代码规范:把所有的tab换成空格

This commit is contained in:
MrZ626
2021-08-25 04:28:52 +08:00
parent 8f910f95f4
commit 295e79984f
271 changed files with 35384 additions and 35379 deletions

View File

@@ -11,235 +11,235 @@ local cur--Cursor position
local sure
function scene.sceneInit()
input=""
cur=#MISSION
sure=0
input=""
cur=#MISSION
sure=0
end
function scene.sceneBack()
FILE.save(DATA.copyMission(),'conf/customMissions')
FILE.save(DATA.copyMission(),'conf/customMissions')
end
local missionEnum=missionEnum
local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true}
function scene.keyDown(key)
if key=="left"then
local p=cur
if p==0 then
cur=#MISSION
else
repeat
p=p-1
until MISSION[p]~=MISSION[cur]
cur=p
end
elseif key=="right"then
local p=cur
if p==#MISSION then
cur=0
else
repeat
p=p+1
until MISSION[p+1]~=MISSION[cur+1]
cur=p
end
elseif key=="ten"then
for _=1,10 do
local p=cur
if p==#MISSION then break end
repeat
p=p+1
until MISSION[p+1]~=MISSION[cur+1]
cur=p
end
elseif key=="backspace"then
if #input>0 then
input=""
elseif cur>0 then
rem(MISSION,cur)
cur=cur-1
if cur>0 and MISSION[cur]==MISSION[cur+1]then
scene.keyDown("right")
end
end
elseif key=="delete"then
if sure>.3 then
TABLE.cut(MISSION)
cur=0
sure=0
SFX.play('finesseError',.7)
else
sure=1
end
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
if #MISSION>0 then
sys.setClipboardText("Techmino Target:"..DATA.copyMission())
MES.new('check',text.exportSuccess)
end
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=sys.getClipboardText()
local p=str:find(":")--ptr*
if p then
if not str:sub(1,p-1):find("Target")then
MES.new('error',text.pasteWrongPlace)
end
str=str:sub(p+1)
end
if DATA.pasteMission(str)then
MES.new('check',text.importSuccess)
cur=#MISSION
else
MES.new('error',text.dataCorrupted)
end
elseif key=="escape"then
SCN.back()
elseif type(key)=='number'then
local p=cur+1
while MISSION[p]==key do p=p+1 end
ins(MISSION,p,key)
cur=p
else
if key=="space"then
key="_"
else
key=string.upper(key)
end
if key=="left"then
local p=cur
if p==0 then
cur=#MISSION
else
repeat
p=p-1
until MISSION[p]~=MISSION[cur]
cur=p
end
elseif key=="right"then
local p=cur
if p==#MISSION then
cur=0
else
repeat
p=p+1
until MISSION[p+1]~=MISSION[cur+1]
cur=p
end
elseif key=="ten"then
for _=1,10 do
local p=cur
if p==#MISSION then break end
repeat
p=p+1
until MISSION[p+1]~=MISSION[cur+1]
cur=p
end
elseif key=="backspace"then
if #input>0 then
input=""
elseif cur>0 then
rem(MISSION,cur)
cur=cur-1
if cur>0 and MISSION[cur]==MISSION[cur+1]then
scene.keyDown("right")
end
end
elseif key=="delete"then
if sure>.3 then
TABLE.cut(MISSION)
cur=0
sure=0
SFX.play('finesseError',.7)
else
sure=1
end
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
if #MISSION>0 then
sys.setClipboardText("Techmino Target:"..DATA.copyMission())
MES.new('check',text.exportSuccess)
end
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=sys.getClipboardText()
