36,7 +36,7 @@ SEGA and the SEGA logo are registered trademarks of Sega Corporation. © 2022 Se Oculus Quest is a registered trademark of Facebook Technologies, LLC. © Meta Platforms, Inc. -"Nintendo" is a registered trademarks of Nintendo Co., Ltd. © 2022 Nintendo Co., Ltd. +"Nintendo" is a registered trademark of Nintendo Co., Ltd. © 2022 Nintendo Co., Ltd. N3TWORK is a registered trademark of N3TWORK Inc. © 2022 N3TWORK Inc. @@ -44,6 +44,8 @@ GoldWave is a registered trademark of GoldWave, Inc. Linux is a registered trademark of Linus Torvalds. +Google is a registered trademark of Google LLC. + Touhou Project © Team Shanghai Alice 2002–2022. All other trademarks, logos, and copyrights are the properties of their respective owners. diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index 5855332f..464c742e 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -1,100 +1,136 @@ local HDsearch="https://harddrop.com/wiki?search=" -local HDwiki="\nVisit Hard Drop Wiki for more information." +local HDwiki="\nFor more information, please visit Hard Drop Wiki. Click on the globe icon to open the link." return{ {"Translator Note 1", "", "help", - "This translation of the TetroDictionary is maly provided by User670 (Discord: User670#9501).\n\nThe translation may not wholly reflect the contents of the original Chinese text.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.", + "This is an English translation of the Simplified Chinese version of TetroDictionary.\n\nThe translation may not accurately reflect the original content in Simplified Chinese.\n\nFeel free to visit our GitHub page if you want to view the contributors or make contributions yourself. Click the globe icon in the bottom right corner to open the webpage.\n\nTranslated and corrected by User670 & C₂₉H₂₅N₃O₅ et al.", "https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua", }, - {"Official Website", - "homepage mainpage", - "help", - "The official website of Techmino!\nYou can modify your profile on it", - "http://home.techmino.org", - }, {"To New Players", - "guide newbie noob readme", + "guides newbie noob readme recommendations suggestions helps", "help", - "To the new players who want to get better at the game:\n\tTwo suggestions:\n\t1. Find a version with good controls (e.g., Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those versions used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don’t go for fancy T-Spins from the start.\n\n\tTwo techniques:\n\t1. Familiarize yourself with spawn locations of pieces and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is an article written by a well-known player in the Chinese Tetris community talking about advice to new players. Click on the globe to read the translated article by User670.", + "Here are our suggestions to the new players in Tetris:\n\tTwo Principles:\n\t\t1. Choose a Tetris game with good controls (e.g., Techmino, TETR.IO, Jstris, Tetris Online, Tetr.js). Don’t use those “primitive” versions which deviate too much from the Guideline and have awful controls. \n\t\t2. Spend time establishing the basic skills, like reading the Next sequence and performing Tetris stably. Don’t learn some fancy skills such as T-spins for now.\n\tTwo Skills:\n\t\t1. Remember the spawn positions of the blocks and controls to move the blocks into the desired locations.\n\t\t2. Plan ahead on where to put down the Next blocks. \n\nThe link below is the translated version (by User670) of an article named “Suggestion for new players to Tetris Online,” which was written by a Chinese Tetris player named Tatianyi (2019). Zictionary has an entry about him. Click on the globe icon to open the article in your browser.", "https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md", }, - {"Learning T-spins", - "tspin learning study guide tips", + {"Practice Recommendations", + "readme noob new guides recommendations suggestions helps", "help", - "First thing first, to perform T-spins proficiently, you have to be skillful at stacking and adjusting your tactics based on the Next sequence (instead of just looking at the terrains near where you perform T-spins).\n\nIf you want to improve your ability to perform T-spins, you first have to be skilled at fundamental skills such as stacking. Please do not try to learn fancy T-spin skills before your skills meet a certain requirement.\n\nExample criteria: Sub 60 for 40L (or 40-120s based on your specific conditions); Able to finish 40L with 10 Tetrises; Able to finish 40L without Hold (and without losing too much speed).", + "Here are our recommendations for improving your Tetris skills. If you have ever felt difficulties in your training, you can just relax and spend some time playing the modes you do enjoy. Have fun!\n\nThese are sets of missions that you need to accomplish. When there is order within each set, we recommend you to do all three sets of tasks simultaneously instead of one by one. \n\nA. Stacking\n\tA1. Think twice before you place your block. If your first decision doesn’t seem to fit well, think again.\n\tA2. Keep your terrain flat since it allows more possibilities for different blocks.\b\bB. Efficiency & Speed\b\nB1. Don’t count on ghost pieces. Think, with your brain, where this piece would land and what keys you should press. Do it only when you are ready. \b\nB2. Use both of the rotation keys. Don’t just use one and press it many times when you can press the other one just once. \b\nB3. Don’t worry too much about your speed when you start learning Finesse. Keep your move accurate, and then it is not hard to improve your speed once you have mastered it. \n\nC. Stacking\b\nC1. Finish 40L without topping out. \b\nC2. Finish 40L with no Hold without losing too much speed. \b\nC3. Finish 40L with all Techrashes without losing too much speed. \b\nC4. Finish 40L with all Techrashes and no Hold without losing too much speed. \n\nSet C is more flexible, and you can adjust the difficulties based on your own conditions (like what does “without losing too much speed” means to you). \n\nWhen you finish all the tasks in set C, keep practicing A1. This is the fundamental skill in any Tetris game, and you can master practically any mode when you can just scan through the Next sequence easily." + }, + {"Learning T-spins", + "tspins learning study guides tips recommendations suggestions helps", + "help", + "Please notice that T-spin is a pretty advanced skill in Tetris, so you cannot master it by just looking at the terrains where the T-spins are performed. You also need good stacking skills and the ability to scan through the Next sequence. If you really want to improve your T-spin skill, please make sure that you are proficient in your basic skills, such as stacking.\n\nOur recommendations: begin to learn T-spin if you can finish 40L within 60 s (or 40–120 s depending on your conditions), 40L with all Tetrises, 40L with all Tetrises, and no Hold, all without losing too much speed.", + }, + {"Official Website", + "homepage mainpage websites", + "help", + "TThe official website of Techmino!\nYou can download the latest stable build of Techmino and change your profile there.\nClick on the globe icon to open the website in your browser.", + "http://home.techmino.org", + }, + {"Huiji Wiki", + "huiji wiki", + "help", + "(灰机wiki)\n\n A Chinese Tetris wiki by Tetris enthusiasts from Chinese Tetris Research Community groups and its sub-groups. Most of the pages were referenced and translated from Hard Drop Wiki and Tetris Wiki for now. Link in Simplified Chinese.", + "https://tetris.huijiwiki.com", }, {"Hard Drop Wiki", "harddrop hd wiki", "help", - "A wiki hosted on the Hard Drop community.", + "A Tetris wiki hosted on the Hard Drop community.", "https://harddrop.com/wiki/Tetris_Wiki", }, {"Tetris Wiki", "tetris wiki", "help", - "Tetris.wiki is a wiki focused on creating Tetris-related content. Myndzi started it in 2015. Over the years, thousands of contributions have been made documenting official and fan games in the series, uncovering game mechanics, and creating guides to improve playing.", + "Tetris.wiki is a wiki focused on creating Tetris-related content. Myndzi started it in 2015. A Tetris Wiki focusing on Tetris-related contents by Myndzi in 2015. Over the years, thousands of contributions have been made documenting official and fan Tetris games in the series, uncovering game mechanics, and creating guides to improve playing.", "https://tetris.wiki", }, - {"Four.lol", - "four wiki", - "help", - "A website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players, as you may have to memorize many techniques).", - "https://four.lol", - }, {"Tetris Wiki Fandom", "tetris wiki fandom", "help", "A Tetris wiki.", "https://tetris.fandom.com/wiki/Tetris_Wiki", }, - {"Huiji Wiki", - "huiji wiki", + {"Four.lol", + "four wiki", "help", - "(灰机wiki)\n\nA Chinese Tetris wiki written by Tetris fans from the Tetris Research community.\nCurrently, most of its pages were translated from Hard Drop Wiki and Tetris Wiki.\n\n(In Simplified Chinese)", - "https://tetris.huijiwiki.com", + "A website containing collections of various openers.", + "https://four.lol", }, + {"‘Tetris Hall’", + "", + "help", + "(テトリス堂)\n\nA Japanese website with many setups, tutorials, and minigames. It has detailed descriptions of consecutive PCs.", + "https://shiwehi.com/tetris/", + }, + {"‘Tetris Template Collections’", + "", + "help", + "(テトリステンプレ集@テト譜)\n\nA Japanese website with a variety of setups and detailed categories. Most setups have images, so it is easier to share with others.", + "https://w.atwiki.jp/tetrismaps/", + }, + {"tetristemplate.info", + "", + "help", + "(テトリスブログ - PerfectClear)\n\n. A Japanese website with some setups. It doesn’t contain too many setups, but there are very detailed explanations.", + "https://tetristemplate.info/" + }, + {"Fumen", + "fumen", + "help", + "A Japanese Tetris field editor. Commonly used to share setups, PC solutions, and more. The linked website is translated into English.", + "http://fumen.zui.jp/#english.js" + }, + {"Fumen for Mobile", + "fumenformobile fm", + "help", + "Fumen with touch screen support.", + "https://knewjade.github.io/fumen-for-mobile/" + }, + --Webpages / Organizations {"Github Repository", - "githubrepository sourcecode", + "githubrepository sourcecode src", "org", "Techmino’s official Github repository. Stars are appreciated.", "https://github.com/26F-Studio/Techmino", }, {"Communities", - "community communities", + "community communities dirscord", "org", - "Join the Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click the globe icon to open).", + "Join the Tetris communities and talk with other players! You can join the Hard Drop Discord server by clicking on the globe icon.", "https://discord.gg/harddrop" }, {"Mew", - "tieba forum reddit", + "tieba forum reddit discord", "org", - "The Mew forum owned by the Chinese Tetris Research Community and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of as a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called “Library,” which systematically stores documentation. The Tetris Mew forum is currently under construction, and not too many contents are available (2/Nov/2021).", + "The Mew forum owned by the Chinese Tetris Research Community and was founded in the second half of 2021. Mew is a Chinese social media, kind of like a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels and submit posts to the channel. Mew also has a function called “Library,” which systematically stores the documentation. The Tetris Mew forum is currently under construction, and not too many contents are available (2/Nov/2021).", "https://mew.fun/n/tetris", }, {"Tetris OL Servers", - "tetrisonline servers", + "tetrisonline servers tos", "org", - "Google “Tetris Online Poland” for the Poland server.