新增tsd极限模式(填坑) close #157

This commit is contained in:
MrZ626
2021-08-02 23:27:32 +08:00
parent 181beda455
commit 2e16240fb8
2 changed files with 21 additions and 3 deletions

View File

@@ -1,8 +1,16 @@
local gc=love.graphics
local function check_tsd(P)
local C=P.lastPiece
if C.row>0 then
if C.id==5 and C.row==2 and C.spin then
P.modeData.tsd=P.modeData.tsd+1
if TABLE.find(P.modeData.history,C.centX)then
P:showText("STACK",0,-140,40,'flicker',.3)
P:lose()
else
table.insert(P.modeData.history,1,C.centX)
P.modeData.history[5]=nil
end
else
P:lose()
end
@@ -15,6 +23,7 @@ return{
drop=60,lock=60,
freshLimit=15,
dropPiece=check_tsd,
task=function(P)P.modeData.history={}end,
ospin=false,
bg='matrix',bgm='vapor',
},
@@ -26,6 +35,14 @@ return{
setFont(65)
mStr(P.modeData.tsd,69,250)
mText(drawableText.tsd,69,315)
gc.push('transform')
PLY.draw.applyFieldOffset(P)
local L=P.modeData.history
for i=1,#L do
gc.setColor(1,.5,.5,.3-i*.05)
gc.rectangle('fill',30*L[i]-30,0,30,600)
end
gc.pop()
end,
score=function(P)return{P.modeData.tsd,P.stat.time}end,
scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end,
@@ -36,8 +53,8 @@ return{
T>=20 and 5 or
T>=18 and 4 or
T>=16 and 3 or
T>=14 and 2 or
T>=12 and 1 or
T>=1 and 0
T>=13 and 2 or
T>=10 and 1 or
T>=4 and 0
end,
}