忽略部分服务器返回的错误消息

框架跟进
This commit is contained in:
MrZ_26
2022-10-25 19:40:24 +08:00
parent 4913deb15f
commit 2d6d897e2a
10 changed files with 7 additions and 17 deletions

View File

@@ -140,12 +140,10 @@ return{
PlayerManager={ PlayerManager={
invalidCode="Invalid code", invalidCode="Invalid code",
invalidEmail="Invalid email", invalidEmail="Invalid email",
invalidAccessToken="Invalid access token",
playerNotFound="Player not found", playerNotFound="Player not found",
noPassword="No password", noPassword="No password",
invalidEmailPass="Invalid email or password", invalidEmailPass="Invalid email or password",
emailExists="Email exists", emailExists="Email exists",
invalidRefreshToken="Invalid refresh token",
emailSendError="Email send error", emailSendError="Email send error",
}, },
-- Strategies -- Strategies

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@@ -139,12 +139,10 @@ return{
PlayerManager={ PlayerManager={
-- invalidCode="Invalid code", -- invalidCode="Invalid code",
-- invalidEmail="Invalid email", -- invalidEmail="Invalid email",
-- invalidAccessToken="Invalid access token",
-- playerNotFound="Player not found", -- playerNotFound="Player not found",
-- noPassword="No password", -- noPassword="No password",
-- invalidEmailPass="Invalid email or password", -- invalidEmailPass="Invalid email or password",
-- emailExists="Email exists", -- emailExists="Email exists",
-- invalidRefreshToken="Invalid refresh token",
-- emailSendError="Email send error", -- emailSendError="Email send error",
}, },
-- Strategies -- Strategies

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@@ -130,12 +130,10 @@ return{
PlayerManager={ PlayerManager={
-- invalidCode="Invalid code", -- invalidCode="Invalid code",
-- invalidEmail="Invalid email", -- invalidEmail="Invalid email",
-- invalidAccessToken="Invalid access token",
-- playerNotFound="Player not found", -- playerNotFound="Player not found",
-- noPassword="No password", -- noPassword="No password",
-- invalidEmailPass="Invalid email or password", -- invalidEmailPass="Invalid email or password",
-- emailExists="Email exists", -- emailExists="Email exists",
-- invalidRefreshToken="Invalid refresh token",
-- emailSendError="Email send error", -- emailSendError="Email send error",
}, },
-- Strategies -- Strategies

View File

@@ -141,12 +141,10 @@ return{
PlayerManager={ PlayerManager={
-- invalidCode="Invalid code", -- invalidCode="Invalid code",
-- invalidEmail="Invalid email", -- invalidEmail="Invalid email",
-- invalidAccessToken="Invalid access token",
-- playerNotFound="Player not found", -- playerNotFound="Player not found",
-- noPassword="No password", -- noPassword="No password",
-- invalidEmailPass="Invalid email or password", -- invalidEmailPass="Invalid email or password",
-- emailExists="Email exists", -- emailExists="Email exists",
-- invalidRefreshToken="Invalid refresh token",
-- emailSendError="Email send error", -- emailSendError="Email send error",
}, },
-- Strategies -- Strategies

View File

@@ -141,12 +141,10 @@ return{
PlayerManager={ PlayerManager={
-- invalidCode="Invalid code", -- invalidCode="Invalid code",
-- invalidEmail="Invalid email", -- invalidEmail="Invalid email",
-- invalidAccessToken="Invalid access token",
-- playerNotFound="Player not found", -- playerNotFound="Player not found",
-- noPassword="No password", -- noPassword="No password",
-- invalidEmailPass="Invalid email or password", -- invalidEmailPass="Invalid email or password",
-- emailExists="Email exists", -- emailExists="Email exists",
-- invalidRefreshToken="Invalid refresh token",
-- emailSendError="Email send error", -- emailSendError="Email send error",
}, },
-- Strategies -- Strategies

View File

@@ -128,12 +128,10 @@ return{
PlayerManager={ PlayerManager={
-- invalidCode="Invalid code", -- invalidCode="Invalid code",
-- invalidEmail="Invalid email", -- invalidEmail="Invalid email",
-- invalidAccessToken="Invalid access token",
-- playerNotFound="Player not found", -- playerNotFound="Player not found",
-- noPassword="No password", -- noPassword="No password",
-- invalidEmailPass="Invalid email or password", -- invalidEmailPass="Invalid email or password",
-- emailExists="Email exists", -- emailExists="Email exists",
-- invalidRefreshToken="Invalid refresh token",
-- emailSendError="Email send error", -- emailSendError="Email send error",
}, },
-- Strategies -- Strategies

View File

@@ -140,12 +140,10 @@ return{
PlayerManager={ PlayerManager={
invalidCode="无效验证码", invalidCode="无效验证码",
invalidEmail="无效邮箱", invalidEmail="无效邮箱",
invalidAccessToken="访问令牌无效",
playerNotFound="找不到玩家", playerNotFound="找不到玩家",
noPassword="无密码", noPassword="无密码",
invalidEmailPass="邮箱或密码无效", invalidEmailPass="邮箱或密码无效",
emailExists="邮箱存在", emailExists="邮箱存在",
invalidRefreshToken="刷新令牌无效",
emailSendError="邮箱发送错误", emailSendError="邮箱发送错误",
}, },
-- Strategies -- Strategies

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@@ -140,12 +140,10 @@ return{
PlayerManager={ PlayerManager={
invalidCode="無效驗證碼", invalidCode="無效驗證碼",
invalidEmail="無效郵箱", invalidEmail="無效郵箱",
invalidAccessToken="訪問權杖無效",
playerNotFound="找不到玩家", playerNotFound="找不到玩家",
noPassword="無密碼", noPassword="無密碼",
invalidEmailPass="郵箱或密碼無效", invalidEmailPass="郵箱或密碼無效",
emailExists="郵箱存在", emailExists="郵箱存在",
invalidRefreshToken="重繪權杖無效",
emailSendError="郵箱發送錯誤", emailSendError="郵箱發送錯誤",
}, },
-- Strategies -- Strategies

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@@ -50,8 +50,14 @@ function NET.freshRoomAllReady()
end end
--------------------------<NEW HTTP API> --------------------------<NEW HTTP API>
local ignoreError={
["Techrater.PlayerStream.notAvailable"]=true,
["Techrater.PlayerManager.invalidAccessToken"]=true,
["Techrater.PlayerManager.invalidRefreshToken"]=true,
}
local availableErrorTextType={info=1,warn=1,error=1} local availableErrorTextType={info=1,warn=1,error=1}
local function parseError(pathStr) local function parseError(pathStr)
if ignoreError[pathStr] then return end
LOG(pathStr) LOG(pathStr)
if type(pathStr)~='string' then if type(pathStr)~='string' then
MES.new('error',"<"..tostring(pathStr)..">",5) MES.new('error',"<"..tostring(pathStr)..">",5)