\nClick on the globe icon for information on the Tetris Online Study server.", + "Google “Tetris Online Poland” for the Poland server.\nClick on the globe icon for information on the Tetris Online Study server in China (by Teatube, see the entry below).", "http://teatube.ltd/tos", }, {"Support 1", - "support wechat vx alipay zfb", + "support wechat vx weixin alipay zfb zhifubao", "org", - FNNS and "This feature is restricted due to platform policy restrictions. You may discuss this feature on our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type “support” in console.", + FNNS and "The contents in this entry were hidden due to platform restrictions. Feel free to discuss these contents on our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type “support” in console and scan the QR code.", }, {"Support 2", - "support afdian", + "support afdian aidadian", "org", - FNNS and "This feature is restricted due to platform policy restrictions. You may discuss this feature on our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open the URL. Aifadian charges a 6% transaction fee off your purchase.", + FNNS and "The contents in this entry were hidden due to platform restrictions. Feel free to discuss these contents on our Discord server." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open the URL. Aifadian charges a 6% transaction fee off your purchase.", FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://afdian.net/@MrZ_26", }, {"Support 3", "support p\97\116\114\101\111\110", "org", - FNNS and "This feature is restricted due to platform policy restrictions. You may discuss this feature on our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via P\97\116\114\101\111\110, use the globe icon on the bottom right to open the URL. P\97\116\114\101\111\110 charges a 7.9% + 0.30 USD transaction fee off your purchase that is greater than 3 USD.", + FNNS and "The contents in this entry were hidden due to platform restrictions. Feel free to discuss these contents on our Discord server." or "To donate to Techmino via P\97\116\114\101\111\110, click on the globe icon on the bottom right to open the URL. Notice that P\97\116\114\101\111\110 may charge you a service fee for transactions over a certain amount.", FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://www.p\97\116\114\101\111\110.com/techmino", }, @@ -102,105 +138,112 @@ return{ {"TTT", "tetris trainer tres bien", "game", - "Tetris Trainer Très-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no Hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink in Japanese.", + "Tetris Trainer Très-Bien (by こな “kona”). A hands-on tutorial of advanced techniques in modern Tetris (which only supports physical keyboards).\nRecommended for players who can complete 40L with Tetris only and no Hold.\nCovered topics such as T-Spin, finesse, SRS, and some battle setups.\nLink in Japanese.", "http://taninkona.web.fc2.com/ttt/", }, {"TTPC", "tetris perfect clear challenge", "game", - "Tetris Perfect Clear Challenge. The PC opener tutorial for SRS and 7-Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese, originally in Japanese.", + "Tetris Perfect Clear Challenge (by chokotia). A tutorial on Perfect Clear opener using SRS and Bag-7 (with only keyboard support). Recommended for players who completed TTT and are familiar with SRS.\n\nLink in simplified Chinese, originally in Japanese.", "http://teatube.ltd/ttpc", }, {"NAZO", "nazo", "game", - "All sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese, originally in Japanese.", + "(ナゾ)\n\nAll kinds of SRS puzzles range from easy to extremely hard, including T-spins and All spins. Recommended for those who completed TTT.\n\nLink translated to Simplified Chinese, originally in Japanese.", "http://teatube.ltd/nazo", }, + {"TPO", + "nazo", + "game", + "Tetris Puzzle O. A Chinese website created by TCV100 with some puzzles in NAZO included.", + "http://121.36.2.245:3000/tpo" + }, + {"Side Note 1", "note nb NB DM notice", "game", - "The following contents are brief introductions about some official and fan-made Tetris games with high popularity. We make no guarantees that they would cover every Tetris game. Also, the author of this game has made some comments on some of these games. Notice that they are just personal opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets separated from the main contents.", + "The following contents are brief introductions about some official and fan-made Tetris games with high popularity. We make no guarantees that they would cover every Tetris game. Also, the author of Techmino has made some comments on some of these games. Notice that they are just subjective opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets separated from the main descriptive contents.", }, {"King of Stackers", "kos kingofstackers", "game", - "Browser Game | Multiplayer | Mobile Support\nKoS for short. A turn-based battle Tetris game. In this game, the players can place seven tetrominoes in their turn, and garbage lines can enter the field only if the player places a block that does not clear a line. This game requires careful thinking, and there are multiple modes with different attack mechanics.", + "Browser | Multiplayer | Mobile Support\nKoS for short. A turn-based browser Tetris game. The main rules are as follows: players take turns placing blocks in their fields in 7-block cycles. Attacks only enter the field when a block is placed without clearing a line. The game is highly strategic and has different options for attack mechanics.", "https://kingofstackers.com/games.php", }, {"Tetr.js", "tetrjs tetr.js", "game", - "Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and modes, but the visuals are simple, barely any animations; besides, only a few on-screen control schemes are available to mobile.\nLink to Farter’s Dig Mod (which itself is a mod of another version). It also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).", + "Browser | Singleplayer | Mobile Support\nA browser-based Tetris game with many professional tunings and modes. [The visuals are simple with barely any animations. Only a few virtual key combinations are available for mobile devices.]\nLink to Farter’s (See entry below) Dig Mod (which itself is a mod of another version). You can also check another mode on Tetris Wiki called “Tetr.js enhanced.”", "http://farter.cn/t", }, {"Tetra Legends", "tl tetralegends", "game", - "Browser Game | Singleplayer | No Mobile Support\nOr TL for short. It has many single-player modes, two hidden rhythm modes, and visualizes many hidden mechanics with rich animations. The development of this game was halted for multiple reasons in December 2020.", + "Browser | Singleplayer | No Mobile Support\nTL for short. A variety of single-player modes and two hidden rhythm modes. It also visualizes mechanisms usually hidden in other Tetris games. The development was halted for multiple reasons in Dec 2020.", "https://tetralegends.app", }, {"Ascension", "asc ASC", "game", - "Browser Game | Singleplayer/Multiplayer\nOr ASC for short. It uses its own rotation system (also called ASC) and has many single-player modes. Battle modes are currently under beta testing (15/Dec/2021). The Stack mode in this game was also inspired by Ascension. ", + "Browser | Singleplayer/Multiplayer\nOr ASC for short. It uses its own rotation system (also called ASC) and has many single-player modes. 1V1 modes are currently under alpha testing (16/Apr/2022). The Stack mode in Techmino was also inspired by Ascension. ", "https://asc.winternebs.com", }, {"Jstris", "js jstris", "game", - "Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual key layouts for mobile, but it barely has any animation.", + "Browser | Singleplayer/Multiplayer | Mobile Support\nJS for short. It has some single-player modes and some parameters that players can adjust. The virtual keys can also be customized to some extent, but this game has no animations. ", "https://jstris.jezevec10.com", }, {"TETR.IO", "io tetrio tetr.io", "game", - "Browser Game | Singleplayer/Multiplayer\nOr IO for short. It has a ranking system and custom game with many adjustable parameters. Also, it provides desktop clients for improved performances and no ads.\n[It seems that Safari cannot open this game.]", + "Browser | Singleplayer/Multiplayer\nOr IO for short. It has a ranking system and custom game with many adjustable parameters. It also has desktop clients for improved performances and you can git rid of the ads.\n[It seems that Safari cannot open this game.]", "https://tetr.io", }, {"Nuketris", "nuketris", "game", - "*Browser Game | Singleplayer/Multiplayer\nA block stacker game with 1V1 ranked matches and basic single-player modes.", - "https://nuketris.herokuapp.com", + "Browser | Singleplayer/Multiplayer\nA block stacker game with 1V1 ranked matches and basic single-player modes.", + "https://nuketris.com", }, {"Worldwide Combos", "wwc worldwidecombos", "game", - "Browser Game | Singleplayer/Multiplayer\nOr WWC for short. It has worldwide 1V1 ranked matches, recorded battles (which means that your opponent doesn’t have to be a real person), many different rulesets, and bomb-handicapped garbage lines.", + "Browser | Singleplayer/Multiplayer\nWWC for short. It has worldwide 1V1 battles, recorded battles (so the opponents don’t have to be real people), several different rulesets, and bomb-styled garbage line battles.", "https://worldwidecombos.com", }, {"Tetris Friends", "tf tetrisfriends notrisfoes", "game", - "Browser Game | Singleplayer/Multiplayer\n or TF for short. A now-defunct official Tetris game. It used to be a popular game, but now nobody plays it because the website was shut down. However, an unofficial private server known as “Notris Foes” still exists, and you will need to download a desktop client for full experience.", + "Browser | Singleplayer/Multiplayer\nTF for short. A now-defunct browser-based Tetris game. It was very popular in the past, but the whole game was shut down a few years ago. There is a private server called “Notris Foes” that still exists. Click on the globe icon to open the webpage in your browser.", }, {"tetris.com", "tetris online official", "game", - "Browser Game | Singleplayer\nThe Tetris game on tetris.com. It only has one mode — the marathon, and you can control the game with your mouse.", + "Browser | Singleplayer\nThe official Tetris game on tetris.com, with only one mode (marathon). It supports a smart, mouse-based control system.", }, {"Tetris Gems", "tetris online official gem", "game", - "Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for 1 minute. There are three kinds of gem blocks with different abilities.", + "Browser | Singleplayer\nAnother Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for only 1 minute. There are three kinds of gem blocks with different abilities.", }, {"Tetris Mind Bender", "tetris online official gem", "game", - "Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced “Mind Bender” minoes based on marathon mode. Clearing a line with a Mind Bender mino will give you a good or bad effect.", + "Browser | Singleplayer\nAnother Tetris game from tetris.com. An endless marathon with special minos called “Mind Benders”. Clearing a line with a Mind Bender will give you a good or bad effect.", }, {"Techmino", "techmino", "game", - "Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed using LÖVE. It has many single-player modes and customizable parameters, and online multiplayer modes are gradually being developed.", + "Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed by MrZ et al. using LÖVE. It has many single-player modes and customizable parameters, and online multiplayer modes are gradually being developed.", }, {"Falling Lightblocks", "fl fallinglightblocks", "game", - "Browser Game/iOS/Android | Singleplayer/Multiplayer\nA cross-platform Tetris game that can be played in portrait and landscape modes. It has fixed DAS and line clear ARE. Has some customizable controls on mobile. Most game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.", + "Browser/iOS/Android | Singleplayer/Multiplayer\nA multi-platform Tetris game that can be played in portrait or landscape. It has fixed DAS and line clear ARE; it also has some customizable controls on mobile devices. Most game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.", "https://golfgl.de/lightblocks/", }, {"Cambridge", @@ -211,13 +254,13 @@ return{ {"Nanamino", "nanamino", "game", - "Windows/Android | Singleplayer\nA fan game under development that has an interesting original rotation system.", + "Windows/Android | Singleplayer\nA fan game under development with an interesting original rotation system.", }, {"TGM", "tetrisgrandmaster tetristhegrandmaster", "game", - "Arcade | Singleplayer/Local Multiplayer\nTetris The Grand Master, an arcade Tetris series. Titles like S13 and GM come from this series.\n\nTGM3 is the most well-known game in this series.", + "Arcade | Singleplayer/Local Multiplayer\nTetris The Grand Master, an arcade Tetris series. Titles like S13 and GM were from this series.\n\nTGM3 is the most well-known game in this series.", }, {"DTET", "dtet", @@ -232,7 +275,7 @@ return{ {"Texmaster", "txm texmaster", "game", - "Windows | Singleplayer\nA game with all modes from TGM, which you can use to practice. However, the world rule is slightly different (e.g., instant-lock soft drops and slightly different kick tables).", + "Windows | Singleplayer\nA game that includes all modes in TGM which can be used to practice TGM. Note that the World rule in the game is slightly different, such as instant-lock soft drops and slightly different kick tables.", }, {"Tetris Effect", @@ -270,7 +313,7 @@ return{ {"Nullpomino", "np nullpomino", "game", - "Windows/macOS/Linux | Singleplayer/Multiplayer\nOr NP for short. A high-customizable professional Tetris game. Nearly every parameter in the game can be adjusted.\n[But the UI was outdated, and this game requires full-keyboard controls. New players may have some problems getting used to it. Also, it seems that macOS Monterey cannot run this game.]", + "Windows/macOS/Linux | Singleplayer/Multiplayer\nNP for short. A high-customizable professional Tetris game. Nearly every parameter in the game can be adjusted.\n[But the UI was outdated, and this game requires full-keyboard controls. New players may have some problems getting used to it. Also, it seems that macOS Monterey cannot run this game.]", }, {"Misamino", "misamino", @@ -280,13 +323,13 @@ return{ {"Touhoumino", "touhoumino", "game", - "Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The “Spellcards” from Touhou was introduced in the game. You can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills, otherwise you don’t even know how you die.]", + "Windows | Singleplayer\nA fan-made Tetris game. It is a modification of Nullpomino with elements from the Touhou Project added in. The marathon mode features the “Spell Cards” from Touhou Project, which can only be broken by reaching a score requirement in a limited time.\n[Recommended for players with at least half-decent skills, otherwise you don’t even know how you died.]", }, {"Tetris Blitz", "blitz ea mobile phone", "game", - "iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. Many minoes fall down into the field at the beginning of the game, and you can enter the “Frenzy” mode by continuously performing line clears. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game has no longer been available since April 2020.", + "iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. Many minoes fall down into the field at the beginning of the game, and you can enter the “Frenzy” mode by continuously performing line clears. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top few lines will be cleared automatically. \n\nThis game has no longer been available since April 2020.", }, {"Tetris (EA)", "tetris ea galaxy universe cosmos mobile phone", @@ -301,7 +344,7 @@ return{ {"Tetris Beat", "n3twork rhythm", "game", - "iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a “Beat” mode besides the Marathon mode, but you only have to drop the blocks in rhythm with the BGM.\n[The effects are very heavy, and the controls are not so good.]" + "iOS | Singleplayer\nA mobile Tetris game from N3TWORK for Apple Arcade. It has a “Beat” mode besides the Marathon mode, but you only have to drop the blocks in rhythm with the BGM.\n[The effects are very heavy, and the controls are not so good.]" }, {"Tetris Journey", "tetrisjourney mobile phone huanyouji", @@ -317,7 +360,7 @@ return{ {"Huopin Tetris", "huopin qq", "game", - "Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, one Next, no Hold. Can only send garbage through Tetris (sends three lines) and Triple (sends two lines). Garbage is checker-board-shaped and is nearly impossible to dig through.", + "Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as typing on the keyboard, one Next, no Hold. Can only send garbage through Tetris (sends three lines) and Triple (sends two lines). Garbage is checker-board-shaped and is nearly impossible to dig through.", }, --Terms @@ -329,7 +372,7 @@ return{ {"LPM", "linesperminute speed", "term", - "Lines per minute\n\tReflects the playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked “L’PM.”", + "Lines per minute\n\tReflects the playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1 PPS = 24 LPM. This ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked as “L’PM.”", }, {"PPS", "piecespersecond speed", @@ -354,27 +397,27 @@ return{ {"APM", "attackperminute", "term", - "Attack per minute\n\tReflects the offensive power of a player.\nIn Techmino, the concept of “attack” sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.", + "Attack per minute\n\tReflects the offensive power of a player.", }, {"SPM", "linessentperminute", "term", "[lines] Sent per minute\n\tReflects the *actual* offensive power of a player (does not count lines used for canceling garbage in the buffer).", }, - {"RPM", - "receive jieshou", - "term", - "[lines] Receive per Minute\n\tReflects the pressure applied to a player.", - }, {"DPM", "digperminute defendperminute", "term", "Dig/Defend per minute\n\tSometimes can reflect how well a player survives garbage.", }, + {"RPM", + "receive jieshou", + "term", + "[lines] Receive per Minute\n\tReflects the pressure applied to a player.", + }, {"ADPM", "attackdigperminute vs", "term", - "Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\n“vs” in TETR.IO is Atk+Dig per 100s", + "Attack & Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\nThe “vs” in TETR.IO is actually Atk & Dig per 100s.", }, {"APL", "attackperline efficiency", @@ -383,29 +426,29 @@ return{ }, {"Single", - "single", + "single 1", "term", "Clear one line at one time.", }, {"Double", - "double", + "double 2", "term", "Clear two lines at one time.", }, {"Triple", - "triple", + "triple 3", "term", "Clear three lines at one time.", }, {"Techrash", - "techrash", + "techrash tetris 4", "term", - "*Techmino-exclusive*\nClear four lines at one time.", + "*Techmino-Exclusive*\nClear four lines at one time.", }, {"Tetris", - "tetris", + "tetris 4", "term", - "The name of the game (and its trademark). Also the term for clearing four lines at one time in official games.\nCoined from Tetra (Greek for “four”) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA were licensed by TTC. These two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov! + "The name of the game (and its trademark). Also the term for clearing four lines at one time in official games.\nCoined from Tetra (Greek for “four” <τέτταρες>) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA were licensed by TTC. These two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov! }, {"All Clear", "pc perfectclear ac allclear", @@ -415,13 +458,13 @@ return{ {"HPC", "hc clear halfperfectclear", "term", - "*Techmino-exclusive*\nHalf Perfect Clear\nAn extension to All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear and sends a minor extra attack.", + "*Techmino-Exclusive*\nHalf Perfect Clear\nAn extension to All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear and sends a minor extra attack.", }, {"Spin", "spin", "term", - "Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards additional scores.", + "Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards additional scores. Different games may have different mechanisms on what counts as a spin.", }, {"Mini", "mini", @@ -461,12 +504,12 @@ return{ {"MTSD", "minitspindouble tsmd tspinminidouble", "term", - "Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear two lines with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behaviors when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.", + "Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear two lines with a Mini T-Spin.MTSD only exists in a limited number of games and may have very different triggers. ", }, {"O-Spin", "ospin", "term", - "In most cases, it’s a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and “spin” into different positions.\nTechmino also supports O-Spin in most modes.", + "Because the O block doesn’t change its shape after any rotations, there is no way to bring it out once it is stuck in a place. So, there was a meme about O-Spin in the Tetris community: Someone has made a fake video on how to perform an O-spin in Tetris 99 and Tetris Friend, and it went viral; XRS allows O blocks to “teleport” into a hole.\n In TRS, you can rotate the O block in a specific way to teleport or transform O into another block to achieve an O-spin.", }, {"Rotation Systems", "wallkick rotationsystem", @@ -486,7 +529,12 @@ return{ {"ASC", "ascension", "term", - "Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension’s rotation system, adding kicks for 180° spins.", + "Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.", + }, + {"ASC+", + "ascension ascplus", + "term", + "The modified version of ASC in Techmino with support of wall kicks for 180° rotations.", }, {"BRS", "bulletproofsoftware", @@ -496,13 +544,18 @@ return{ {"BiRS", "biasrs biasrotationsystem", "term", - "*Techmino exclusive*\n\nBias Rotation System, Techmino’s original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset’s euclidean distance can’t be larger than √5; if there is a horizontal offset, the final kick offset can’t be in the opposite direction.", + "*Techmino-Exclusive*\n\nBias Rotation System, Techmino’s original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset’s euclidean distance can’t be larger than √5; if there is a horizontal offset, the final kick offset can’t be in the opposite direction.", }, {"C2RS", - "c2rs", + "c2rs cultris2", "term", "Cultris II rotation system, a rotation system used in the Tetris clone Cultris II.