代码规范:把所有的tab换成空格
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@@ -5,25 +5,25 @@ local scene={}
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local tip=gc.newText(getFont(30),"")
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function scene.sceneInit()
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tip:set(text.getTip())
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BG.set()
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tip:set(text.getTip())
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BG.set()
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end
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function scene.draw()
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gc.setColor(1,1,1)
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mDraw(TEXTURE.title_color,640,160)
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mDraw(tip,640,660)
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gc.setColor(1,1,1)
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mDraw(TEXTURE.title_color,640,160)
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mDraw(tip,640,660)
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end
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scene.widgetList={
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WIDGET.newText{name="system", x=750,y=280,color='Z',align='L',fText=SYSTEM},
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WIDGET.newText{name="version", x=950,y=280,color='Z',align='L',fText=VERSION.string},
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WIDGET.newButton{name="sprint", x=260,y=480,w=260,font=50,code=function()loadGame('sprint_40l',true)end},
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WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame('marathon_n',true)end},
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WIDGET.newButton{name="setting",x=1000,y=400,w=120,fText=TEXTURE.setting,code=goScene'setting_game'},
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WIDGET.newButton{name="lang", x=1000,y=560,w=120,fText=TEXTURE.language,code=goScene'lang'},
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WIDGET.newButton{name="manual", x=1160,y=400,w=120,fText=TEXTURE.sure,code=goScene'manual'},
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WIDGET.newButton{name="quit", x=1160,y=560,w=120,fText=TEXTURE.quit,code=function()VOC.play('bye')SCN.swapTo('quit','slowFade')end},
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WIDGET.newText{name="system", x=750,y=280,color='Z',align='L',fText=SYSTEM},
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WIDGET.newText{name="version", x=950,y=280,color='Z',align='L',fText=VERSION.string},
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WIDGET.newButton{name="sprint", x=260,y=480,w=260,font=50,code=function()loadGame('sprint_40l',true)end},
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WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame('marathon_n',true)end},
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WIDGET.newButton{name="setting", x=1000,y=400,w=120,fText=TEXTURE.setting,code=goScene'setting_game'},
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WIDGET.newButton{name="lang", x=1000,y=560,w=120,fText=TEXTURE.language,code=goScene'lang'},
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WIDGET.newButton{name="manual", x=1160,y=400,w=120,fText=TEXTURE.sure,code=goScene'manual'},
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WIDGET.newButton{name="quit", x=1160,y=560,w=120,fText=TEXTURE.quit,code=function()VOC.play('bye')SCN.swapTo('quit','slowFade')end},
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}
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return scene
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