diff --git a/parts/eventsets/strategy_e.lua b/parts/eventsets/strategy_e.lua index 05f0fd69..441149a3 100644 --- a/parts/eventsets/strategy_e.lua +++ b/parts/eventsets/strategy_e.lua @@ -18,8 +18,15 @@ return if P.modeData.target==200 then P:win('finish') else - if P.modeData.target==100 then + if P.modeData.target==40 then + BG.set('rainbow') + elseif P.modeData.target==80 then + BG.set('rainbow2') + elseif P.modeData.target==100 then + BG.set('glow') P.modeData.lock=6 + elseif P.modeData.target==120 then + BG.set('lightning') end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 diff --git a/parts/eventsets/strategy_h.lua b/parts/eventsets/strategy_h.lua index d51407ab..d0225e3c 100644 --- a/parts/eventsets/strategy_h.lua +++ b/parts/eventsets/strategy_h.lua @@ -18,8 +18,16 @@ return if P.modeData.target==200 then P:win('finish') else - if P.modeData.target==100 then + if P.modeData.target==40 then + BG.set('rainbow') + elseif P.modeData.target==80 then + BG.set('rainbow2') + elseif P.modeData.target==100 then + BG.set('glow') P.modeData.lock=5 + BGM.play('secret8th remix') + elseif P.modeData.target==120 then + BG.set('lightning') end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 diff --git a/parts/eventsets/strategy_u.lua b/parts/eventsets/strategy_u.lua index fd88586f..e5c6ce41 100644 --- a/parts/eventsets/strategy_u.lua +++ b/parts/eventsets/strategy_u.lua @@ -18,8 +18,16 @@ return if P.modeData.target==200 then P:win('finish') else - if P.modeData.target==100 then + if P.modeData.target==40 then + BG.set('rainbow') + elseif P.modeData.target==80 then + BG.set('rainbow2') + elseif P.modeData.target==100 then + BG.set('glow') P.modeData.lock=4 + BGM.play('secret7th remix') + elseif P.modeData.target==120 then + BG.set('lightning') end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10