代码规范:把所有的tab换成空格
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@@ -9,106 +9,106 @@ local minoRot0={}
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local scene={}
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function scene.sceneInit()
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BG.set()
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selRS=RSlist[SETTING.RS]
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for i=1,7 do
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minoRot0[i]=SETTING.face[i]*1.57
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minoRot[i]=minoRot0[i]
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end
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BG.set()
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selRS=RSlist[SETTING.RS]
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for i=1,7 do
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minoRot0[i]=SETTING.face[i]*1.57
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minoRot[i]=minoRot0[i]
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end
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end
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function scene.update()
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for i=1,7 do
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minoRot[i]=minoRot[i]*.8+minoRot0[i]*.2
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end
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for i=1,7 do
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minoRot[i]=minoRot[i]*.8+minoRot0[i]*.2
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end
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end
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function scene.draw()
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local t=TIME()
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gc.setColor(1,1,1)
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local texture=SKIN.lib[SETTING.skinSet]
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for n=1,7 do
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gc.push('transform')
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gc.translate(-10+140*n,330)
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gc.rotate(minoRot[n]+sin(t*3-n*.5)*.08)
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local color=SETTING.skin[n]
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local B=BLOCKS[n][0]
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local x,y=-45-selRS.centerPos[n][0][2]*30,15+selRS.centerPos[n][0][1]*30
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local col=#B[1]
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for i=1,#B do for j=1,col do
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if B[i][j]then
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gc.draw(texture[color],x+30*j,y-30*i)
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end
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end end
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if selRS.centerDisp[n]then
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mDraw(selRS.centerTex)
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end
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gc.pop()
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end
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for i=1,5 do
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gc.draw(texture[19+i],570+60*i,610+sin(2.6*t-i)*5,nil,2)
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end
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gc.draw(texture[17],930,610+sin(2.6*t-6)*5,nil,2)
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local t=TIME()
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gc.setColor(1,1,1)
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local texture=SKIN.lib[SETTING.skinSet]
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for n=1,7 do
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gc.push('transform')
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gc.translate(-10+140*n,330)
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gc.rotate(minoRot[n]+sin(t*3-n*.5)*.08)
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local color=SETTING.skin[n]
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local B=BLOCKS[n][0]
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local x,y=-45-selRS.centerPos[n][0][2]*30,15+selRS.centerPos[n][0][1]*30
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local col=#B[1]
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for i=1,#B do for j=1,col do
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if B[i][j]then
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gc.draw(texture[color],x+30*j,y-30*i)
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end
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end end
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if selRS.centerDisp[n]then
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mDraw(selRS.centerTex)
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end
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gc.pop()
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end
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for i=1,5 do
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gc.draw(texture[19+i],570+60*i,610+sin(2.6*t-i)*5,nil,2)
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end
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gc.draw(texture[17],930,610+sin(2.6*t-6)*5,nil,2)
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end
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local function _prevSkin(i)
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SETTING.skin[i]=(SETTING.skin[i]-2)%16+1
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SETTING.skin[i]=(SETTING.skin[i]-2)%16+1
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end
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local function _nextSkin(i)
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SETTING.skin[i]=SETTING.skin[i]%16+1
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SETTING.skin[i]=SETTING.skin[i]%16+1
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end
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local function _nextDir(i)
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SETTING.face[i]=(SETTING.face[i]+1)%4
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minoRot0[i]=minoRot0[i]+1.5707963
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if minoRot0[5]>62 and not GAME.playing then
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loadGame('marathon_bfmax',true)
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end
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SFX.play('rotate')
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SETTING.face[i]=(SETTING.face[i]+1)%4
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minoRot0[i]=minoRot0[i]+1.5707963
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if minoRot0[5]>62 and not GAME.playing then
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loadGame('marathon_bfmax',true)
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end
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SFX.play('rotate')
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end
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scene.widgetList={
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WIDGET.newText{name="title", x=80,y=50,font=70,align='L'},
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WIDGET.newText{name="title", x=80,y=50,font=70,align='L'},
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WIDGET.newSelector{name="skinSet",x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
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WIDGET.newButton{name="prev1", x=130,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(1)end},
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WIDGET.newButton{name="prev2", x=270,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(2)end},
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WIDGET.newButton{name="prev3", x=410,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(3)end},
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WIDGET.newButton{name="prev4", x=550,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(4)end},
