GC拓展模块调整,圆角正多边形成为绘图函数
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@@ -32,6 +32,55 @@ function GC.shadedPrint(str,x,y,mode,d,clr1,clr2)
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setColor(clr2 or COLOR.Z)
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printf(str,x,y,w,mode)
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end
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function GC.regularPolygon(mode,x,y,R,segments,r,phase)
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local X,Y={},{}
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local ang=phase or 0
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local angStep=6.283185307179586/segments
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for i=1,segments do
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X[i]=x+R*math.cos(ang)
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Y[i]=y+R*math.sin(ang)
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ang=ang+angStep
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end
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X[segments+1]=x+R*math.cos(ang)
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Y[segments+1]=y+R*math.sin(ang)
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local halfAng=6.283185307179586/segments/2
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local erasedLen=r*math.tan(halfAng)
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if mode=='line'then
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erasedLen=erasedLen+1--Fix 1px cover
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for i=1,segments do
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--Line
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local x1,y1,x2,y2=X[i],Y[i],X[i+1],Y[i+1]
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local dir=math.atan2(y2-y1,x2-x1)
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gc.line(x1+erasedLen*math.cos(dir),y1+erasedLen*math.sin(dir),x2-erasedLen*math.cos(dir),y2-erasedLen*math.sin(dir))
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--Arc
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ang=ang+angStep
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local R2=R-r/math.cos(halfAng)
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local arcCX,arcCY=x+R2*math.cos(ang),y+R2*math.sin(ang)
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gc.arc('line','open',arcCX,arcCY,r,ang-halfAng,ang+halfAng)
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end
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elseif mode=='fill'then
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local L={}
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for i=1,segments do
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--Line
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local x1,y1,x2,y2=X[i],Y[i],X[i+1],Y[i+1]
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local dir=math.atan2(y2-y1,x2-x1)
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table.insert(L,x1+erasedLen*math.cos(dir))
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table.insert(L,y1+erasedLen*math.sin(dir))
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table.insert(L,x2-erasedLen*math.cos(dir))
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table.insert(L,y2-erasedLen*math.sin(dir))
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--Arc
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ang=ang+angStep
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local R2=R-r/math.cos(halfAng)
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local arcCX,arcCY=x+R2*math.cos(ang),y+R2*math.sin(ang)
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gc.arc('fill','open',arcCX,arcCY,r,ang-halfAng,ang+halfAng)
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end
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gc.polygon('fill',L)
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else
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error("Draw mode should be 'line' or 'fill'")
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end
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end
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do--function GC.DO(L)
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local cmds={
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origin="origin",
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@@ -62,67 +111,7 @@ do--function GC.DO(L)
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fElps=function(...)gc.ellipse('fill',...)end,
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dElps=function(...)gc.ellipse('line',...)end,
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fPoly=function(...)gc.polygon('fill',...)end,
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dPoly=function(...)gc.polygon('line',...)end,
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fRPol=function(x,y,R,segments,r,phase)
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local X,Y={},{}
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local ang=phase or 0
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local angStep=6.283185307179586/segments
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for i=1,segments do
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X[i]=x+R*math.cos(ang)
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Y[i]=y+R*math.sin(ang)
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ang=ang+angStep
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end
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X[segments+1]=x+R*math.cos(ang)
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Y[segments+1]=y+R*math.sin(ang)
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local L={}
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local halfAng=6.283185307179586/segments/2
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local erasedLen=r*math.tan(halfAng)
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for i=1,segments do
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--Line
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local x1,y1,x2,y2=X[i],Y[i],X[i+1],Y[i+1]
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local dir=math.atan2(y2-y1,x2-x1)
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table.insert(L,x1+erasedLen*math.cos(dir))
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table.insert(L,y1+erasedLen*math.sin(dir))
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table.insert(L,x2-erasedLen*math.cos(dir))
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table.insert(L,y2-erasedLen*math.sin(dir))
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--Arc
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ang=ang+angStep
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local R2=R-r/math.cos(halfAng)
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local arcCX,arcCY=x+R2*math.cos(ang),y+R2*math.sin(ang)
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gc.arc('fill','open',arcCX,arcCY,r,ang-halfAng,ang+halfAng)
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end
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gc.polygon('fill',L)
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end,
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dRPol=function(x,y,R,segments,r,phase)
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local X,Y={},{}
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local ang=phase or 0
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local angStep=6.283185307179586/segments
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for i=1,segments do
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X[i]=x+R*math.cos(ang)
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Y[i]=y+R*math.sin(ang)
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ang=ang+angStep
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end
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X[segments+1]=x+R*math.cos(ang)
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Y[segments+1]=y+R*math.sin(ang)
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local halfAng=6.283185307179586/segments/2
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local erasedLen=r*math.tan(halfAng)
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for i=1,segments do
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--Line
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local x1,y1,x2,y2=X[i],Y[i],X[i+1],Y[i+1]
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local dir=math.atan2(y2-y1,x2-x1)
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gc.line(x1+erasedLen*math.cos(dir),y1+erasedLen*math.sin(dir),x2-erasedLen*math.cos(dir),y2-erasedLen*math.sin(dir))
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--Arc
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ang=ang+angStep
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local R2=R-r/math.cos(halfAng)
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local arcCX,arcCY=x+R2*math.cos(ang),y+R2*math.sin(ang)
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gc.arc('line','open',arcCX,arcCY,r,ang-halfAng,ang+halfAng)
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end
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end,
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dPie=function(...)gc.arc('line',...)end,
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dArc=function(...)gc.arc('line','open',...)end,
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@@ -130,6 +119,9 @@ do--function GC.DO(L)
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fPie=function(...)gc.arc('fill',...)end,
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fArc=function(...)gc.arc('fill','open',...)end,
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fBow=function(...)gc.arc('fill','closed',...)end,
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fRPol=function(...)GC.regularPolygon('fill',...)end,
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dRPol=function(...)GC.regularPolygon('line',...)end,
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}
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local sizeLimit=gc.getSystemLimits().texturesize
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function GC.DO(L)
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