\nAll rotations and all pieces share the same kick table (left, right, down, down-left, down-right, left 2, right 2), with left prioritizing over right.\n\nIn Techmino, C2sym is a modification to this rotation system that chooses whether to check left or right first depending on the piece and rotation.", }, + {"C2sym", + "cultris2", + "term", + "A modification of C2RS in Techmino. It changes the priorities of L/R based on the shapes of different blocks.", + }, {"DRS", "dtetrotationsystem", "term", @@ -518,10 +571,15 @@ return{ "term", "Super Rotation System, the most widely used rotation system by modern Tetris games and the foundation of many self-made rotation systems. There are four orientations for each tetromino, and they can rotate clockwise or counterclockwise (But without 180° rotations). Should a Tetromino overlap with the wall, floor, or other minoes on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. You can look up the details of the wall kick table on Tetris Wiki.", }, + {"SRS+", + "srsplus superrotationsystemplus", + "term", + "The extension to SRS with the support of 180° wall kicks.", + }, {"TRS", "techminorotationsystem", "term", - "*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino, based on SRS.\nIt includes fixes on common cases where S/Z are locked from rotating and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.", + "*Techmino-Exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino, based on SRS.\nIt includes fixes on common cases where S/Z are locked from rotating and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic. TRS supports O-spins.", }, {"XRS", "xrs", @@ -532,27 +590,27 @@ return{ {"Back to Back", "b2b btb backtoback", "term", - "Clearing two or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.", + "Aka B2B. Clearing two or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.", }, {"B2B2B", "b3b", "term", - "*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, you will eventually perform a Back to Back to Back, giving more bonus attacks, aka B3B.", + "*Techmino-Exclusive*\nBack to back to back, aka B3B. Clearing many Back to Backs to fill the Back to Back gauge, you will eventually perform a Back to Back to Back, giving more bonus attacks.", }, {"Fin, Neo, Iso", "fin neo iso", "term", - "Special T-Spin techniques that exploit the T piece’s kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis) and hardly have real value in combat due to their relatively complex setup.", + "Special T-Spin techniques that exploit the T piece’s kicks and T-Spin detections.\nThey might be worth different values in different games (some consider them as Minis) but hardly have real value in combat due to their relatively complex setup.", }, {"Modern Tetris", "modern", "term", - "The concept of a “modern” Tetris game or block-stacking game is fuzzy. Generally speaking, a block-stacking game that resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has a proper rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a Next queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a Hold queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.", + "The concept of a “modern” Tetris game or block-stacking game is fuzzy. Generally speaking, a block-stacking game that resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10 w × 20 h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has a proper rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a Next queue, with multiple next pieces displayed (usually 3–6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a Hold queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.", }, {"Tetrominos’ Shapes", "shape structure form tetromino tetrimino", "term", - "In standard Tetris games, all the blocks used are tetrominoes, i.e., Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.", + "In standard Tetris games, all the blocks used are tetrominoes, i.e., Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I. See the “Shape & Name” entry for more information.", }, {"Tetrominos’ Colors", "colour hue tint tetromino tetrimino", @@ -572,17 +630,17 @@ return{ {"IMS", "initialmovesystem", "term", - "*Techmino-exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.\nNote that DAS needs to be fully charged when a new piece appears. ", + "*Techmino-Exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.\nNote that DAS needs to be fully charged when a new piece appears. ", }, {"Next", "nextpreview", "term", - "Displays the next few pieces to come. Using this to plan is often considered a good habit.", + "Displays the next few pieces to come. It is an essential skill to plan ahead where to place blocks in the Next queue to improve your Tetris skill.", }, {"Hold", "hold", "term", - "Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has an “In-place Hold” feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.", + "Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\n*Techmino-Exclusive*: Techmino has an “In-place Hold” feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.", }, {"Swap", "hold", @@ -592,7 +650,7 @@ return{ {"Deepdrop", "shenjiang", "term", - "*Techmino exclusive*\n\nA special function allows minoes to teleport through the wall to enter a hole. When the mino hits bottom, pressing the soft drop button again will enable the deep drop. Suppose there is a hole that fits the shape of the mino. In that case, it will teleport into this hole immediately./nThis mechanism is especially useful for AI because it allows AI to disregard the differences between different rotation systems.", + "*Techmino-Exclusive*\n\nA special function allows minoes to teleport through the wall to enter a hole. When the mino hits bottom, pressing the soft drop button again will enable the deep drop. Suppose there is a hole that fits the shape of the mino. In that case, it will teleport into this hole immediately.\nThis mechanism is especially useful for AIs because it allows AI to disregard the differences between different rotation systems.", }, {"Misdrop", "md misdrop", @@ -609,12 +667,17 @@ return{ "term", "A sub-[number] time means the time is below a certain milestone. The unit of the time is often left out and inferred; for example, a “sub-30” time for a 40-line Sprint means below 30 seconds, and a “sub-15” time for a 1000-line Sprint means below 15 minutes.", }, + {"Digging", + "downstacking ds", + "term", + "Clearing garbage lines entered from the bottom of the field. Aka downstacking.", + }, {"Donation", "donate", "term", "A method of “plugging” up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n--Harddrop wiki", }, - {"“Debt”", + {"‘Debt’", "qianzhai debt owe", "term", "A terminology used in the Chinese Tetris community. A “debt” refers to a situation where one must first finish constructing a specific setup before they can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.", @@ -632,7 +695,7 @@ return{ {"Spike", "spike", "term", - "Sending many attacks in a short time.\n\nBoth Techmino and Tetr.io have spike counters, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.", + "Sending many attacks in a short time.\n\nBoth Techmino and TETR.IO have spike counters, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.", }, {"Side well", "sidewell", @@ -682,10 +745,10 @@ return{ {"Residual", "c4w s4w", "term", - "Refers to how many blocks to leave in the well of a four-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it’s pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.", + "Refers to how many blocks to leave in the well of a four-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it’s pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.\nIn principle, use 6-Res first, then 5-Res and 3-Res, and then 4-Res. ", }, - {"6-3 Stacking", - "63stacking", + {"6–3 Stacking", + "63stacking six-three sixthree", "term", "A way of stacking where you have a six-block-wide stack on the left and a three-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.", }, @@ -713,7 +776,7 @@ return{ {"Falling speed", "fallingspeed gravity", "term", - "Falling speed is often described as “G,” i.e., how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. The real meaning of 20G is “Infinite falling speed,” and even when the field height is more than 20 lines, 20G modes force all the blocks to fall to the bottom instantly. You can learn more about 20G at the “20G” entry.", + "Falling speed is often described as “G,” i.e., how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. The real meaning of 20G is “Infinite falling speed,” and even when the field height is more than 20 lines, 20G modes force all the blocks to fall to the bottom instantly. You can learn more about 20G at the “20G” entry\nIn Techmino, falling speed is described as the frames it takes for a block to fall one unit; for example, a speed of 60 refers to one unit per second (as the game runs in 60 fps as default). ", }, {"20G", "gravity instant", @@ -736,7 +799,7 @@ return{ "The delay between the start of a line clear animation to the spawn of the next piece.", }, {"Death ARE", - "die delay", + "die delay dd", "term", "When an existing block blocks the spawn location of the next piece in the field, a delay will be added to the spawn ARE, referred to as the death ARE. This mechanism can be used along with IHS and IRS to prevent death. \nOriginal idea by NOT_A_ROBOT.", }, @@ -745,7 +808,7 @@ return{ "term", "A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris’s “restart on finesse error” or with Techmino’s finesse error sound effect.\n\nTechmino’s finesse detection is not precisely “theoretical minimum key presses,” but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.", }, - {"“doing research”", + {"‘Doing Research’", "scientificresearch", "term", "“Doing scientific research” is a term sometimes used in the Chinese Tetris community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.", @@ -758,27 +821,27 @@ return{ {"DAS (simple)", "das arr delayedautoshift autorepeatrate", "term", - "Imagine typing on a keyboard, where you press and hold the “O” key. \nYou get a long string of o’s.\nOn the timeline, it kinds of looks like o--------------o-o-o-o-o-o-o-o-o\nThe “--------------” is DAS, the “-” is ARR.", + "Imagine typing on a keyboard, where you press and hold the “O” key. \nYou get a long string of o’s.