代码规范:把所有的tab换成空格
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@@ -11,93 +11,93 @@ local jump--Animation timer(10 to 0)
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local cv=SETTING.cv
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function scene.sceneInit()
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last,jump=0,0
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cv=SETTING.cv
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WIDGET.active.cv:reset()
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BG.set()
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last,jump=0,0
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cv=SETTING.cv
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WIDGET.active.cv:reset()
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BG.set()
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end
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function scene.sceneBack()
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saveSettings()
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saveSettings()
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end
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function scene.mouseDown(x,y)
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if x>780 and x<980 and y>470 and jump==0 then
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jump=10
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local t=TIME()-last
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if t>1 then
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if t>2.6 and t<3 and not GAME.playing then
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loadGame('sprintSmooth',true)
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else
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VOC.play(
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(t<1.5 or t>15)and"doubt"or
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rnd()<.8 and"happy"or
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"egg"
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)
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last=TIME()
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end
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end
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end
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if x>780 and x<980 and y>470 and jump==0 then
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jump=10
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local t=TIME()-last
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if t>1 then
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if t>2.6 and t<3 and not GAME.playing then
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loadGame('sprintSmooth',true)
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else
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VOC.play(
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(t<1.5 or t>15)and"doubt"or
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rnd()<.8 and"happy"or
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"egg"
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)
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last=TIME()
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end
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end
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end
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end
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function scene.touchDown(x,y)
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scene.mouseDown(x,y)
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scene.mouseDown(x,y)
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end
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function scene.update()
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if jump>0 then jump=jump-1 end
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if jump>0 then jump=jump-1 end
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end
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function scene.draw()
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gc.setColor(1,1,1)
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local t=TIME()
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local x,y=800,340+10*sin(t*.5)+(jump-10)*jump*.3
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gc.translate(x,y)
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if cv=="miya"then
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gc.draw(IMG.miyaCH)
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gc.setColor(1,1,1,.7)
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gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
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gc.draw(IMG.miyaF2,42,107+5*sin(t))
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gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
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gc.draw(IMG.miyaF4,129,98+3*sin(t*.5))
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elseif cv=="naki"then
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gc.draw(IMG.nakiCH,-30)
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elseif cv=="xiaoya"then
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gc.draw(IMG.xiaoyaCH,-30)
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end
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gc.translate(-x,-y)
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gc.setColor(1,1,1)
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local t=TIME()
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local x,y=800,340+10*sin(t*.5)+(jump-10)*jump*.3
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gc.translate(x,y)
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if cv=="miya"then
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gc.draw(IMG.miyaCH)
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gc.setColor(1,1,1,.7)
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gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
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gc.draw(IMG.miyaF2,42,107+5*sin(t))
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gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
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gc.draw(IMG.miyaF4,129,98+3*sin(t*.5))
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elseif cv=="naki"then
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gc.draw(IMG.nakiCH,-30)
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elseif cv=="xiaoya"then
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gc.draw(IMG.xiaoyaCH,-30)
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end
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gc.translate(-x,-y)
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end
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scene.widgetList={
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WIDGET.newText{name="title", x=640,y=15,font=80},
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WIDGET.newText{name="title", x=640, y=15,font=80},