local p=str:find(":")--ptr*
if p then
if not str:sub(1,p-1):find("Target")then
MES.new('error',text.pasteWrongPlace)
end
str=str:sub(p+1)
end
if DATA.pasteMission(str)then
MES.new('check',text.importSuccess)
cur=#MISSION
else
MES.new('error',text.dataCorrupted)
end
elseif key=="escape"then
SCN.back()
elseif type(key)=='number'then
local p=cur+1
while MISSION[p]==key do p=p+1 end
ins(MISSION,p,key)
cur=p
else
if key=="space"then
key="_"
else
key=string.upper(key)
end
input=input..key
if missionEnum[input]then
cur=cur+1
ins(MISSION,cur,missionEnum[input])
SFX.play('lock')
input=""
elseif #input>1 or not legalInput[input]then
input=""
end
end
input=input..key
if missionEnum[input]then
cur=cur+1
ins(MISSION,cur,missionEnum[input])
SFX.play('lock')
input=""
elseif #input>1 or not legalInput[input]then
input=""
end
end
end
function scene.update(dt)
if sure>0 then sure=sure-dt end
if sure>0 then sure=sure-dt end
end
function scene.draw()
--Draw frame
gc.setLineWidth(2)
gc.setColor(COLOR.Z)
gc.rectangle('line',58,108,1164,174,5)
--Draw frame
gc.setLineWidth(2)
gc.setColor(COLOR.Z)
gc.rectangle('line',58,108,1164,174,5)
--Draw inputing target
setFont(30)
gc.setColor(.9,.9,.9)
gc.print(input,1200,275)
--Draw inputing target
setFont(30)
gc.setColor(.9,.9,.9)
gc.print(input,1200,275)
--Draw targets
local libColor=minoColor
local set=SETTING.skin
local L=MISSION
local x,y=100,136--Next block pos
local cx,cy=100,136--Cursor-center pos
local i,j=1,#L
local count=1
repeat
if L[i]==L[i-1]then
count=count+1
else
if count>1 then
setFont(25)
gc.setColor(COLOR.Z)
gc.print("×",x-10,y-14)
gc.print(count,x+5,y-13)
x=x+(count<10 and 33 or 45)
count=1
if i==cur+1 then
cx,cy=x,y
end
end
if x>1140 then
x,y=100,y+36
if y>1260 then break end
end
if i<=j then
setFont(35)
local N=int(L[i]*.1)
if N>0 then
gc.setColor(libColor[set[N]])
elseif L[i]>4 then
gc.setColor(COLOR.rainbow(i+TIME()*6.26))
else
gc.setColor(COLOR.H)
end
gc.print(missionEnum[L[i]],x,y-25)
x=x+56
end
end
if i==cur then
cx,cy=x,y
end
i=i+1
until i>j+1
--Draw targets
local libColor=minoColor
local set=SETTING.skin
local L=MISSION
local x,y=100,136--Next block pos
local cx,cy=100,136--Cursor-center pos
local i,j=1,#L
local count=1
repeat
if L[i]==L[i-1]then
count=count+1
else
if count>1 then
setFont(25)
gc.setColor(COLOR.Z)
gc.print("×",x-10,y-14)
gc.print(count,x+5,y-13)
x=x+(count<10 and 33 or 45)
count=1
if i==cur+1 then
cx,cy=x,y
end
end
if x>1140 then
x,y=100,y+36
if y>1260 then break end
end
if i<=j then
setFont(35)
local N=int(L[i]*.1)
if N>0 then
gc.setColor(libColor[set[N]])
elseif L[i]>4 then
gc.setColor(COLOR.rainbow(i+TIME()*6.26))
else
gc.setColor(COLOR.H)
end
gc.print(missionEnum[L[i]],x,y-25)
x=x+56
end
end
if i==cur then
cx,cy=x,y
end
i=i+1
until i>j+1
--Draw cursor
gc.setColor(1,1,.4,.6+.4*sin(TIME()*6.26))
gc.line(cx-5,cy-20,cx-5,cy+20)
--Draw cursor
