统一NONE和NULL
This commit is contained in:
@@ -1,4 +1,3 @@
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local function NULL(...)end
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local BG={
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local BG={
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list={},
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list={},
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cur="",
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cur="",
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2
main.lua
2
main.lua
@@ -11,7 +11,7 @@
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local fs=love.filesystem
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local fs=love.filesystem
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--?
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--?
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NULL=function()end
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NONE={}function NULL()end
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DBP=print--use this if need debugging print
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DBP=print--use this if need debugging print
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SYSTEM=love.system.getOS()
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SYSTEM=love.system.getOS()
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MOBILE=SYSTEM=="Android"or SYSTEM=="iOS"
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MOBILE=SYSTEM=="Android"or SYSTEM=="iOS"
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@@ -7,7 +7,7 @@ function sceneInit.main()
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BGM.play("blank")
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BGM.play("blank")
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BG.set("space")
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BG.set("space")
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modeEnv={}
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modeEnv=NONE
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--Create demo player
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--Create demo player
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destroyPlayers()
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destroyPlayers()
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GAME.frame=0
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GAME.frame=0
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@@ -5,7 +5,6 @@ function keyDown.savedata(key)
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LOG.print("keyPress: ["..key.."]")
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LOG.print("keyPress: ["..key.."]")
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end
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end
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local NULL={}
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local function encodeCB(T)
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local function encodeCB(T)
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love.system.setClipboardText(
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love.system.setClipboardText(
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love.data.encode(
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love.data.encode(
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@@ -30,7 +29,7 @@ local function parseCB()
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s=loadstring(s)
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s=loadstring(s)
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if s then
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if s then
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setfenv(s,NULL)
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setfenv(s,NONE)
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LOG.print(text.importSuccess,COLOR.green)
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LOG.print(text.importSuccess,COLOR.green)
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return s()
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return s()
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end
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end
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@@ -44,10 +43,10 @@ WIDGET.init("savedata",{
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WIDGET.newButton({name="exportSetting", x=790,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(SETTING)end}),
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WIDGET.newButton({name="exportSetting", x=790,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(SETTING)end}),
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WIDGET.newButton({name="exportVK", x=1090,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(VK_org)end}),
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WIDGET.newButton({name="exportVK", x=1090,y=150,w=280,h=100,color="lGreen",font=25,code=function()encodeCB(VK_org)end}),
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WIDGET.newButton({name="importUnlock", x=190,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,RANKS)end}),
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WIDGET.newButton({name="importUnlock", x=190,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NONE,RANKS)end}),
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WIDGET.newButton({name="importData", x=490,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,STAT)end}),
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WIDGET.newButton({name="importData", x=490,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NONE,STAT)end}),
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WIDGET.newButton({name="importSetting", x=790,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,SETTING)end}),
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WIDGET.newButton({name="importSetting", x=790,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NONE,SETTING)end}),
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WIDGET.newButton({name="importVK", x=1090,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NULL,VK_org)end}),
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WIDGET.newButton({name="importVK", x=1090,y=300,w=280,h=100,color="lBlue",font=25,code=function()addToTable(parseCB()or NONE,VK_org)end}),
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WIDGET.newButton({name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()sceneTemp.reset=true end,hide=function()return sceneTemp.reset end}),
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WIDGET.newButton({name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()sceneTemp.reset=true end,hide=function()return sceneTemp.reset end}),
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WIDGET.newButton({name="resetUnlock", x=340,y=460,w=280,h=100,color="red",
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WIDGET.newButton({name="resetUnlock", x=340,y=460,w=280,h=100,color="red",
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