\nOn the timeline, it kinds of looks like o—————o-o-o-o-o-o-o-o-o…\nThe “—————” is DAS, the “-” is ARR.", }, {"DAS & ARR", "das arr delayedautoshift autorepeatrate", "term", - "DAS refers to Delayed Auto Shift, how blocks move to the side when you hold left or right. It also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10 f (133-167 ms), ARR 1-2 f (17-33 ms).", + "DAS refers to Delayed Auto Shift, how blocks move to the side when you hold left or right. It also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements. In some games, DAS and ARR are calculated using the unit f (frame). Multiply f by 16.7 (if you are running the game in 60 fps) to convert it to ms (millisecond).", }, {"DAS tuning", "das tuning", "term", - "For advanced players who want to play faster, the recommended values are DAS 4-6f (67-100ms), ARR 0f (0ms). (At 0ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold, and to set to ARR to 0 if possible, or as low as possible otherwise.", + "For advanced players who want to play faster, the recommended values are DAS 4–6 f (67–100 ms), ARR 0 f (0 ms). (At 0 ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold, and to set to ARR to 0 if possible, or as low as possible otherwise.", }, {"DAS cut", "dascut dcd", "term", - "Techmino exclusive. In Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.", + "*Techmino-Exclusive* In Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.", }, {"Auto-lock cut", "autolockcut mdcut", "term", - "Techmino exclusive. This feature is designed to prevent mis-harddropping from pressing the hard drop key shortly after the last piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.", + "A feature designed to prevent mis-harddropping from pressing the hard drop key shortly after the last piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.", }, {"SDF", "softdropfactor", @@ -788,12 +851,12 @@ return{ {"Shape & Names", "mino", "term", - "Z"..CHAR.mino.Z.." S"..CHAR.mino.S.." J"..CHAR.mino.J.." L"..CHAR.mino.L.." T"..CHAR.mino.T.." O"..CHAR.mino.O.." I"..CHAR.mino.I.." Z5"..CHAR.mino.Z5.." S5"..CHAR.mino.S5.." P"..CHAR.mino.P.." Q"..CHAR.mino.Q.." F"..CHAR.mino.F.." E"..CHAR.mino.E.." T5"..CHAR.mino.T5.." U"..CHAR.mino.U.." V"..CHAR.mino.V.." W"..CHAR.mino.W.." X"..CHAR.mino.X.." J5"..CHAR.mino.J5.." L5"..CHAR.mino.L5.." R"..CHAR.mino.R.." Y"..CHAR.mino.Y.." N"..CHAR.mino.N.." H"..CHAR.mino.H.." I5"..CHAR.mino.I5.." I3"..CHAR.mino.I3.." C"..CHAR.mino.C.." I2"..CHAR.mino.I2.." O1"..CHAR.mino.O1, + "Here is a list of the all the blocks used by Techmino and their corresponding names:\nTetrominos:\nZ: "..CHAR.mino.Z..", S: "..CHAR.mino.S..", J: "..CHAR.mino.J..", L: "..CHAR.mino.L..", T: "..CHAR.mino.T..", O: "..CHAR.mino.O..", I: "..CHAR.mino.I..";\n\nPentominos:\nZ5: "..CHAR.mino.Z5..", S5: "..CHAR.mino.S5..", P: "..CHAR.mino.P..", Q: "..CHAR.mino.Q..", F: "..CHAR.mino.F..", E: "..CHAR.mino.E..", T5: "..CHAR.mino.T5..", U: "..CHAR.mino.U..", V: "..CHAR.mino.V..", W: "..CHAR.mino.W..", X: "..CHAR.mino.X..", J5: "..CHAR.mino.J5..", L5: "..CHAR.mino.L5..", R: "..CHAR.mino.R..", Y: "..CHAR.mino.Y..", N: "..CHAR.mino.N..", H: "..CHAR.mino.H..", I5: "..CHAR.mino.I5..";\n\nTriminos, Domino, and Mino:\nI3: "..CHAR.mino.I3..", C: "..CHAR.mino.C..", I2: "..CHAR.mino.I2..", O1: "..CHAR.mino.O1..".", }, {"Bag7 generator", "bag7bag randomgenerator", "term", - "Also known as “7-Bag Generator.” Officially known as “Random Generator.”\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, there is guaranteed to be one of the seven Tetrominoes for every seven pieces.", + "Also known as “7-Bag Generator.” Officially known as “Random Generator.”\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, there is guaranteed to be one of the seven Tetrominoes for every seven pieces.\n\nAn example would be like: ZSJLTOI OTSLZIJ LTISZOJ.", }, {"His generator", "history hisgenerator", @@ -808,12 +871,12 @@ return{ {"bagES generator", "bages easy start", "term", - "*Techmino-exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won’t be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).", + "*Techmino-Exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won’t be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).", }, {"Reverb generator", "reverb", "term", - "*Techmino-exclusive*\nA generator derived from Bag. The Reverb generator repeats each piece several times based on the Bag generator. The probability of repetition decreases when a certain piece repeats too frequently and vice versa.", + "*Techmino-Exclusive*\nA generator derived from Bag. The Reverb generator repeats each piece several times based on the Bag generator. The probability of repetition decreases when a certain piece repeats too frequently and vice versa.", }, {"Hypertapping", "hypertapping", @@ -838,29 +901,24 @@ return{ {"Techmino attack", "techminoattack", "term", - "Regular line clears (clearing ≤3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it’s a Mini, ×0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear “with blocks left below.” If it’s an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo×25%) bonus, or (combo×15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent", + "Check the user manual on the bottom right corner of the homepage for more information.", }, {"C2 Generator", "cultris2generator cultrisiigenerator c2generator", "term", "All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece’s weight by 3.5.", }, - {"C2 wall kicks", - "cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks", - "term", - "Left, right, down, bottom-left, bottom-right, left 2, right 2. (This applies to *any* rotation of *any* Tetromino.)", - }, {"Stacking", "stacking", "term", - "Often refers to stacking Tetrominoes without leaving holes.", + "Often refers to stacking Tetrominoes without leaving holes. An essential skill.", }, - {"Rotation buttons (1)", + {"Rotation buttons (1/2)", "doublerotation", "term", "Using both clockwise and counter-clockwise rotation buttons reduces the number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.", }, - {"Rotation buttons (2)", + {"Rotation buttons (2/2)", "triplerotation", "term", "Using all three rotation buttons (the third being 180° rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.", @@ -883,7 +941,7 @@ return{ {"Invisible", "invisible", "term", - "Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in this game, the invisible mode without such animations is referred to as “Sudden Invisible.”", + "Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in Techmino, the invisible mode without such animations is referred to as “Sudden Invisible.”", }, {"MPH mode", "mph", @@ -904,12 +962,12 @@ return{ {"Cold Clear", "cc coldclear ai bot", "term", - "A Tetris bot. Initially built for Puyo Puyo Tetris, thus can be less powerful on Techmino.", + "A Tetris bot. \nDeveloped by MinusKelvin originally for Puyo Puyo tetris. The Cold Clear build in Techmino supports all-spin and TRS.", }, {"ZZZbot", - "ai bot", + "ai bot zzztoj", "term", - "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zòu Zhī Zhāng) and has decent performance in many games", + "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zòu Zhī Zhāng, see entry below) and has decent performance in many games", }, --Setups @@ -951,7 +1009,8 @@ return{ {"QT Cannon", "qtcannon", "setup", - "We don’t know much about this for now...", + "A DT Cannon-like setup with a higher probability of sending a DT Attack."..HDwiki, + HDsearch.."QT_cannon", }, {"Mini-Triple", "mt minitriple", @@ -959,17 +1018,18 @@ return{ "A Mini T-Spin - T-Spin Triple structure.", HDsearch.."mt", }, + {"Trinity", + "trinity", + "setup", + "A TSD + TSD + TSD or TSMS + TST+ TSD setup.", + HDsearch.."trinity", + }, {"Wolfmoon Cannon", "wolfmooncannon", "setup", - "We don’t know much about this for now..."..HDwiki, + "An opener."..HDwiki, HDsearch.."wolfmoon_cannon", }, - {"ASC opener", - "ascopener", - "setup", - "We don’t know much about this for now...", - }, {"Sewer", "sewer", "setup", @@ -977,10 +1037,10 @@ return{ HDsearch.."sewer", }, {"TKI", - "tki", + "tki-3 tki3", "setup", - "Can refer to a TSD opener or a C Spin opener."..HDwiki, - HDsearch.."tki", + "TKI-3. It can either refer to a TKI-3 starting with a TSD or a C-spin starting with a TST."..HDwiki, + HDsearch.."tki_3_opening", }, {"God Spin", "godspin", @@ -991,17 +1051,38 @@ return{ {"Albatross", "albatross", "setup", - "A fancy, fast-paced opener with TSD-TST-TSD-All Clear, hardly wasting any T pieces.", + "A fancy, fast-paced opener with TSD–TST–TSD–All Clear, hardly wasting any T pieces."..HDwiki, + HDsearch.."Albatross_Special", }, - {"“Pelican”", + {"Pelican", "", "setup", - "(鹈鹕, “Tí Hú”) An Albatross-ish opener to use when the piece orders do not support that.", + "An Albatross-ish opener to use when the piece orders do not support that."..HDwiki, + HDsearch.."Pelican", }, - {"7-piece Puzzle", + {"Perfect Clear Opener", "7piecepuzzle", "setup", - "An All Clear opener with a high success rate. In Techmino’s PC Practice modes, the setup that leaves an irregular opening is this setup.", + "An All Clear opener with a high success rate (~84.6% when you have an I in the Hold queue and ~61.2% if that’s not the case). In Techmino’s PC Practice modes, the setup that leaves an irregular opening is this setup."..HDwiki, + HDsearch.."Perfect_Clear_Opener", + }, + {"Grace System", + "liuqiaoban gracesystem 1stpc", + "setup", + "A PC opener with a success rate of ~88.57%. The 4×4 square in the PC challenge is this setup.", + "https://four.lol/perfect-clears/grace-system", + }, + {"DPC", + "DPC", + "setup", + "An almost 100% TSD + PC setup with no blocks in the field and the last block of 7-bag in the next queue. More information on tetristemplate.info.", + "https://tetristemplate.info/dpc/", + }, + {"Gamushiro Stacking", + "gamushiro", + "setup", + "(ガムシロ積み) A TD-Attack opener."..HDwiki, + HDsearch.."Gamushiro_Stacking", }, --Pattern @@ -1013,7 +1094,7 @@ return{ {"C-spin", "cspin", "pattern", - "Placing a J on top of an L (or vice versa) to form a C shape, filling the rest with appropriate shapes to perform a T-Spin Triple + T-Spin Double."..HDwiki, + "A T-Spin Triple + T-Spin Double attack, known as TKI in Japan."..HDwiki, HDsearch.."c-spin", }, {"STSD", @@ -1022,12 +1103,18 @@ return{ "Super T-Spin Double, a setup that allows two T-Spin Doubles.\nBut when the garbage is right under the STSD cave, it is impossible to perform two TSDs."..HDwiki, HDsearch.."stsd", }, - {"STMB", + {"STMB Cave", "stmb", "pattern", "STMB cave, a donation setup by using S/Z to block off a 3-wide well and clear a T-Spin Double."..HDwiki, HDsearch.."stmb_cave", }, + {"Fractal", + "shuangrenjian fractal spider", + "pattern", + "A setup involving overlapping two TSD setups."..HDwiki, + HDsearch.."Fractal", + }, {"LST stacking", "lst", "pattern", @@ -1046,25 +1133,40 @@ return{ "Covering a cross-shaped hole with an overhang to do two T-Spin Doubles."..HDwiki, HDsearch.."imperial_cross", }, - {"Amemiya Cannon", - "amemiyacannon", + {"Kaidan", + "jieti kaidan stairs", "pattern", - "Donate a T-Spin Double then perform Tetris, often a variation of a DT cannon", + "A setup that can donate a TSD on a stair-looking terrain."..HDwiki, + HDsearch.."kaidan", }, - {"千鸟格子", - "", + {"Shachiku Train", + "shachikutrain shechu", "pattern", - "(“Qianniao Grids”) A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.", + "A setup that can donate two TSDs on a TST setup."..HDwiki, + HDsearch.."Shachiku_Train", }, - {"6-piece puzzle", - "liuqiaoban", + {"Cut Copy", + "qianniao cutcopy", "pattern", - "A setup often used to increase chances of a mid-game All Clear.", + "A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.", }, {"King Crimson", "kingcrimson", "pattern", - "Stacking TST(s) on top of a STSD.", + "Stacking TST(s) on top of a STSD."