新增tsd极限模式(填坑) close #157
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@@ -1,8 +1,16 @@
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local gc=love.graphics
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local function check_tsd(P)
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local C=P.lastPiece
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if C.row>0 then
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if C.id==5 and C.row==2 and C.spin then
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P.modeData.tsd=P.modeData.tsd+1
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if TABLE.find(P.modeData.history,C.centX)then
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P:showText("STACK",0,-140,40,'flicker',.3)
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P:lose()
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else
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table.insert(P.modeData.history,1,C.centX)
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P.modeData.history[5]=nil
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end
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else
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P:lose()
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end
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@@ -15,6 +23,7 @@ return{
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drop=60,lock=60,
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freshLimit=15,
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dropPiece=check_tsd,
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task=function(P)P.modeData.history={}end,
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ospin=false,
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bg='matrix',bgm='vapor',
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},
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@@ -26,6 +35,14 @@ return{
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setFont(65)
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mStr(P.modeData.tsd,69,250)
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mText(drawableText.tsd,69,315)
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gc.push('transform')
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PLY.draw.applyFieldOffset(P)
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local L=P.modeData.history
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for i=1,#L do
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gc.setColor(1,.5,.5,.3-i*.05)
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gc.rectangle('fill',30*L[i]-30,0,30,600)
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end
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gc.pop()
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end,
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score=function(P)return{P.modeData.tsd,P.stat.time}end,
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scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end,
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@@ -36,8 +53,8 @@ return{
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T>=20 and 5 or
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T>=18 and 4 or
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T>=16 and 3 or
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T>=14 and 2 or
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T>=12 and 1 or
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T>=1 and 0
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T>=13 and 2 or
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T>=10 and 1 or
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T>=4 and 0
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end,
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}
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