整理代码

规范更多全局变量名
语音包/音效包列表声明放到main开头
This commit is contained in:
MrZ626
2021-10-20 01:21:01 +08:00
parent 14df29ce21
commit 2fbd183322
14 changed files with 84 additions and 84 deletions

View File

@@ -280,7 +280,7 @@ function NET.loadSavedData(sections)
TABLE.cover(NET.cloudData.SETTING,SETTING)
success=success and saveSettings()
applySettings()
applyAllSettings()
TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
success=success and FILE.save(KEY_MAP,'conf/key')
@@ -524,10 +524,10 @@ function NET.updateWS_play()
elseif res.action==2 then--Player join
if res.type=='Self'then
--Enter new room
netPLY.clear()
NETPLY.clear()
if d.players then
for _,p in next,d.players do
netPLY.add{
NETPLY.add{
uid=p.uid,
username=p.username,
sid=p.sid,
@@ -555,7 +555,7 @@ function NET.updateWS_play()
loadGame('netBattle',true,true)
else
--Load other players
netPLY.add{
NETPLY.add{
uid=d.uid,
username=d.username,
sid=d.sid,
@@ -578,7 +578,7 @@ function NET.updateWS_play()
end
SCN.back()
else
netPLY.remove(d.sid)
NETPLY.remove(d.sid)
_removePlayer(PLAYERS,d.sid)
_removePlayer(PLY_ALIVE,d.sid)
if SCN.cur=='net_game'then
@@ -590,9 +590,9 @@ function NET.updateWS_play()
SCN.socketRead('talk',d)
end
elseif res.action==5 then--Player change settings
netPLY.setConf(d.uid,d.config)
NETPLY.setConf(d.uid,d.config)
elseif res.action==6 then--Player change join mode
netPLY.setJoinMode(d.uid,d.mode)
NETPLY.setJoinMode(d.uid,d.mode)
elseif res.action==7 then--All Ready
SFX.play('reach',.6)
NET.roomReadyState='allReady'
@@ -608,15 +608,15 @@ function NET.updateWS_play()
for _,p in next,d.result do
for _,P in next,PLAYERS do
if P.uid==p.uid then
netPLY.setStat(p.uid,P.stat)
netPLY.setPlace(p.uid,p.place)
NETPLY.setStat(p.uid,P.stat)
NETPLY.setPlace(p.uid,p.place)
break
end
end
end
netPLY.resetState()
netPLY.freshPos()
NETPLY.resetState()
NETPLY.freshPos()
NET.roomState.start=false
if NET.spectate then
NET.signal_setMode(2)
@@ -657,10 +657,10 @@ function NET.updateWS_stream()
if res.type=='Self'then
NET.seed=d.seed
NET.spectate=d.spectate
netPLY.setConnect(d.uid)
NETPLY.setConnect(d.uid)
for _,p in next,d.connected do
if not p.spectate then
netPLY.setConnect(p.uid)
NETPLY.setConnect(p.uid)
end
end
if d.spectate then
@@ -677,9 +677,9 @@ function NET.updateWS_stream()
end
else
if d.spectate then
netPLY.setJoinMode(d.uid,2)
NETPLY.setJoinMode(d.uid,2)
else
netPLY.setConnect(d.uid)
NETPLY.setConnect(d.uid)
end
end
elseif res.action==3 then--Player leave