..HDwiki, + HDsearch.."King_Crimson", + }, + {"Consecutive PCs (1/2)", + "pcloop", + "pattern", + "You can find detailed guides on “Tetris Hall” about 1st–4th and 7th PC. After you finish the 7th PC, exactly 70 blocks are used so you can go back to the 1st PC.", + "https://shiwehi.com/tetris/template/consecutivepc.php", + }, + {"Consecutive PCs (2/2)", + "pcloop", + "pattern", + "four.lol has guides on 5th and 6th PC.", + "https://four.lol/perfect-clears/5th", }, --Savedata managing @@ -1076,27 +1178,27 @@ return{ {"Reset setting", "reset setting", "command", - "Go to console, type “rm conf/setting” and then press enter/return.\nRestart the game for the setting to take effect.\nPlay one game to revert this action.", + "Go to console, type “rm conf/setting” and then press enter/return.\nRestart Techmino for the setting to take effect.\nPlay one game to revert this action.", }, {"Reset statistics", "reset statistic data", "command", - "Go to console, type “rm conf/data” and then press enter/return.\nRestart the game for the setting to take effect.\nPlay one game to revert this action.", + "Go to console, type “rm conf/data” and then press enter/return.\nRestart Techmino for the setting to take effect.\nPlay one game to revert this action.", }, {"Reset unlock", "reset unlock", "command", - "Go to console, type “rm conf/unlock” and then press enter/return.\nRestart the game for the setting to take effect.\nFresh a rank to revert this action.", + "Go to console, type “rm conf/unlock” and then press enter/return.\nRestart Techmino for the setting to take effect.\nFresh a rank to revert this action.", }, {"Reset records", "reset record", "command", - "Go to console, type “rm -s record” and then press enter/return.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back.", + "Go to console, type “rm -s record” and then press enter/return.\nRestart Techmino for the setting to take effect.\nFresh a record list to get one list back.", }, {"Reset key", "reset virtualkey", "command", - "Go to console, type “rm conf/[keyFile]” and then press enter/return.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back.", + "Go to console, type “rm conf/[keyFile]” and then press enter/return.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart Techmino for the firsst two settings to take effect.\nEnter setting and go back to get one file back.", }, {"Delete replays", "delete recording", @@ -1113,7 +1215,7 @@ return{ {"SFX", "soundeffects", "english", - "Acronym for “Sound Effects.”", + "Acronym for “Sound Effects.” Known in Japan as “SE.”", }, {"BGM", "backgroundmusic", @@ -1123,7 +1225,7 @@ return{ {"TAS", "tas", "english", - "Acronym for “Tool-Assisted Speedrun (Superplay).”\nPlay a game with special tools without breaking the game’s rules (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA lightweight TAS tool is built into this game.", + "Acronym for “Tool-Assisted Speedrun (Superplay).”\nPlay a game with special tools without breaking the game’s rules (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA lightweight TAS tool is built into Techmino.", }, {"AFK", "afk", @@ -1132,6 +1234,11 @@ return{ }, --Famous + {"Side Note 2", + "note nb NB DM notice", + "name", + "We make no guarantee that the descriptions in each entry are always up to date. This part of Zictionary is only about some basic descriptions on some famous Tetris players.", + }, {"Hebomai", "hbm", "name", @@ -1157,6 +1264,11 @@ return{ "name", "One of the top players.\nAmemiya once said he was the second-best player in the world.", }, + {"Dr.Ocelot", + "drocelot", + "name", + "A Tetr-developer who developed Tetra Legends. He also developed Tetra Online with Mine.", + }, {"Firestorm", "fst", "name", @@ -1183,19 +1295,19 @@ return{ "One of the top players in Classic Tetris.\nTwice-in-a-row champion of CTWC. Also holds many world records of Tetris (NES, Nintendo).", }, {"Kazu", - "mdking", + "mdking gameover gamaover gameoverretry", "name", "One of the top players.\nFamous for how he can turn misdrops into donation setups.\nAka “GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY”", }, {"Microblizz", "", "name", - "One of the top players.\nFormer world record holder for Sprint.", + "One of the top players.\nFormer world record holder for 40L Sprint.", }, {"Vince", "vincehd", "name", - "One of the top players.\nLast world record holder for Sprint (no delay).", + "One of the top players.\nLast world record holder for 40L Sprint (no delay).", }, {"Wumbo", "wumbotize squirtle", @@ -1220,7 +1332,7 @@ return{ {"MrZ", "mrz_26 t026 t626", "name", - "Tetris Research community member, the author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).", + "Tetris Research community member, the main author of Techmino.\nPersonal bests: Sprint 25.95 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, X rank on TETR.IO, cleared TGM3 (World rule, Shirase gold 1300).", "https://space.bilibili.com/225238922", }, @@ -1237,7 +1349,7 @@ return{ "https://space.bilibili.com/132966", }, {"Teatube", - "ttb chaguan chanaiye sifangchaye 022", + "ttb chaguan chanaiye sifangchaye 022 qiqiupu", "name", "Administrator of the Tetris Research community, Operator of the Tetris Online Study private server, chief editor of the Huiji wiki.\nPersonal bests: Sprint 33 seconds.", "https://space.bilibili.com/834903", @@ -1251,18 +1363,18 @@ return{ {"xb", "xb", "name", - "Tetris Research community member.\nMain organizer for competitions in the community.", + "Tetris Research community member.\nThe main editor of Huiji Wiki.", }, {"Flyz", "fxg", "name", - "Tetris Research community member.\nA technical player.", + "Tetris Research community member.\nA hardcore player.", "https://space.bilibili.com/787096", }, {"gggf", "xiaoqi kissne gggf", "name", - "Tetris Research community member.\nPersonal bests: Sprint 22.677 seconds (25.483 seconds on mobile), MPH Sprint 56 seconds, X rank on Tetr.io\nOne of the top players of 20G in China, achieved almost every achievement in TGM3.\n\nAlso a Touhou fan: IN:EX NM 1B FS; MF:L NM ", + "Tetris Research community member.\nPersonal bests: Sprint 22.677 seconds (25.483 seconds on mobile), MPH Sprint 56 seconds, X rank on TETR.IO\nOne of the top players of 20G in China, achieved almost every achievement in TGM3.\n\nAlso a Touhou fan: IN:EX NM 1B FS; MF:L NM ", "https://space.bilibili.com/287769888", }, {"蕴空之灵", @@ -1292,7 +1404,7 @@ return{ {"他天一", "tty tatianyi hydrofierus", "name", - "(Tā Tiān Yī)\n\nTetris Research community member.\nPersonal bests: Sprint 21.908 seconds, U rank on Tetr.io.\nOne of the top players of Tetris in China.", + "(Tā Tiān Yī)\n\nTetris Research community member.\nPersonal bests: Sprint 21.908 seconds, U rank on TETR.IO.\nOne of the top players of Tetris in China.", "https://space.bilibili.com/3895759", }, {"Mars608", @@ -1337,6 +1449,12 @@ return{ "(Sī Jùn)\n\nTetris Research community member.\nLots of mental computation power.", "https://space.bilibili.com/403250559", }, + {"柒栎流星", + "t1013", + "name", + "(Qī Shuò Liú xīng) A music composer.", + "https://space.bilibili.com/201145153", + }, {"Particle_G", "pg", "name", @@ -1362,7 +1480,7 @@ return{ "https://space.bilibili.com/13014410", }, {"蓝绿", - "lanlv lanlyu gompyn imple lee blari’o blariho", + "lanlv lanlyu gompyn imple lee blari'o blariho", "name", "(Lán Lǜ)\n\nTetris Research community member.\nParticipant of $1",--Techmino backend }, diff --git a/parts/language/dict_zh.lua b/parts/language/dict_zh.lua index 24ceeefd..e1b6e1d4 100644 --- a/parts/language/dict_zh.lua +++ b/parts/language/dict_zh.lua @@ -10,17 +10,17 @@ return{ {"新人学习/练习路线", "读我 必读 萌新 xinren new noob readme", "help", - "以下是关于提升真正打块能力的指引,如果在以下任何项目练习过程中感到有困难,可以适当回去玩玩自己喜欢的项目。别忘了你是来“玩”游戏的,兴趣最重要。\n\n以下给出几个新手时期的主线任务树,前期主要就应该练习以下内容,学定式和T-Spin什么的对实力帮助很小(我们不认为靠定式对战秒其他萌新是有效实力):\n(注意,三段应当同时进行,不是A→B→C)\n\nA. 堆叠能力练习方法\n\tA1. 决定手上的块放哪的时候先别,看看下一块有没有地方放,如果放不下去,重新想手上的\n\tA2. 尝试把地形尽量控制得平整,因为比较平的地形来啥块都比较容易放得下去\n\nB. 操作效率与速度练习方法\n\tB1. 不要每一块都拿影子去对形状对位置,要自己想象这个块转一下是什么方向,想好了再开始按按键\n\tB2. 学习双旋,能逆时针转一次就不要顺时针转三次,费手\n\tB3. 学习极简,刚开始不用管速度,保证正确率最重要,养成良好习惯以后再提速快得很\n\nC. 堆叠能力考核\n\tC1. 稳定完成40行不死\n\tC2. 稳定不用hold完成40行\n\tC3. 稳定全消四完成40行\n\tC4. 稳定不用hold全消四完成40行\n\n以上都是根据社区和个人经验总结的模糊方法与目标,所以C的考核可以根据自身情况调整严格程度(例如“稳定”的具体成功率)。\n注:完成C的考核后,需要在未来一直注意没有上限的A1,这是方块的根本元素之一,强大的读next能力可以让你快速上手任何变种玩法。", + "以下是关于提升真正打块能力的指引,如果在以下任何项目练习过程中感到有困难,可以适当回去玩玩自己喜欢的项目。别忘了你是来 “玩” 游戏的,兴趣最重要。\n以下给出几个新手时期的主线任务树,前期主要就应该练习以下内容,学定式和T-Spin什么的对实力帮助很小(我们不认为靠定式对战秒其他萌新是有效实力):\n(注意,三段应当同时进行,不是A→B→C)\nA. 堆叠能力练习方法\n\tA1. 决定手上的块放哪的时候先别,看看下一块有没有地方放,如果放不下去,重新想手上的\n\tA2. 尝试把地形尽量控制得平整,因为比较平的地形来啥块都比较容易放得下去\nB. 操作效率与速度练习方法\n\tB1. 不要每一块都拿影子去对形状对位置,要自己想象这个块转一下是什么方向,想好了再开始按按键\n\tB2. 学习双旋,能逆时针转一次就不要顺时针转三次,费手\n\tB3. 学习极简,刚开始不用管速度,保证正确率最重要,养成良好习惯以后再提速快得很\nC. 堆叠能力考核\n\tC1. 稳定完成40行不死\n\tC2. 稳定不用hold完成40行\n\tC3. 稳定全消四完成40行\n\tC4. 稳定不用hold全消四完成40行\n以上都是根据社区和个人经验总结的模糊方法与目标,所以C的考核可以根据自身情况调整严格程度(例如 “稳定” 的具体成功率)。\n注:完成C的考核后,需要在未来一直注意没有上限的A1,这是方块的根本元素之一,强大的读next能力可以让你快速上手任何变种玩法。", }, {"关于T-spin学习", - "T旋 T转 tspin", + "T旋 T转 tspins", "help", "首先指出:要能熟练做出各种T-spin并不是只看着T-spin的那一小部分地形就可以玩好的,对玩家堆叠能力和计算next能力同样也有较高的要求。\n\n如果不只是出于娱乐、随便玩玩的目的,是真的想不断提升T-spin能力变强,请在基础能力达到一定要求前不要刻意去学习太多的T-spin,而先把重点放在堆叠等基本功上。\n\n参考学T门槛水平:40L达到60s以内(可以视个人情况调整为40~120s)、能够轻松完成全消四的40L、不使用Hold不降太多速度的前提下比较轻松完成全消四的40L。", }, {"游戏官网", "official website homepage mainpage guanwang", "help", - "Techmino的官网!\n可以在上面下载游戏本体,或者修改头像以及个人信息。\n\n游戏作者的一些话:强烈不建议在任何公开场合提及甚至宣传本游戏,更不要随便就对外公布我们的官网链接!请务必只在私下里向有基础或真的很有兴趣入坑认真玩的玩家推荐,不然很容易拉低社群质量破坏交流氛围,非常难处理,甚至有可能影响游戏的未来发展。为了保证游戏未来会变得越来越好玩,千万慎重考虑您对游戏的推广方式!感谢您对Techmino的支持!!感谢配合!!!", + "Techmino的官网!\n可以在上面下载游戏本体,或者修改头像以及个人信息。\n\n游戏作者的一些话:强烈不建议在任何公开场合提及甚至宣传Techmino,更不要随便就对外公布我们的官网链接!请务必只在私下里向有基础或真的很有兴趣入坑认真玩的玩家推荐,不然很容易拉低社群质量破坏交流氛围,非常难处理,甚至有可能影响游戏的未来发展。为了保证游戏未来会变得越来越好玩,千万慎重考虑您对游戏的推广方式!感谢您对Techmino的支持!!感谢配合!!!", "http://home.techmino.org", }, {"灰机Wiki", @@ -62,22 +62,22 @@ return{ {"テトリステンプレ集", "", "help", - "(日文)テトリステンプレ集@テト譜,包含非常多定式,有很详细的分类。大部分定式带有图片,可以很方便的分享给别人。", + "(日文)テトリステンプレ集@テト譜,包含非常多定式,有很详细的分类。大部分定式带有图片,可以很方便的分享给别人。", "https://w.atwiki.jp/tetrismaps/" }, {"tetristemplate.info", "", "help", - "(日文)テトリスブログ-PerfectClear,一个收集了定式的网站,量很少但是内容很精细。", + "(日文)テトリスブログ - PerfectClear,一个收集了定式的网站,量很少但是内容很精细。", "https://tetristemplate.info/" }, - {"Fumen 方块谱", + {"Fumen", "fumen", "help", - "(日文)一个方块版面编辑器,可以用于分享定式,PC解法等,用处很多。", + "(日文)一个方块版面编辑器,可以用于分享定式,PC解法等,用处很多。设置里可以启用英文版。", "http://fumen.zui.jp" }, - {"Fumen 手机版", + {"Fumen for Mobile", "fumenformobile fm", "help", "(英文)一个方块版面编辑器,添加了对触屏的控制,可以用于分享定式,PC解法等,用处很多。", @@ -94,7 +94,7 @@ return{ {"研究群", "yanjiu study research", "org", - "俄罗斯方块·[研究]群QQ号112897780, “中国俄罗斯方块总群” ", + "俄罗斯方块·[研究]群QQ号112897780,“中国俄罗斯方块总群”", }, {"Mew据点", "mew tieba forum", @@ -130,13 +130,13 @@ return{ {"TTT", "教程 trainer tres bien", "game", - "全称Tetris Trainer Très-Bien。作者为こな。现代方块特殊操作手把手教程(只能键盘操作)\n\t推荐能纯消四完成40L挑战的人学习\n\t内含T-spin、极简、SRS、部分对战定式介绍等教程\n注:提供的链接是翻译后挂在茶服的版本", + "全称Tetris Trainer Très-Bien (by こな)。现代方块特殊操作手把手教程(只能键盘操作)\n\t推荐能纯消四完成40L挑战的人学习\n\t内含T-spin、极简、SRS、部分对战定式介绍等教程\n注:提供的链接是翻译后挂在茶服的版本", "http://teatube.ltd/ttt", }, {"TTPC", "pc教程", "game", - "全称TETRIS Perfect Clear Challenge。SRS+Bag7方块游戏Perfect Clear Opener教程(只能键盘操作),作者是chokotia。\n\t推荐完成了TTT的人学习(必须先学会SRS)\n\n注:提供的链接是翻译后挂在茶服的版本。", + "全称TETRIS Perfect Clear Challenge (by chokotia)。SRS+Bag7方块游戏Perfect Clear Opener教程(只能键盘操作)。推荐完成了TTT的人学习(必须先学会SRS)\n\n注:提供的链接是翻译后挂在茶服的版本。", "http://teatube.ltd/ttpc", }, {"NAZO", @@ -156,7 +156,7 @@ return{ {"注[1]", "备注 notice", "game", - "以下内容是为部分官方和较高人气同人方块游戏的简介。\n其中可能包含一些只代表个人观点的主观评价写在方括号里仅供参考,顺便也请不要因为某个方面有欠缺就直接认为 “这个游戏不好” 。", + "以下内容是为部分官方和较高人气同人方块游戏的简介。