聊天室添加ui,websocket连接/断开功能拓展

This commit is contained in:
MrZ626
2020-12-05 16:53:43 +08:00
parent f5d4866996
commit 2a5242aa6e
10 changed files with 223 additions and 99 deletions

View File

@@ -1,36 +1,66 @@
local function socketWrite(message)
if WSCONN then
local writeErr=client.write(WSCONN,message)
if writeErr then print(writeErr,"warn")end
else
LOG.print("尚未连接到服务器","warn")
end
end
local gc=love.graphics
local Timer=love.timer.getTime
local ins=table.insert
local max,min=math.max,math.min
local texts={}
local remain--People in chat room
local scroll--Bottom message no.
local newMessasge=false--If there is a new message
local function sendMessage()
local W=WIDGET.active.text
if #W.value>0 then
socketWrite(W.value)
if #W.value>0 and wsWrite(W.value)then
W.value=""
end
end
local function clearHistory()
if #texts>0 then
texts={}
scroll=0
SFX.play("fall")
collectgarbage()
end
end
local scene={}
function scene.sceneInit()
remain=nil
scroll=#texts
if scroll>0 then
if texts[scroll][1]~=COLOR.green then
ins(texts,{COLOR.green,text.chatHistory})
scroll=scroll+1
end
end
WIDGET.sel=WIDGET.active.text
BG.set("none")
wsConnect(
TICK.wsCONN_connect,
PATH.socket..PATH.chat.."?email="..urlEncode(ACCOUNT.email).."&access_token="..urlEncode(ACCOUNT.access_token)
)
end
function scene.sceneBack()
WSCONN=nil
wsWrite("/quit")
WSCONN=nil
LOG.print(text.wsDisconnected,"warn")
end
function scene.wheelMoved(_,y)
wheelScroll(y)
end
function scene.keyDown(k)
if k=="return"then
if k=="up"then
scroll=max(scroll-1,min(#texts,12))
elseif k=="down"then
scroll=min(scroll+1,#texts)
if scroll==#texts then
newMessasge=false
end
elseif k=="return"then
sendMessage()
elseif k=="escape"then
SCN.back()
@@ -39,8 +69,73 @@ function scene.keyDown(k)
end
end
function scene.socketRead(mes)
if mes:byte()==35 then--system message
local sep=mes:find(":")
local cmd=mes:sub(2,sep-1)
local data=mes:sub(sep+1)
if cmd=="J"then
remain=tonumber(data)
if remain<=10 then
ins(texts,{COLOR.yellow,text.chatJoin..remain})
end
elseif cmd=="L"then
remain=tonumber(data)
if remain<=10 then
ins(texts,{COLOR.yellow,text.chatLeave..remain})
end
end
else--user message
local sep=mes:find(":")
local num=mes:find("#")
ins(texts,{
COLOR.white,mes:sub(1,num-1),
COLOR.dY,mes:sub(num,sep-1).." ",
COLOR.sky,mes:sub(sep+1),
})
end
if scroll==#texts-1 then
scroll=scroll+1
else
SFX.play("spin_0",.8)
newMessasge=true
end
end
function scene.draw()
setFont(25)
gc.setColor(1,1,1)
gc.printf(text.chatRemain,800,10,400,"right")
gc.print(remain or"?",1205,10)
setFont(30)
for i=max(scroll-11,1),scroll do
gc.printf(texts[i],40,449-39*(scroll-i),1240)
end
--Slider
if #texts>12 then
gc.setLineWidth(2)
gc.rectangle("line",10,30,20,450)
local len=450*12/#texts
gc.rectangle("fill",10,30+(450-len)*(scroll-12)/(#texts-12),20,len)
end
--Draw
if scroll~=#texts then
setFont(40)
if newMessasge then
gc.setColor(1,Timer()%.4<.2 and 1 or 0,0)
else
gc.setColor(1,1,1)
end
gc.print("v",8,480)
end
end
scene.widgetList={
WIDGET.newTextBox{name="text", x=40, y=500,w=980,h=180,font=40},
WIDGET.newButton{name="clear", x=1140, y=440,w=170,h=80,font=40,code=clearHistory},
WIDGET.newButton{name="send", x=1140, y=540,w=170,h=80,font=40,code=sendMessage},
WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
}

View File

@@ -1,25 +1,6 @@
local gc=love.graphics
local max,min=math.max,math.min
local floatWheel=0
local function wheelScroll(y)
if y>0 then
if floatWheel<0 then floatWheel=0 end
floatWheel=floatWheel+y^1.2
elseif y<0 then
if floatWheel>0 then floatWheel=0 end
floatWheel=floatWheel-(-y)^1.2
end
while floatWheel>=1 do
love.keypressed("up")
floatWheel=floatWheel-1
end
while floatWheel<=-1 do
love.keypressed("down")
floatWheel=floatWheel+1
end
end
local scene={}
function scene.sceneInit()

View File

@@ -3,25 +3,6 @@ local Timer=love.timer.getTime
local sin=math.sin
local floatWheel=0
local function wheelScroll(y)
if y>0 then
if floatWheel<0 then floatWheel=0 end
floatWheel=floatWheel+y^1.2
elseif y<0 then
if floatWheel>0 then floatWheel=0 end
floatWheel=floatWheel-(-y)^1.2
end
while floatWheel>=1 do
love.keypressed("up")
floatWheel=floatWheel-1
end
while floatWheel<=-1 do
love.keypressed("down")
floatWheel=floatWheel+1
end
end
local scene={}
function scene.sceneInit()