整理代码

规范更多全局变量名
语音包/音效包列表声明放到main开头
This commit is contained in:
MrZ626
2021-10-20 01:21:01 +08:00
parent 14df29ce21
commit 2fbd183322
14 changed files with 84 additions and 84 deletions

View File

@@ -7,7 +7,7 @@ local setFont,mStr=FONT.set,GC.mStr
local ins=table.insert
local SCR,VK,NET,netPLY=SCR,VK,NET,netPLY
local SCR,VK,NET,NETPLY=SCR,VK,NET,NETPLY
local PLAYERS,GAME=PLAYERS,GAME
local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560}
@@ -89,9 +89,9 @@ function scene.sceneBack()
end
scene.mouseDown=NULL
function scene.mouseMove(x,y)netPLY.mouseMove(x,y)end
function scene.mouseMove(x,y)NETPLY.mouseMove(x,y)end
function scene.touchDown(x,y)
if not playing then netPLY.mouseMove(x,y)return end
if not playing then NETPLY.mouseMove(x,y)return end
if noTouch then return end
local t=VK.on(x,y)
@@ -158,7 +158,7 @@ function scene.keyDown(key,isRep)
end
elseif not _hideReadyUI()then
if key=="space"then
if netPLY.getSelfJoinMode()==0 then
if NETPLY.getSelfJoinMode()==0 then
(kb.isDown("lctrl","rctrl","lalt","ralt")and _setSpectate or _setReady)()
else
_setCancel()
@@ -224,7 +224,7 @@ function scene.socketRead(cmd,d)
lastUpstreamTime=0
upstreamProgress=1
resetGameData('n',NET.seed)
netPLY.mouseMove(0,0)
NETPLY.mouseMove(0,0)
else
MES.new('warn',"Redundant [Go]")
end
@@ -269,7 +269,7 @@ function scene.update(dt)
lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
end
else
netPLY.update()
NETPLY.update()
end
if newMessageTimer>0 then
newMessageTimer=newMessageTimer-1
@@ -296,7 +296,7 @@ function scene.draw()
end
else
--Users
netPLY.draw()
NETPLY.draw()
--Ready & Set mark
setFont(50)
@@ -316,7 +316,7 @@ function scene.draw()
setFont(25)
gc_printf(NET.roomState.roomInfo.name,0,685,1270,'right')
setFont(40)
gc_print(netPLY.getCount().."/"..NET.roomState.capacity,70,655)
gc_print(NETPLY.getCount().."/"..NET.roomState.capacity,70,655)
if NET.roomState.private then
gc_draw(IMG.lock,30,668)
end
@@ -338,8 +338,8 @@ function scene.draw()
gc_print("M",430,10)
end
end
local function _hideF_ingame()return _hideReadyUI()or netPLY.getSelfReady()end
local function _hideF_ingame2()return _hideReadyUI()or not netPLY.getSelfReady()end
local function _hideF_ingame()return _hideReadyUI()or NETPLY.getSelfReady()end
local function _hideF_ingame2()return _hideReadyUI()or not NETPLY.getSelfReady()end
scene.widgetList={
textBox,
inputBox,