\n其中可能包含一些只代表个人观点的主观评价写在方括号里仅供参考,顺便也请不要因为某个方面有欠缺就直接认为 “这个游戏不好”。", }, {"King of Stackers", "回合制 网页 手机 kos kingofstackers", @@ -179,7 +179,7 @@ return{ {"Ascension", "网页", "game", - "网页游戏 | 单机/多人 | [服务器在国外可能卡]\n简称ASC,使用自己的ASC旋转系统,有不少单机模式(本游戏的堆积模式就来自ASC),对战模式目前处在测试阶段(2021/12/15)", + "网页游戏 | 单机/多人 | [服务器在国外可能卡]\n简称ASC,使用自己的ASC旋转系统,有不少单机模式(Techmino的堆积模式就来自ASC),对战模式目前处在测试阶段(2022/04/16)", "https://asc.winternebs.com", }, {"Jstris", @@ -212,7 +212,7 @@ return{ "网页游戏 | 单机/多人\n简称TF,已经关服了的网页版方块。以前人比较多,后来官服倒闭了热度下去了,不过现在有人架了私服还可以体验到。", "https://notrisfoes.com", }, - {"Tetris.com", + {"tetris.com", "网页 手机", "game", "网页游戏 | 单机 | 支持移动端\ntetris.com官网上的俄罗斯方块,只有马拉松一种模式,特色是支持基于鼠标指针位置的智能控制。", @@ -318,7 +318,7 @@ return{ {"Touhoumino", "东方 车万 偷猴 chewan dongfang th", "game", - "Windows | 单机\n块圈玩家自制方块,一个Nullpomino的自带资源包的改版,将东方Project元素与俄罗斯方块结合。马拉松模式结合了东方Project里的” 符卡” 机制,需要在一定时间内达成目标分数才能击破。\n[难度较大,适合有方块基础并且各项能力都较强的玩家游玩(不然都不知道自己怎么死的)。]", + "Windows | 单机\n块圈玩家自制方块,一个Nullpomino的自带资源包的改版,将东方Project元素与俄罗斯方块结合。马拉松模式结合了东方Project里的 “符卡” 机制,需要在一定时间内达成目标分数才能击破。\n[难度较大,适合有方块基础并且各项能力都较强的玩家游玩(不然都不知道自己怎么死的)。]", }, {"Tetris Blitz", "闪电战 ea", @@ -360,7 +360,7 @@ return{ {"LPM", "速度 sudu", "term", - "Line Per Minute\n行每分,体现玩家下块速度。\n\n注:不同游戏中显示的LPM算法可能不一样,例如TO中的LPM是用PPS换算的,每1PPS=24LPM,忽略掉了垃圾行的影响,不再是字面意思,本游戏中使用L’PM代表这种换算后的LPM。", + "Line Per Minute\n行每分,体现玩家下块速度。\n\n注:不同游戏中显示的LPM算法可能不一样,例如TO中的LPM是用PPS换算的,每1PPS=24LPM,忽略掉了垃圾行的影响,不再是字面意思,Techmino中使用L’PM代表这种换算后的LPM。", }, {"PPS", "速度 sudu", @@ -390,7 +390,7 @@ return{ {"SPM", "发送 送出 发出 send gongji", "term", - "Send Per Minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力。", + "[lines] Sent per minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力。", }, {"DPM", "挖掘 防御 防守 dig defend", @@ -405,17 +405,12 @@ return{ {"ADPM", "攻击 防御 防守 attack defend vs", "term", - "Atk+Dig Per Minute\n攻击+挖掘每分,用于在同一局游戏内对比玩家间水平差距,比APM更准确一些。在TETR.IO中叫VS的数据就是ADPM(调整过比例,具体是Atk + Dig per 100s)", + "Atk & Dig Per Minute\n攻击+挖掘每分,用于在同一局游戏内对比玩家间水平差距,比APM更准确一些。在TETR.IO中叫 “VS” 的数据就是ADPM(调整过比例,具体是Atk & Dig per 100s)", }, {"APL", - "效率 xiaolv", + "效率 xiaolv xiaolyu", "term", - "Attack Per Line\n攻击每行,也叫效率,体现玩家攻击的行利用率。", - }, - {"*LPC", - "2lpc 4lpc 6lpc", - "term", - "指从空场开始消*行后再次PC清场", + "Attack Per Line\n攻击每行,也叫效率,体现玩家攻击的行利用率。例如消四和T旋的效率就比消二和消三高。", }, --术语(消除名) @@ -437,12 +432,12 @@ return{ {"Techrash", "4 tetris xiaosi", "term", - "一次消除四行(Techmino限定名称)。", + "一次消除四行(Techmino限定)。", }, {"Tetris", "4 xiaosi", "term", - "商标,Tetris游戏名,同时也是别的方块游戏里消四行的名字。\n含义是Tetra(古希腊语 四)+Tennis(游戏原作者喜欢的运动)。\n现在版权在TTC(The Tetris Company) 手上, 任天堂和世嘉开发游戏是 TTC 授权的, 它们自己并没有Tetris的版权。", + "商标,Tetris游戏名,同时也是别的方块游戏里消四行的名字。\n含义是Tetra(古希腊语, 四 <τέτταρες>)+ Tennis(网球 游戏原作者喜欢的运动)。\n现在版权在TTC(The Tetris Company)手上,任天堂和世嘉开发游戏是 TTC 授权的, 它们自己并没有Tetris的版权。", }, {"PC", "全消 全清 perfectclear ac allclear quanxiao quanqing", @@ -452,7 +447,7 @@ return{ {"HPC", "hc clear banqing banquanqing banquanxiao", "term", - "Half-PC\nPC(全消)的外延, “下方有剩余方块” 的全消(特别地,如果只消1行则必须不剩余玩家放置的方块),能打出一些攻击和防御(Techmino限定)。", + "Half-PC\nPC(全消)的外延,“下方有剩余方块” 的全消(特别地,如果只消1行则必须不剩余玩家放置的方块),能打出一些攻击和防御(Techmino限定)。", }, --术语(旋转相关) @@ -469,9 +464,9 @@ return{ {"All Spin", "allspin", "term", - "一种规则,指所有方块的Spin都有攻击力,而不止是T-spin才有攻击(即T-spin Only)。", + "一种规则,指所有方块的Spin都有攻击力,而不止是T-spin才有攻击(即T-Spin Only)。", }, - {"T-spin", + {"T-Spin", "T转 T旋 旋转 tspin txuan", "term", "在官方规则中,当T方块在锁定前的最后一个操作是旋转,并且锁定后旋转中心对应的四个斜角位置有三个不是空气,那么这就是一个T-spin。\nPS:如果满足一些额外条件会被打上mini标签减少攻击力。", @@ -479,25 +474,25 @@ return{ {"TSS", "t1 tspin", "term", - "T-Spin Single\n指T方块Spin消1行。简称T1。", + "T-Spin Single\n指使用T方块Spin并一次消除1行。简称T1。", }, {"TSD", "t2 tspin", "term", - "T-spin Double\n指T方块Spin消2行。简称T2。", + "T-spin Double\n指使用T方块Spin并一次消除2行。简称T2。", }, {"TST", "t3 tspin", "term", - "T-spin Triple\n指T方块Spin消3行。简称T3。", + "T-spin Triple\n指使用T方块Spin并一次消除3行。简称T3。", }, {"MTSS", - "mini tspin", + "mini tspin minitspinsingle tsms tspinminisingle", "term", - "Mini T-spin Single\n指T方块Mini Spin消1行(不同游戏判定不一样)。\n部分游戏中可能叫做 “T-Spin Mini” 。", + "Mini T-spin Single\n指T方块Mini Spin消1行(不同游戏判定不一样)。\n部分游戏中可能叫做 “T-Spin Mini”。", }, {"MTSD", - "mini tspin", + "mini tspin minitspindouble tsmd tspinminidouble", "term", "Mini T-spin Double\n指T方块Mini Spin消2行(仅部分游戏内存在且判定不一样)。", }, @@ -506,15 +501,15 @@ return{ "term", "由于O方块旋转后形状不变,只能左右移动,所以经常被卡住,于是方块圈就有了O-spin的梗:\n有人做过T99/TF中的O变形的特效视频且广为流传;\nT-ex设计的旋转系统可以用spin使O传送进坑;\nTech设计的变形系统中可以旋转O来变形/传送进入一些特定形状的洞。", }, - {"旋转系统(踢墙)", + {"旋转系统 (踢墙)", "旋转系统 踢墙 xuanzhuanxitong wallkick tiqiang", "term", - "现代方块游戏中,方块可以绕着旋转中心(在本游戏中可见)旋转(部分游戏没有固定中心),如果旋转后和场地或墙壁有重合,会根据<从哪个方向转到哪个方向>进行一些偏移测试(这个偏移称为踢墙),不会卡住转不动,同时也可以让方块钻进入一些特定形状的洞。", + "现代方块游戏中,方块可以绕着旋转中心(Techmino中可见)旋转(部分游戏没有固定中心),如果旋转后和场地或墙壁有重合,会根据<从哪个方向转到哪个方向>进行一些偏移测试(这个偏移称为踢墙),不会卡住转不动,同时也可以让方块钻进入一些特定形状的洞。", }, {"方块朝向", "旋转 朝向 xuanzhuan chaoxiang orientation direction 0r2l 02 20 rl lr", "term", - "在SRS或者类SRS的旋转系统中需要说明方块朝向的时候, “朝下” “竖着” 等词描述太模糊。\nSRS中每种方块的初始状态固定,所以我们使用0(原位)、R(右,即顺时针转一次)、2(转两下,即180°)、L(左,即逆时针转一次)四个字符表示方块的四种状态,从原位(0)开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首,0→L表示原位逆时针转一次到L状态,0→R表示原位顺时针转一次到R状态,2→R代表从180°状态逆时针转一次到R状态。", + "在SRS或者类SRS的旋转系统中需要说明方块朝向的时候,“朝下” “竖着” 等词描述太模糊。\nSRS中每种方块的初始状态固定,所以我们使用0(原位)、R(右,即顺时针转一次)、2(转两下,即180°)、L(左,即逆时针转一次)四个字符表示方块的四种状态,从原位(0)开始顺时针转一圈四个状态是0R2L。\n最早见于SRS踢墙表的行首,0→L表示原位逆时针转一次到L状态,0→R表示原位顺时针转一次到R状态,2→R代表从180°状态逆时针转一次到R状态。", }, {"ARS", "旋转系统 rotate", @@ -529,7 +524,7 @@ return{ {"ASC+ RS", "旋转系统 asc+rs ascplusrs rotate", "term", - "Techmino中对ASC的修改版本,添加了180°转的踢墙表。", + "Techmino中ASC的修改版本,添加了180°转的踢墙表。", }, {"BRS", "旋转系统 rotate", @@ -549,7 +544,7 @@ return{ {"C2sym", "旋转系统 rotate", "term", - "Techmino中对C2RS的修改版本,根据不同的方块形状和状态,各自选择优先测试左还是右。", + "Techmino中C2RS的修改版本,根据不同的方块形状和状态,各自选择优先测试左还是右。", }, {"DRS", "旋转系统 rotate", @@ -559,7 +554,7 @@ return{ {"NRS", "旋转系统 rotate", "term", - "Nintendo Rotation System.", + "Nintendo Rotation System,NES和GB块使用的旋转系统。NRS有两个互为镜像的版本,左旋版用于GB,右旋版用于NES。", }, {"SRS", "超级旋转系统 rotate", @@ -602,44 +597,44 @@ return{ {"现代方块", "modern xiandaikuai tetris", "term", - "现代方块是一个模糊的概念,这里列出一部分 “标准” 规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10×20,不过上方空间也是存在的,上限可以自己定,一些游戏用的是40;\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致;\n3.一个合适的随机出块机制(常见的详见Bag7词条和His词条);\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(最好是SRS或类SRS,详见SRS词条);\n5.一个合适的锁定延迟系统,详见锁定延迟词条;\n6.一个合适的死亡判定,详见死亡判定词条;\n7.有Next功能(一般是3~6个,也有1个的),详见Next词条,并且方向和出现时候的方向一致;\n8.有Hold功能,详见Hold词条;\n9.有DAS系统负责精密并且快速的左右移动,详见DAS词条;\n10.如果有出块延迟和消行延迟,那么需要有提前旋转/Hold系统,详见IRS和IHS词条,IMS是本游戏特有。", + "现代方块是一个模糊的概念,这里列出一部分 “标准” 规则,满足大部分的都可以认为是现代方块:\n1.可见场地大小是10×20,不过上方空间也是存在的,上限可以自己定,一些游戏用的是40;\n2.七种方块从顶部正中间出现(奇数宽方块偏左,高度可以是方块底部或顶部贴着场地顶),同一种方块的朝向(一般是平的面朝下)和颜色都一致;\n3.一个合适的随机出块机制(常见的详见Bag7词条和His词条);\n4.一个合适的的旋转系统(至少有双旋,详见双旋词条)(最好是SRS或类SRS,详见SRS词条);\n5.一个合适的锁定延迟系统,详见锁定延迟词条;\n6.一个合适的死亡判定,详见死亡判定词条;\n7.有Next功能(一般是3~6个,也有1个的),详见Next词条,并且方向和出现时候的方向一致;\n8.有Hold功能,详见Hold词条;\n9.有DAS系统负责精密并且快速的左右移动,详见DAS词条;\n10.如果有出块延迟和消行延迟,那么需要有提前旋转/Hold系统,详见IRS和IHS词条,IMS是Techmino特有。", }, {"方块形状", "xingzhuang shape tetromino tetrimino", "term", - "在标准的方块游戏中,用到的方块是所有的 “四连块” ,即四个正方形共用边连接成的形状。\n在不允许翻转,只允许旋转的情况下,四连块一共有七种,根据它们的形状一般分别叫做Z、S、J、L、T、O、I。", + "在标准的方块游戏中,用到的方块是所有的 “四连块”,即四个正方形共用边连接成的形状。\n在不允许翻转,只允许旋转的情况下,四连块一共有七种,根据它们的形状一般分别叫做Z、S、J、L、T、O、I。\n\n详见下方 “方块名称”。", }, {"方块颜色", "yanse color colour tetromino tetrimino", "term", "主流方块游戏中七种块的颜色会使用同一套彩虹配色:\nZ:红 S:绿 J:蓝 L:橙 T:紫 O:黄 I:青\n\nTechmino默认也使用这一套 “标准” 配色。", }, - {"提前旋转 IRS", + {"提前旋转(IRS)", "irs initialrotatesystem", "term", "Initial Rotation System 提前旋转系统\n方块出现前提前按下旋转后,出现时就是转好的形状,有时可以避免死亡。", }, - {"提前暂存 IHS", + {"提前暂存(IHS)", "ihs initialholdsystem", "term", "Initial Hold System 提前Hold系统\n方块出现前提前按下hold后,直接出现hold里的方块,有时可以避免死亡。", }, - {"提前移动 IMS", + {"提前移动(IMS)", "ims initialmovesystem", "term", "Initial Move System 提前移动系统\n方块出现前提前按住移动后,出现时会朝移动方向偏一格,有时可以避免死亡(Techmino限定)。\n注:需要块出现时das已充满", }, - {"预览 Next", + {"预览(Next)", "下一个 next yulan xiayige", "term", - "指示后边几个块的顺序。\n提前思考手上这块怎么摆可以让后面轻松是玩家提升的必需技能。\n\n关于玩家玩的时候到底看了几个Next:这个数字并不固定,不同玩家、不同模式、不同局面,计算next的数量都不一样,通过调整可见Next数量打40L比较时间等方式测得的数据并不准确。\n\n具体例如,一个比较熟练的玩家几乎永远会提前算好一个Next,不然不会锁定手里的块;场地上将要出现或可以构造消四洞(T坑)的时候会找最近的I(T)什么时候来,如果太远了就会直接挖掉放弃本次攻击以防被对手偷袭。这两种情况并不独立,有很多介于中间的情况。所以,一个玩家看的Next数量是时刻在变的, “某人看几个Next” 没有精确答案,必须在指明情况的时候数字才能作为参考。", + "指示后边几个块的顺序。\n提前思考手上这块怎么摆可以让后面轻松是玩家提升的必需技能。\n\n关于玩家玩的时候到底看了几个Next:这个数字并不固定,不同玩家、不同模式、不同局面,计算next的数量都不一样,通过调整可见Next数量打40L比较时间等方式测得的数据并不准确。\n\n具体例如,一个比较熟练的玩家几乎永远会提前算好一个Next,不然不会锁定手里的块;场地上将要出现或可以构造消四洞(T坑)的时候会找最近的I(T)什么时候来,如果太远了就会直接挖掉放弃本次攻击以防被对手偷袭。这两种情况并不独立,有很多介于中间的情况。所以,一个玩家看的Next数量是时刻在变的,“某人看几个Next” 没有精确答案,必须在指明情况的时候数字才能作为参考。", }, - {"暂存 Hold", + {"暂存(Hold)", "交换 hold zancun", "term", - "将手里的方块和Hold槽中的交换,一般不能连续使用。\n用来调整块序,更容易摆出你想要的形状。\n本游戏中有一个 “物理Hold” 机制,开启后Hold换出的方块会直接出现在当前方块所在的位置\n\n用不用Hold各有好处,不用的话看到序列是什么就是什么,减少了思考量;并且减少了按键的种类,操作简单容易提升KPS,有些人的40L记录就是不用Hold打出的。用Hold可以灵活地调整序列,减少高重力等规则带来的难度,算力足够的情况下可以达成更复杂的目标,甚至反过来显著减少总按键数。", + "将手里的方块和Hold槽中的交换,一般不能连续使用。\n用来调整块序,更容易摆出你想要的形状。\nTechmino中有一个 “物理Hold” 机制,开启后Hold换出的方块会直接出现在当前方块所在的位置\n\n用不用Hold各有好处,不用的话看到序列是什么就是什么,减少了思考量;并且减少了按键的种类,操作简单容易提升KPS,有些人的40L记录就是不用Hold打出的。用Hold可以灵活地调整序列,减少高重力等规则带来的难度,算力足够的情况下可以达成更复杂的目标,甚至反过来显著减少总按键数。", }, - {"置换 Swap", + {"置换(Swap)", "交换 swap hold jiaohuan zancun", "term", "Hold的另一种表现形式,将手里的方块和Next槽中的第一个交换,一般同样不能连续使用。", @@ -664,12 +659,12 @@ return{ "term", "在……之下\n用于表示成绩,单位一般可不写,比如40L成绩Sub 30是秒,1000行Sub 15是分钟,不写项目默认是40L\n\n例:39.95s是Sub 40,40.###s不是Sub 40。\n请不要使用Sub 62之类的词,因为sub本身就是表示大约, 一分钟左右的成绩精确到5~10s就可以了,一般30s以内的成绩用sub## 的时候才会精确到1s。", }, - {"挖掘 Dig", + {"挖掘(Dig)", "挖掘 downstack ds wajue", "term", "指消除从场地底部进入的垃圾行(对手攻击打过来或者模式中自动生成)。也叫downstack(DS)。", }, - {"捐赠 Donate", + {"捐赠(Donate)", "捐献 juanzeng", "term", "指刻意临时堵住(可以消四的)洞做T-spin,打出T-spin后就会解开,是比较进阶的保持/提升火力的技巧。\n不标准用法:有时候只要堵住了个坑,即使不是消四洞也会用这个词。", @@ -684,18 +679,18 @@ return{ "term", "攻击指通过消除给对手发送垃圾行;\n防御(相杀)指别人打过来攻击之后用攻击抵消;\n反击指抵消/吃下所有攻击后打出攻击。\n\n注:大多数方块游戏的攻防是1:1的,4行攻击抵消对手的4行攻击。", }, - {"连击 Combo", + {"连击(Combo)", "ren", "term", - "从第二次消除起叫1 REN/Combo,打出的攻击根据游戏设计的不同也不同。 “REN” 这个名称来源于日语中的” 連” (れん)。", + "从第二次消除起叫1 REN/Combo,打出的攻击根据游戏设计的不同也不同。“REN” 这个名称来源于日语中的 “連”(れん)。", }, {"Spike", "baofa xingbao", "term", - "爆发攻击\n指短时间内打出大量的攻击,本游戏和TETR.IO中有Spike计数器,可以看到自己短时间内打出了多少攻击。\n注意,网络卡顿导致的累计攻击瞬间释放不算Spike。", + "爆发攻击\n指短时间内打出大量的攻击,Techmino和TETR.IO中有Spike计数器,可以看到自己短时间内打出了多少攻击。\n注意,网络卡顿导致的累计攻击瞬间释放不算Spike。", }, {"Side", - "连击", + "连击 sidewell", "term", "在场地旁边空出几列的堆叠法\n用来制造连击,对于新人是一个不错的进攻方法。但由于起楼的时候可能会被顶死而且总效率不高,导致高端玩家不会单独做Wide,更可能会在中局堆好炮并且观察到对手短时间内不会打出伤害的时候可以造,用来大幅加强瞬时火力。", }, @@ -737,14 +732,14 @@ return{ {"C4W", "连击 ·center4wide centre4wide", "term", - "Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似 “禁招” 的东西,请在了解情况后再使用,不然可能会被别人骂。\n本游戏里考虑到了平衡问题,所以c4w的强度没有别的游戏那么夸张。", + "Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似 “禁招” 的东西,请在了解情况后再使用,不然可能会被别人骂。\nTechmino中虑到了平衡问题,所以c4w的强度没有别的游戏那么夸张。", }, {"N-Res", "连击 ·residual c4w s4w", "term", - "N-Residual\nN-剩余,指4w连击楼底部留几个方格,常用的是3-Res和6-Res。\n3-Res路线少比较好学,成功率也很高,实战完全够用\n6-Res路线多更难用,但是计算力很强的话比3-Res更稳,也可以用来完成特殊挑战(比如本游戏的c4w练习要求100连击通关)。\n\n注:优先使用6-Res,然后是3-res和5-Res,最后是4-Res", + "N-Residual\nN-剩余,指4w连击楼底部留几个方格,常用的是3-Res和6-Res。\n3-Res路线少比较好学,成功率也很高,实战完全够用\n6-Res路线多更难用,但是计算力很强的话比3-Res更稳,也可以用来完成特殊挑战(比如Techmino的c4w练习要求100连击通关)。\n\n注:优先使用6-Res,然后是3-res和5-Res,最后是4-Res", }, - {"6-3堆叠法", + {"6–3堆叠法", "六三 63", "term", "指左边6列右边3列的堆叠方式。在玩家有足够的计算能力后可以减少堆叠所用的按键数(反之可能甚至会增加),是主流的用于减少操作数的高端40L堆叠方式,原理跟出块位置是中间偏左有关。", @@ -757,7 +752,7 @@ return{ {"死亡判定", "die death siwang", "term", - "现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Block Out)(c4w比s4w强的原因,因为被打进18行都不会窒息);\n2. 