代码规范:把所有的tab换成空格
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@@ -1,4 +1,4 @@
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extern float a;
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vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
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return vec4(1.,1.,1.,sign(Texel(tex,tex_coords).a)*a);
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return vec4(1.,1.,1.,sign(Texel(tex,tex_coords).a)*a);
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}
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