整理代码

规范更多全局变量名
语音包/音效包列表声明放到main开头
This commit is contained in:
MrZ626
2021-10-20 01:21:01 +08:00
parent 14df29ce21
commit 2fbd183322
14 changed files with 84 additions and 84 deletions

View File

@@ -7,7 +7,7 @@ local setFont,mStr=FONT.set,GC.mStr
local ins=table.insert
local SCR,VK,NET,netPLY=SCR,VK,NET,netPLY
local SCR,VK,NET,NETPLY=SCR,VK,NET,NETPLY
local PLAYERS,GAME=PLAYERS,GAME
local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560}
@@ -89,9 +89,9 @@ function scene.sceneBack()
end
scene.mouseDown=NULL
function scene.mouseMove(x,y)netPLY.mouseMove(x,y)end
function scene.mouseMove(x,y)NETPLY.mouseMove(x,y)end
function scene.touchDown(x,y)
if not playing then netPLY.mouseMove(x,y)return end
if not playing then NETPLY.mouseMove(x,y)return end
if noTouch then return end
local t=VK.on(x,y)
@@ -158,7 +158,7 @@ function scene.keyDown(key,isRep)
end
elseif not _hideReadyUI()then
if key=="space"then
if netPLY.getSelfJoinMode()==0 then
if NETPLY.getSelfJoinMode()==0 then
(kb.isDown("lctrl","rctrl","lalt","ralt")and _setSpectate or _setReady)()
else
_setCancel()
@@ -224,7 +224,7 @@ function scene.socketRead(cmd,d)
lastUpstreamTime=0
upstreamProgress=1
resetGameData('n',NET.seed)
netPLY.mouseMove(0,0)
NETPLY.mouseMove(0,0)
else
MES.new('warn',"Redundant [Go]")
end
@@ -269,7 +269,7 @@ function scene.update(dt)
lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
end
else
netPLY.update()
NETPLY.update()
end
if newMessageTimer>0 then
newMessageTimer=newMessageTimer-1
@@ -296,7 +296,7 @@ function scene.draw()
end
else
--Users
netPLY.draw()
NETPLY.draw()
--Ready & Set mark
setFont(50)
@@ -316,7 +316,7 @@ function scene.draw()
setFont(25)
gc_printf(NET.roomState.roomInfo.name,0,685,1270,'right')
setFont(40)
gc_print(netPLY.getCount().."/"..NET.roomState.capacity,70,655)
gc_print(NETPLY.getCount().."/"..NET.roomState.capacity,70,655)
if NET.roomState.private then
gc_draw(IMG.lock,30,668)
end
@@ -338,8 +338,8 @@ function scene.draw()
gc_print("M",430,10)
end
end
local function _hideF_ingame()return _hideReadyUI()or netPLY.getSelfReady()end
local function _hideF_ingame2()return _hideReadyUI()or not netPLY.getSelfReady()end
local function _hideF_ingame()return _hideReadyUI()or NETPLY.getSelfReady()end
local function _hideF_ingame2()return _hideReadyUI()or not NETPLY.getSelfReady()end
scene.widgetList={
textBox,
inputBox,

View File

@@ -59,7 +59,7 @@ scene.widgetList={
local D=_parseCB()
if D then
TABLE.update(D,SETTING)
applySettings()
applyAllSettings()
saveSettings()
MES.new('check',text.importSuccess)
else

View File

@@ -45,7 +45,7 @@ scene.widgetList={
WIDGET.newSlider{name="reTime", x=330, y=320, w=300,lim=180,unit=10,disp=SETval('reTime'), code=SETsto('reTime'),show=function(S)return(.5+S.disp()*.25).."s"end},
WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S', disp=SETval('RS'), code=SETsto('RS'),list={'TRS','SRS','SRS_plus','SRS_X','BiRS','ARS_Z','ASC','ASC_plus','C2','C2_sym','Classic','Classic_plus','None','None_plus'}},
WIDGET.newSelector{name="menuPos", x=980, y=320, w=300,color='O', disp=SETval('menuPos'), code=SETsto('menuPos'),list={'left','middle','right'}},
WIDGET.newSwitch{name="sysCursor" ,x=1060, y=390, lim=580, disp=SETval('sysCursor'),code=switchCursor},
WIDGET.newSwitch{name="sysCursor" ,x=1060, y=390, lim=580, disp=SETval('sysCursor'),code=function()SETTING.sysCursor=not SETTING.sysCursor applyCursor()end},
WIDGET.newSwitch{name="autoPause", x=1060, y=450, lim=580, disp=SETval('autoPause'),code=SETrev('autoPause')},
WIDGET.newSwitch{name="autoSave", x=1060, y=500, lim=580, disp=SETval('autoSave'), code=SETrev('autoSave')},
WIDGET.newSwitch{name="autoLogin", x=960, y=580, lim=480, disp=SETval('autoLogin'),code=SETrev('autoLogin')},

View File

@@ -71,7 +71,7 @@ scene.widgetList={
WIDGET.newSwitch{name="clickFX", x=950,y=980,lim=360,disp=SETval('clickFX'), code=SETrev('clickFX')},
WIDGET.newSwitch{name="power", x=950,y=1070,lim=360,disp=SETval('powerInfo'), code=SETrev('powerInfo')},
WIDGET.newSwitch{name="clean", x=950,y=1160,lim=360,disp=SETval('cleanCanvas'), code=SETrev('cleanCanvas')},
WIDGET.newSwitch{name="fullscreen", x=950,y=1250,lim=360,disp=SETval('fullscreen'), code=switchFullscreen},
WIDGET.newSwitch{name="fullscreen", x=950,y=1250,lim=360,disp=SETval('fullscreen'), code=function()SETTING.fullscreen=not SETTING.fullscreen applyFullscreen()end},
WIDGET.newSwitch{name="bg", x=950,y=1340,lim=360,disp=SETval('bg'),
code=function()
BG.set('none')