方块锁定时完全在场地的外面(Lock Out);\n3. 场地内现存方块总高度大于40。(超高,Top Out)\n\n注:本游戏使用的死亡判定默认不开启第二、三条。", + "现代方块普遍使用的死亡判定:\n1. 新出现的方块和场地方块有重叠(窒息,Block Out)(c4w比s4w强的原因,因为被打进18行都不会窒息);\n2. 方块锁定时完全在场地的外面(Lock Out);\n3. 场地内现存方块总高度大于40。(超高,Top Out)\n\n注:Techmino使用的死亡判定默认不开启第二、三条。", }, {"缓冲区", "buffer zone huanchongqu", @@ -773,44 +768,44 @@ return{ {"下落速度", "重力 drop speed zhongli gravity", "term", - "一般用*G表示方块的下落速度,意思是每一帧方块往下移动多少格,一秒下落一格就是1/60G(默认60fps),可以看出G是一个很大的单位。因为场地就20格,所以一般认为20G即为上限,详见20G词条。\n在本游戏中描述重力的方式是“每过多少帧下落一格”,例如一秒落一格就对应60(默认60fps)", + "一般用*G表示方块的下落速度,意思是每一帧方块往下移动多少格,一秒下落一格就是1/60G(默认60fps),可以看出G是一个很大的单位。因为场地就20格,所以一般认为20G即为上限,详见20G词条。\n在Techmino中描述重力的方式是 “每过多少帧下落一格”,例如一秒落一格就对应60(默认60fps)", }, {"20G", "高重力", "term", - "现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\n20G一般指的其实是 “无限下落速度” ,就算场地不止20格, “20G” 也会让方块瞬间到底。\n本游戏(和部分其他游戏,推荐这么设计)中20G的优先级比其他玩家操作都高,即使是0arr的水平方向 “瞬间移动” 中途也会受到20G的影响。", + "现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,可能会让方块无法跨越壕沟/从山谷爬出。\n20G一般指的其实是 “无限下落速度” ,就算场地不止20格,“20G” 也会让方块瞬间到底。\nTechmino(和部分其他游戏,推荐这么设计)中20G的优先级比其他玩家操作都高,即使是0arr的水平方向 “瞬间移动” 中途也会受到20G的影响。", }, - {"锁定延迟 LD", + {"锁定延迟(LD)", "重力 lock delay lockdown delay suoyan zhongli gravity", "term", - "方块<碰到地面到锁定>之间的时间。经典块仅方块下落一格时刷新倒计时,而现代方块中往往任何操作都将重置该倒计时(但是方块本身必须可以移动/旋转),所以连续移动和操作可以让方块不马上锁定,拖一会时间(本游戏和部分游戏重置次数有限,一般是15)。", + "方块<碰到地面到锁定>之间的时间。经典块仅方块下落一格时刷新倒计时,而现代方块中往往任何操作都将重置该倒计时(但是方块本身必须可以移动/旋转),所以连续移动和操作可以让方块不马上锁定,拖一会时间(Techmino和部分游戏重置次数有限,一般是15)。", }, - {"出块延迟 ARE", + {"出块延迟(ARE)", "delay chukuaiyanchi", "term", "ARE。方块<锁定完成到下一个方块出现>之间的时间。", }, - {"消行延迟 ARE", + {"消行延迟(ARE)", "line delay xiaohangyanchi", "term", "Line ARE。方块<锁定完成能消行时的消行动画>占据的时间。", }, - {"窒息延迟 DD", + {"窒息延迟(DD)", "choke are delay zhixiyanchi", "term", "当前方块锁定后如果下一块的生成位置被阻挡,那么下一块的出块延迟会被再额外加上这个延迟的值,方便使用提前系统来避免死亡\n想法来自NOT_A_ROBOT", }, - {"极简 Finesse", + {"极简(Finesse)", "极简操作 最简操作 finesse jijiancaozuo zuijiancaozuo", "term", - "用最少的按键数将方块移到想去的位置的技术(大多数时候只考虑纯硬降的落点),节约时间和减少Misdrop。\n\n该技能学习越早越好,建议先去找教程视频,看懂了然后自己多练习,开始以准确率第一,速度快慢不重要,熟练后自然就快了。\n\n注意,本游戏使用的极简判定系统不是说完全和理论最少操作数一样,而是不需要软降就能达到的位置才会按照标准出块方向和你的按键次数执行极简检测,故在此不像js存在软降后误杀。但是多了一些新的条件,比如【手上和Hold一样/已经按了超过3次按键后】再hold后按键次数不重置(让下一块极简失误)。\n极简率计算:\n没有超过标准极简法操作数的为Perfect计100%,超出一步为Great计50%,超出两步为Bad计25%,两步以上为Miss计0%,其中Bad和Miss会断连\n\n注:20G下极简系统和0G一样工作,所以得到的数值不准确,参考价值偏低。", + "用最少的按键数将方块移到想去的位置的技术(大多数时候只考虑纯硬降的落点),节约时间和减少Misdrop。\n\n该技能学习越早越好,建议先去找教程视频,看懂了然后自己多练习,开始以准确率第一,速度快慢不重要,熟练后自然就快了。\n\n注意,Techmino使用的极简判定系统不是说完全和理论最少操作数一样,而是不需要软降就能达到的位置才会按照标准出块方向和你的按键次数执行极简检测,故在此不像js存在软降后误杀。但是多了一些新的条件,比如【手上和Hold一样/已经按了超过3次按键后】再hold后按键次数不重置(让下一块极简失误)。\n极简率计算:\n没有超过标准极简法操作数的为Perfect计100%,超出一步为Great计50%,超出两步为Bad计25%,两步以上为Miss计0%,其中Bad和Miss会断连\n\n注:20G下极简系统和0G一样工作,所以得到的数值不准确,参考价值偏低。", }, {"科研", "keyan", "term", - "常用语,指在低重力的单人模式里减速研究怎么做各种T-spin,本游戏中拓展了含义,用于称呼几乎需要全程Spin的游戏模式。", + "常用语,指在低重力的单人模式里减速研究怎么做各种T-spin,Techmino中拓展了含义,用于称呼几乎需要全程Spin的游戏模式。", }, - {"手感 Handling", + {"手感(Handling)", "feel shougan", "term", "决定手感的几个主要因素:\n1. 输入延迟受设备配置或者设备状况影响。可以重启/换设备解决;\n2. 程序运行稳定性程序设计或.实现)得不好,时不时会卡一下。把设置画面效果拉低可能可以缓解;\n3. 游戏设计故意的。自己适应;\n4. 参数设置设置不当。去改设置;\n5. 游玩姿势姿势不当。不便用力,换个姿势;\n6. 换键位或者换设备后不适应,操作不习惯。多习惯习惯,改改设置;\n7. 肌肉疲劳反应和协调能力下降。睡一觉或者做点体育运动,过段时间(也可能要几天)再来玩。", @@ -818,7 +813,7 @@ return{ {"DAS通俗", "arr simple", "term", - "打字时按住o,你会看到:ooooooooooo\n在时间轴上:o-----------o-o-o-o-o-o-o-o-o-o\n-----------就是das长度,-就是arr长度。\n详见 DAS & ARR 词条。", + "打字时按住o,你会看到:ooooooooooo…\n在时间轴上:o—————o-o-o-o-o-o-o-o-o…\n—————就是das长度,-就是arr长度。\n详见 DAS & ARR 词条。", }, {"DAS & ARR", "灵敏度 arr", @@ -830,25 +825,25 @@ return{ "term", "对于不是刚入门的并且了解极简操作的玩家来说推荐ARR=0,DAS=4~6(具体看个人手部协调性,只要能控制区别就不大)。\n新人如果实在觉得太快可以适当增加一点DAS,ARR要改的话强烈建议不要超过2\n\n最佳调整方法:DAS越小越好,小到依然能准确区分单点/长按为止;ARR能0就0,游戏不允许的话就能拉多小拉多小。", }, - {"DAS打断 DCD", + {"DAS打断(DCD)", "dascut dcd daduan", "term", - "本游戏中指玩家的操作焦点转移到新方块的瞬间,此时减小(重置)DAS计时器,让自动移动不会立刻生效,减少 “移动键松开晚了导致下一块一出来就立即开始移动” 的情况\n注:其他游戏中的DAS打断机制可能和本游戏的有区别,仅供参考。", + "Techmino中指玩家的操作焦点转移到新方块的瞬间,此时减小(重置)DAS计时器,让自动移动不会立刻生效,减少 “移动键松开晚了导致下一块一出来就立即开始移动” 的情况\n注:其他游戏中的DAS打断机制可能和Techmino的有区别,仅供参考。", }, - {"误硬降打断 HCD", + {"误硬降打断(HCD)", "autolockcut mdcut daduan", "term", - "为了防止玩家硬降时当前方块已经锁定,下一块出现就被立刻硬降导致严重md,所以设计了此打断参数。\n方块自然锁定之后几帧内硬降键是无效的,具体看设置了多久。\n注:其他游戏中的防误硬降机制可能和本游戏的有区别,仅供参考。", + "为了防止玩家硬降时当前方块已经锁定,下一块出现就被立刻硬降导致严重md,所以设计了此打断参数。\n方块自然锁定之后几帧内硬降键是无效的,具体看设置了多久。\n注:其他游戏中的防误硬降机制可能和Techmino的有区别,仅供参考。", }, - {"软降倍率 SDF", + {"软降倍率(SDF)", "软降速度 sdf softdropfactor", "term", - "Soft Drop Factor,软降速度因子(倍率)\n部分游戏中的软降机制就是在按住软降键时方块受到的重力变为原来的若干倍,SDF就是这个变大的倍数。\n基本所有官块和TETR.IO使用这个机制,但本游戏不使用。", + "Soft Drop Factor,软降速度因子(倍率)\n部分游戏中的软降机制就是在按住软降键时方块受到的重力变为原来的若干倍,SDF就是这个变大的倍数。\n基本所有官块和TETR.IO使用这个机制,但Techmino不使用。", }, {"方块名称", "mino", "term", - "Z"..CHAR.mino.Z.." S"..CHAR.mino.S.." J"..CHAR.mino.J.." L"..CHAR.mino.L.." T"..CHAR.mino.T.." O"..CHAR.mino.O.." I"..CHAR.mino.I.." Z5"..CHAR.mino.Z5.." S5"..CHAR.mino.S5.." P"..CHAR.mino.P.." Q"..CHAR.mino.Q.." F"..CHAR.mino.F.." E"..CHAR.mino.E.." T5"..CHAR.mino.T5.." U"..CHAR.mino.U.." V"..CHAR.mino.V.." W"..CHAR.mino.W.." X"..CHAR.mino.X.." J5"..CHAR.mino.J5.." L5"..CHAR.mino.L5.." R"..CHAR.mino.R.." Y"..CHAR.mino.Y.." N"..CHAR.mino.N.." H"..CHAR.mino.H.." I5"..CHAR.mino.I5.." I3"..CHAR.mino.I3.." C"..CHAR.mino.C.." I2"..CHAR.mino.I2.." O1"..CHAR.mino.O1, + "这是一个Techmino使用的所有方块的名称和其对应的形状:\n四连块:\nZ: "..CHAR.mino.Z..", S: "..CHAR.mino.S..", J: "..CHAR.mino.J..", L: "..CHAR.mino.L..", T: "..CHAR.mino.T..", O: "..CHAR.mino.O..", I: "..CHAR.mino.I..";\n\n五连块:\nZ5: "..CHAR.mino.Z5..", S5: "..CHAR.mino.S5..", P: "..CHAR.mino.P..", Q: "..CHAR.mino.Q..", F: "..CHAR.mino.F..", E: "..CHAR.mino.E..", T5: "..CHAR.mino.T5..", U: "..CHAR.mino.U..", V: "..CHAR.mino.V..", W: "..CHAR.mino.W..", X: "..CHAR.mino.X..", J5: "..CHAR.mino.J5..", L5: "..CHAR.mino.L5..", R: "..CHAR.mino.R..", Y: "..CHAR.mino.Y..", N: "..CHAR.mino.N..", H: "..CHAR.mino.H..", I5: "..CHAR.mino.I5..";\n\n一至三连块:\nI3: "..CHAR.mino.I3..", C: "..CHAR.mino.C..", I2: "..CHAR.mino.I2..", O1: "..CHAR.mino.O1..".", }, {"Bag7出块", "bag出块 bag7bag", @@ -858,7 +853,7 @@ return{ {"His出块", "history", "term", - "一种的出块方式,例如His4 Roll6 (h4r6)就是在随机生成新的 Next 的时候,随机一个跟最后4次生成的Next中有一样的,就重新随机,直到已经尝试6次或和那4个都不一样。\n本游戏的His序列模式中最大Roll次数为序列长度的一半(向上取整)\n\n是纯随机出块的一大改进,大大减小了连续出几个SZ(洪水)的概率。", + "一种的出块方式,例如His4 Roll6 (h4r6)就是在随机生成新的 Next 的时候,随机一个跟最后4次生成的Next中有一样的,就重新随机,直到已经尝试6次或和那4个都不一样。\nTechmino的His序列模式中最大Roll次数为序列长度的一半(向上取整)\n\n是纯随机出块的一大改进,大大减小了连续出几个SZ(洪水)的概率。", }, {"HisPool出块", "history pool hispool", @@ -868,24 +863,24 @@ return{ {"bagES出块", "bages出块", "term", - "(该词仅在本游戏内使用)Bag Easy-Start(Bag简单开局),Bag算法的分支,开局第一包的第一块不会是S/Z/O/S5/Z5/F/E/W/X/N/H。", + "(该词仅在Techmino内使用)Bag Easy-Start(Bag简单开局),Bag算法的分支,开局第一包的第一块不会是S/Z/O/S5/Z5/F/E/W/X/N/H。", }, {"Reverb出块", "reverb出块", "term", - "(该词仅在本游戏内使用)回声出块,Bag算法的分支,把Bag的每一块重复随机次数(重复越多概率越小,理论范围是0~6,具体比较复杂这里不展开)", + "(该词仅在Techmino内使用)回声出块,Bag算法的分支,把Bag的每一块重复随机次数(重复越多概率越小,理论范围是0~6,具体比较复杂这里不展开)", }, - {"超连点 Hypertap", + {"超连点(Hypertap)", "chaoliandian", "term", - "快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为DAS不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为 “Hypertapper” 。", + "快速震动手指,实现比长按更快速+灵活的高速单点移动,主要在经典块的高难度下(因为DAS不可调而且特别慢,高速下很容易md导致失败,此时手动连点就比自动移动更快)或者受特殊情况限制不适合用自动移动时使用。会使用这个技术的人称为 “Hypertapper”。", }, - {"轮指 Rolling", + {"轮指(Rolling)", "lunzhi liandian", "term", "另一种快速连点方法,用于DAS/ARR设置非常慢时的高重力(1G左右)模式。\n先把手柄(键盘……可能也行吧)悬空摆好,比如架在腿上,要连点某个键的时候一只手虚按按键,另外一只手的几根手指轮流敲打手柄背面, “反向按键” 实现连点。这种控制方法可以让玩家更轻松地获得比直接抖动手指的Hypertap(详见超连点词条)更快的控制速度。\n此方法最先由Cheez-fish发明,他本人则使用Rolling达到过超过20Hz的点击频率。", }, - {"穿透 Passthrough", + {"穿透(Passthrough)", "pingthrough chuantou", "term", "(攻击)穿透,指双方的攻击打出后没有抵消,互相都收到的现象。\nTETR.IO中自定义房间如果开启Passthrough规则(曾经天梯默认开启),那么对手消行攻击的瞬间能看到自己的红条出现但其处于 “无敌时间” 内,不会触发也不能抵消,此时你的攻击会直接打给对手。(应该是给攻击的飞行动画预留时间,同时也让玩家能反应过来并主动选择要不要抵消,要的话就再等一会)\n另有pingthrough的说法,只是原因是由于不可避免的网络传输延迟,效果同passthrough,设计比较简单的联网对战块没有特殊考虑的话可能自然就会带有这个机制。", @@ -905,7 +900,7 @@ return{ "term", "(七个块初始权重设为0)\n要取块的时候,\n先把七个数都除以2然后加上0~1的随机数,\n最大的数字是第几个的就出对应的块,然后将其权重除以3.5\n循环。",--Discovered by zxc }, - {"堆叠 Stack", + {"堆叠(Stack)", "duidie stacking", "term", "将方块无缝隙地堆起来,需要玩家有预读Next的能力,可以通过不使用Hold并且用十个消四完成40L模式进行练习。\n这项能力从入坑到封神都是非常重要的。", @@ -920,25 +915,25 @@ return{ "term", "指能够使用顺+逆时针+180°旋转三个旋转键的技术,任何方块放哪只需要旋转一次即可(Spin不算)。\n但由于只有部分游戏有180°旋转所以改操作并不通用,而且对速度提升的效果不如从单旋转双旋显著,不追求极限速度的玩家可不学。", }, - {"干旱 Drought", + {"干旱(Drought)", "ganhan", "term", "经典块术语,指长时间不来I方块(长条)。现代方块使用的Bag7出块规则下干旱几乎不可能,平均7块就会有一个I,理论极限两个I最远中间隔12块。", }, - {"骨块 Bone", + {"骨块(Bone)", "gukuai bone tgm", "term", - "最早的方块游戏使用的方块样式。\n很久以前的电脑没有可以显示复杂图案的屏幕,只能往上打字,所以一格方块用两个方括号[ ]表示,长得像骨头所以叫骨块。\n基于骨块的特点,本游戏把骨块重新定义为, “所有形状使用的同一个比较花眼的贴图” ,不同的皮肤有不同的骨块样式。", + "最早的方块游戏使用的方块样式。\n很久以前的电脑没有可以显示复杂图案的屏幕,只能往上打字,所以一格方块用两个方括号[ ]表示,长得像骨头所以叫骨块。\n基于骨块的特点,Techmino把骨块重新定义为, “所有形状使用的同一个比较花眼的贴图”,不同的皮肤有不同的骨块样式。", }, {"半隐", "banyin half semi invisible", "term", - "指方块锁定经过一段时间后会变隐形的规则\n注:从锁定开始到消失的具体时长不定,可以描述为 “过几秒种后消失” 。", + "指方块锁定经过一段时间后会变隐形的规则\n注:从锁定开始到消失的具体时长不定,可以描述为 “过几秒种后消失”。", }, {"全隐", "quanyin invisible", "term", - "指方块锁定后会马上完全隐藏\n注:锁定时有消失动画的话也可以叫全隐,但其实难度会小一点,故本游戏中没有动画的隐形模式叫瞬隐。", + "指方块锁定后会马上完全隐藏\n注:锁定时有消失动画的话也可以叫全隐,但其实难度会小一点,故Techmino中没有动画的隐形模式叫瞬隐。", }, {"场地重力", "重力 zhongli liansuo cascade chain", @@ -964,7 +959,7 @@ return{ {"Cold Clear", "机器人 电脑 cc coldclear ai bot jiqiren", "term", - "一个AI的名字(就跟AlphaGo一样)\n由MinusKelvin开发,本来是用于PPT的。在本游戏中经过调整后支持all-spin和TRS旋转系统", + "一个AI的名字(就跟AlphaGo一样)\n由MinusKelvin开发,本来是用于PPT的。在Techmino中经过调整后支持all-spin和TRS旋转系统", }, {"ZZZbot", "机器人 电脑 ai bot jiqiren zzztoj", @@ -973,7 +968,7 @@ return{ }, --定式 - {"开局定式 Setup", + {"开局定式(Setup)", "opening kaijudingshi opener", "setup", "开局定式,定式一般指开局定式这个概念。\n指开局后可以使用的套路摆法。局中情况合适的时候也可以摆出同样的形状,但是和摆法开局一般都不一样。\n\n能称为定式的摆法要尽量满足以下至少2~3条:\n能适应大多数块序\n输出高,尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。\n\n注:绝大多数定式基于bag7,序列规律性强才有发明定式的可能。", @@ -1065,13 +1060,13 @@ return{ {"全清开局", "qiqiaoban tangram pco 1stpc", "setup", - "Perfect Clear Opener,一种极大概率能摆出来,有概率(hold I约84.6%,不hold I约61.2%)能做到PC的定式,本游戏中的pc练习中空出不规则区域的那个就是PCO。"..HDwiki, + "Perfect Clear Opener,一种极大概率能摆出来,有概率(hold I约84.6%,不hold I约61.2%)能做到PC的定式,Techmino中的pc练习中空出不规则区域的那个就是PCO。"..HDwiki, HDsearch.."Perfect_Clear_Opener", }, {"六巧板", "liuqiaoban gracesystem 1stpc", "setup", - "Grace System,大约有88.57%概率能做到PC的定式,本游戏中的PC练习中空出4×4方形区域就是六巧板。", + "Grace System,大约有88.57%概率能做到PC的定式,Techmino中的PC练习中空出4×4方形区域就是六巧板。", }, {"DPC", "DPC", @@ -1158,13 +1153,13 @@ return{ "在STSD上叠若干个T3的形状。"..HDwiki, HDsearch.."King_Crimson", }, - {"1st~4th,7th pc", + {"连续PC (1/2)", "pcloop", "pattern", "テトリス堂的从开局起第1、2、3、4、7个4行pc的开局整理。第七个pc做完总共用掉70块,相当于回到游戏开始阶段可以做1st pc\n\n第5和第6详见下一个词条", "https://shiwehi.com/tetris/template/consecutivepc.php" }, - {"5th,6th pc", + {"连续PC (2/2)", "pcloop", "pattern", "four.lol的从开局起第5、6个4行pc的开局整理。\n(链接点开是5th,可以到6th,其他的推荐看上一个词条)", @@ -1227,7 +1222,7 @@ return{ {"TAS", "", "english", - "Tool-Assisted Speedrun(Supergaming)\n使用特殊工具在不破坏游戏规则(允许超越人类操作,只是在程序层面不作弊)进行的游戏。\n一般用于冲击理论值或者达成各种有趣的目标用来观赏。\n本游戏中内置了非常简单的TAS工具。", + "Tool-Assisted Speedrun(Supergaming)\n使用特殊工具在不破坏游戏规则(允许超越人类操作,只是在程序层面不作弊)进行的游戏。\n一般用于冲击理论值或者达成各种有趣的目标用来观赏。\nTechmino中内置了非常简单的TAS工具。", }, {"AFK", "", @@ -1289,7 +1284,7 @@ return{ {"Jonas", "", "name", - "(1981-2021)经典块一流玩家,曾经的经典块第一,CTWC4连冠。", + "(1981–2021)经典块一流玩家,曾经的经典块第一,CTWC4连冠。", }, {"Joseph", "", @@ -1299,7 +1294,7 @@ return{ {"Kazu", "mdking", "name", - "(也叫 “GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY” )\n一流玩家,以熟练md转捐赠闻名(雾)。", + "(也叫 “GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY”)\n一流玩家,以熟练md转捐赠闻名(雾)。", }, {"Microblizz", "",