diff --git a/parts/scenes/main.lua b/parts/scenes/main.lua index a79d40e5..830e65dd 100644 --- a/parts/scenes/main.lua +++ b/parts/scenes/main.lua @@ -7,8 +7,6 @@ local tipLength=760 local tip=gc.newText(getFont(30),"") local scrollX--Tip scroll position -local quickSure - local widgetX0={ -10,-10,-10,-10, 1290,1290,1290,1290, @@ -35,7 +33,7 @@ function scene.sceneInit() coroutine.resume(cmdEntryThread) --Set quick-play-button text - scene.widgetList[2].text=text.WidgetText.main.qplay + scene.widgetList[2].text=text.WidgetText.main.qplay..": "..text.modes[STAT.lastPlay][1] quickSure=false --Create demo player @@ -74,11 +72,7 @@ function scene.keyDown(key) SCN.go("mode") end elseif key=="q"then - if not quickSure then - scene.widgetList[2].text=text.modes[STAT.lastPlay][1].."-"..text.modes[STAT.lastPlay][2] - quickSure=true - testButton(2) - elseif testButton(2)then + if testButton(2)then loadGame(STAT.lastPlay,true) end elseif key=="a"then