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WIDGET.newButton{name="game", x=200, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeR')},
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WIDGET.newButton{name="graphic",x=1080, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeL')},
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WIDGET.newButton{name="game", x=200, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeR')},
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WIDGET.newButton{name="graphic",x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeL')},
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WIDGET.newSlider{name="bgm", x=300, y=190,w=420,color='lG',disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newSlider{name="sfx", x=300, y=260,w=420,color='lC',change=function()SFX.play('blip_1')end,disp=SETval("sfx"),code=SETsto("sfx")},
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WIDGET.newSlider{name="stereo", x=300, y=330,w=420,color='lC',change=function()SFX.play('move',1,-1)SFX.play('lock',1,1)end,disp=SETval("stereo"),code=SETsto("stereo"),hideF=function()return SETTING.sx==0 end},
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WIDGET.newSlider{name="spawn", x=300, y=400,w=420,color='lC',change=function()SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn)end,disp=SETval("sfx_spawn"),code=SETsto("sfx_spawn")},
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WIDGET.newSlider{name="warn", x=300, y=470,w=420,color='lC',change=function()SFX.fplay('warning',SETTING.sfx_warn)end,disp=SETval("sfx_warn"),code=SETsto("sfx_warn")},
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WIDGET.newSlider{name="vib", x=300, y=540,w=420,color='lN',unit=10,change=function()VIB(2)end,disp=SETval("vib"),code=SETsto("vib")},
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WIDGET.newSlider{name="voc", x=300, y=610,w=420,color='lN',change=function()VOC.play('test')end,disp=SETval("voc"),code=SETsto("voc")},
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WIDGET.newSlider{name="bgm", x=300, y=190,w=420,color='lG',disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newSlider{name="sfx", x=300, y=260,w=420,color='lC',change=function()SFX.play('blip_1')end,disp=SETval("sfx"),code=SETsto("sfx")},
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WIDGET.newSlider{name="stereo", x=300, y=330,w=420,color='lC',change=function()SFX.play('move',1,-1)SFX.play('lock',1,1)end,disp=SETval("stereo"),code=SETsto("stereo"),hideF=function()return SETTING.sx==0 end},
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WIDGET.newSlider{name="spawn", x=300, y=400,w=420,color='lC',change=function()SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn)end,disp=SETval("sfx_spawn"),code=SETsto("sfx_spawn")},
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WIDGET.newSlider{name="warn", x=300, y=470,w=420,color='lC',change=function()SFX.fplay('warning',SETTING.sfx_warn)end,disp=SETval("sfx_warn"),code=SETsto("sfx_warn")},
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WIDGET.newSlider{name="vib", x=300, y=540,w=420,color='lN',unit=10,change=function()VIB(2)end,disp=SETval("vib"),code=SETsto("vib")},
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WIDGET.newSlider{name="voc", x=300, y=610,w=420,color='lN',change=function()VOC.play('test')end,disp=SETval("voc"),code=SETsto("voc")},
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WIDGET.newKey{name="mute", x=1160, y=180,w=80,color='lR',fText=TEXTURE.mute,
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code=function()
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if SETTING.sfx+SETTING.sfx_spawn+SETTING.sfx_warn+SETTING.bgm+SETTING.vib+SETTING.voc==0 then
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if not soundBeforeMute then soundBeforeMute={1,0,.4,.7,0,0}end
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SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=unpack(soundBeforeMute)
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soundBeforeMute=false
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else
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soundBeforeMute={
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SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc}
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SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=0,0,0,0,0,0
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end
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BGM.freshVolume()
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end},
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WIDGET.newSwitch{name="fine", x=1150, y=270,disp=SETval("fine"),code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end},
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WIDGET.newKey{name="mute", x=1160,y=180,w=80,color='lR',fText=TEXTURE.mute,
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code=function()
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if SETTING.sfx+SETTING.sfx_spawn+SETTING.sfx_warn+SETTING.bgm+SETTING.vib+SETTING.voc==0 then
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if not soundBeforeMute then soundBeforeMute={1,0,.4,.7,0,0}end
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SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=unpack(soundBeforeMute)
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soundBeforeMute=false
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else
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soundBeforeMute={
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SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc}
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SETTING.sfx,SETTING.sfx_spawn,SETTING.sfx_warn,SETTING.bgm,SETTING.vib,SETTING.voc=0,0,0,0,0,0
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end
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BGM.freshVolume()
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end},
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WIDGET.newSwitch{name="fine", x=1150,y=270,disp=SETval("fine"),code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end},
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WIDGET.newSelector{name="cv", x=1100, y=380,w=200,list={'miya','naki','xiaoya'},disp=function()return cv end,code=function(i)cv=i end},
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WIDGET.newButton{name="apply", x=1100, y=460,w=180,h=80,code=function()SETTING.cv=cv VOC.loadAll()end,hideF=function()return SETTING.cv==cv end},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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WIDGET.newSelector{name="cv", x=1100,y=380,w=200,list={'miya','naki','xiaoya'},disp=function()return cv end,code=function(i)cv=i end},
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WIDGET.newButton{name="apply", x=1100,y=460,w=180,h=80,code=function()SETTING.cv=cv VOC.loadAll()end,hideF=function()return SETTING.cv==cv end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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return scene
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