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WIDGET.newButton{name="prev5", x=690,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(5)end},
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WIDGET.newButton{name="prev6", x=830,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(6)end},
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WIDGET.newButton{name="prev7", x=970,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(7)end},
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WIDGET.newSelector{name="skinSet",x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
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WIDGET.newButton{name="prev1", x=130,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(1)end},
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WIDGET.newButton{name="prev2", x=270,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(2)end},
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WIDGET.newButton{name="prev3", x=410,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(3)end},
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WIDGET.newButton{name="prev4", x=550,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(4)end},
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WIDGET.newButton{name="prev5", x=690,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(5)end},
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WIDGET.newButton{name="prev6", x=830,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(6)end},
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WIDGET.newButton{name="prev7", x=970,y=220,w=80,h=65,fText="↑",code=function()_prevSkin(7)end},
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WIDGET.newButton{name="next1", x=130,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(1)end},
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WIDGET.newButton{name="next2", x=270,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(2)end},
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WIDGET.newButton{name="next3", x=410,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(3)end},
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WIDGET.newButton{name="next4", x=550,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(4)end},
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WIDGET.newButton{name="next5", x=690,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(5)end},
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WIDGET.newButton{name="next6", x=830,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(6)end},
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WIDGET.newButton{name="next7", x=970,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(7)end},
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WIDGET.newButton{name="next1", x=130,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(1)end},
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WIDGET.newButton{name="next2", x=270,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(2)end},
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WIDGET.newButton{name="next3", x=410,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(3)end},
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WIDGET.newButton{name="next4", x=550,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(4)end},
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WIDGET.newButton{name="next5", x=690,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(5)end},
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WIDGET.newButton{name="next6", x=830,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(6)end},
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WIDGET.newButton{name="next7", x=970,y=440,w=80,h=65,fText="↓",code=function()_nextSkin(7)end},
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WIDGET.newButton{name="spin1", x=130,y=540,w=80,h=65,code=function()_nextDir(1)end},
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WIDGET.newButton{name="spin2", x=270,y=540,w=80,h=65,code=function()_nextDir(2)end},
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WIDGET.newButton{name="spin3", x=410,y=540,w=80,h=65,code=function()_nextDir(3)end},
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WIDGET.newButton{name="spin4", x=550,y=540,w=80,h=65,code=function()_nextDir(4)end},
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WIDGET.newButton{name="spin5", x=690,y=540,w=80,h=65,code=function()_nextDir(5)end},
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WIDGET.newButton{name="spin6", x=825,y=540,w=80,h=65,code=function()_nextDir(6)end},
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WIDGET.newButton{name="spin7", x=970,y=540,w=80,h=65,code=function()_nextDir(7)end},
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WIDGET.newButton{name="spin1", x=130,y=540,w=80,h=65,code=function()_nextDir(1)end},
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WIDGET.newButton{name="spin2", x=270,y=540,w=80,h=65,code=function()_nextDir(2)end},
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WIDGET.newButton{name="spin3", x=410,y=540,w=80,h=65,code=function()_nextDir(3)end},
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WIDGET.newButton{name="spin4", x=550,y=540,w=80,h=65,code=function()_nextDir(4)end},
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WIDGET.newButton{name="spin5", x=690,y=540,w=80,h=65,code=function()_nextDir(5)end},
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WIDGET.newButton{name="spin6", x=825,y=540,w=80,h=65,code=function()_nextDir(6)end},
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WIDGET.newButton{name="spin7", x=970,y=540,w=80,h=65,code=function()_nextDir(7)end},
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WIDGET.newButton{name="skinR", x=200,y=640,w=220,h=80,color='lV',font=35,
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code=function()
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SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
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SFX.play('rotate')
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end},
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WIDGET.newButton{name="faceR", x=480,y=640,w=220,h=80,color='lR',font=35,
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code=function()
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for i=1,29 do
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SETTING.face[i]=0
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end
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for i=1,7 do
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minoRot0[i]=(int(minoRot0[i]/6.2831853)+(minoRot0[i]%6.2831853>4 and 1 or 0))*6.2831853
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end
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SFX.play('hold')
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end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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WIDGET.newButton{name="skinR", x=200,y=640,w=220,h=80,color='lV',font=35,
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code=function()
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SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
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SFX.play('rotate')
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end},
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WIDGET.newButton{name="faceR", x=480,y=640,w=220,h=80,color='lR',font=35,
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code=function()
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for i=1,29 do
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SETTING.face[i]=0
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end
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for i=1,7 do
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minoRot0[i]=(int(minoRot0[i]/6.2831853)+(minoRot0[i]%6.2831853>4 and 1 or 0))*6.2831853
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end
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SFX.play('hold')
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end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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return scene
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