代码规范:把所有的tab换成空格
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@@ -8,37 +8,37 @@ local errorShot,errorInfo
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local scene={}
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function scene.sceneInit()
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BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926}
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stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..ERRDATA[#ERRDATA].scene
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errorText=LOADED and text.errorMsg or"An error has occurred during loading.\nError info has been created, and you can send it to the author."
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errorShot,errorInfo=ERRDATA[#ERRDATA].shot,ERRDATA[#ERRDATA].mes
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NET.wsclose_app()
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NET.wsclose_user()
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NET.wsclose_play()
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NET.wsclose_stream()
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if SETTING then SFX.fplay('error',SETTING.voc*.8 or 0)end
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BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926}
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stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..ERRDATA[#ERRDATA].scene
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errorText=LOADED and text.errorMsg or"An error has occurred during loading.\nError info has been created, and you can send it to the author."
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errorShot,errorInfo=ERRDATA[#ERRDATA].shot,ERRDATA[#ERRDATA].mes
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NET.wsclose_app()
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NET.wsclose_user()
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NET.wsclose_play()
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NET.wsclose_stream()
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if SETTING then SFX.fplay('error',SETTING.voc*.8 or 0)end
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end
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function scene.draw()
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gc.clear(BGcolor)
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gc.setColor(1,1,1)
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gc.draw(errorShot,100,345,nil,512/errorShot:getWidth(),288/errorShot:getHeight())
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gc.setColor(COLOR.Z)
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setFont(100)gc.print(":(",100,0,0,1.2)
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setFont(40)gc.printf(errorText,100,160,SCR.w0-100)
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setFont(20)
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gc.clear(BGcolor)
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gc.setColor(1,1,1)
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gc.draw(errorShot,100,345,nil,512/errorShot:getWidth(),288/errorShot:getHeight())
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gc.setColor(COLOR.Z)
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setFont(100)gc.print(":(",100,0,0,1.2)
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setFont(40)gc.printf(errorText,100,160,SCR.w0-100)
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setFont(20)
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gc.print(stateInfo,100,640)
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gc.printf(errorInfo[1],626,326,1260-626)
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gc.print("TRACEBACK",626,390)
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for i=4,#errorInfo do
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gc.print(errorInfo[i],626,340+20*i)
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end
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gc.print(stateInfo,100,640)
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gc.printf(errorInfo[1],626,326,1260-626)
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gc.print("TRACEBACK",626,390)
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for i=4,#errorInfo do
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gc.print(errorInfo[i],626,340+20*i)
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end
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end
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scene.widgetList={
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WIDGET.newKey{name="console",x=940,y=640,w=170,h=80,font=35,code=goScene'app_console'},
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WIDGET.newKey{name="quit",x=1140,y=640,w=170,h=80,font=35,code=backScene},
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WIDGET.newKey{name="console",x=940,y=640,w=170,h=80,font=35,code=goScene'app_console'},
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WIDGET.newKey{name="quit",x=1140,y=640,w=170,h=80,font=35,code=backScene},
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}
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return scene
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