gc.setColor(1,1,.4,.6+.4*sin(TIME()*6.26))
gc.line(cx-5,cy-20,cx-5,cy+20)
--Confirm reset
if sure>0 then
gc.setColor(1,1,1,sure)
mDraw(TEXTURE.sure,1000,640,nil,.9)
end
--Confirm reset
if sure>0 then
gc.setColor(1,1,1,sure)
mDraw(TEXTURE.sure,1000,640,nil,.9)
end
end
scene.widgetList={
WIDGET.newText{name="title", x=520,y=5,font=70,align='R'},
WIDGET.newText{name="subTitle", x=530,y=50,font=35,align='L',color='H'},
WIDGET.newText{name="title", x=520,y=5,font=70,align='R'},
WIDGET.newText{name="subTitle",x=530,y=50,font=35,align='L',color='H'},
WIDGET.newKey{name="_1", x=800,y=540,w=90,font=50,code=pressKey(01)},
WIDGET.newKey{name="_2", x=900,y=540,w=90,font=50,code=pressKey(02)},
WIDGET.newKey{name="_3", x=800,y=640,w=90,font=50,code=pressKey(03)},
WIDGET.newKey{name="_4", x=900,y=640,w=90,font=50,code=pressKey(04)},
WIDGET.newKey{name="any1", x=100,y=640,w=90, code=pressKey(05)},
WIDGET.newKey{name="any2", x=200,y=640,w=90, code=pressKey(06)},
WIDGET.newKey{name="any3", x=300,y=640,w=90, code=pressKey(07)},
WIDGET.newKey{name="any4", x=400,y=640,w=90, code=pressKey(08)},
WIDGET.newKey{name="PC", x=500,y=640,w=90,font=50,code=pressKey(09)},
WIDGET.newKey{name="_1", x=800,y=540,w=90,font=50,code=pressKey(01)},
WIDGET.newKey{name="_2", x=900,y=540,w=90,font=50,code=pressKey(02)},
WIDGET.newKey{name="_3", x=800,y=640,w=90,font=50,code=pressKey(03)},
WIDGET.newKey{name="_4", x=900,y=640,w=90,font=50,code=pressKey(04)},
WIDGET.newKey{name="any1", x=100,y=640,w=90, code=pressKey(05)},
WIDGET.newKey{name="any2", x=200,y=640,w=90, code=pressKey(06)},
WIDGET.newKey{name="any3", x=300,y=640,w=90, code=pressKey(07)},
WIDGET.newKey{name="any4", x=400,y=640,w=90, code=pressKey(08)},
WIDGET.newKey{name="PC", x=500,y=640,w=90,font=50,code=pressKey(09)},
WIDGET.newKey{name="Z1", x=100,y=340,w=90,font=50,code=pressKey(11)},
WIDGET.newKey{name="S1", x=200,y=340,w=90,font=50,code=pressKey(21)},
WIDGET.newKey{name="J1", x=300,y=340,w=90,font=50,code=pressKey(31)},
WIDGET.newKey{name="L1", x=400,y=340,w=90,font=50,code=pressKey(41)},
WIDGET.newKey{name="T1", x=500,y=340,w=90,font=50,code=pressKey(51)},
WIDGET.newKey{name="O1", x=600,y=340,w=90,font=50,code=pressKey(61)},
WIDGET.newKey{name="I1", x=700,y=340,w=90,font=50,code=pressKey(71)},
WIDGET.newKey{name="Z1", x=100,y=340,w=90,font=50,code=pressKey(11)},
WIDGET.newKey{name="S1", x=200,y=340,w=90,font=50,code=pressKey(21)},
WIDGET.newKey{name="J1", x=300,y=340,w=90,font=50,code=pressKey(31)},
WIDGET.newKey{name="L1", x=400,y=340,w=90,font=50,code=pressKey(41)},
WIDGET.newKey{name="T1", x=500,y=340,w=90,font=50,code=pressKey(51)},
WIDGET.newKey{name="O1", x=600,y=340,w=90,font=50,code=pressKey(61)},
WIDGET.newKey{name="I1", x=700,y=340,w=90,font=50,code=pressKey(71)},
WIDGET.newKey{name="Z2", x=100,y=440,w=90,font=50,code=pressKey(12)},
WIDGET.newKey{name="S2", x=200,y=440,w=90,font=50,code=pressKey(22)},
WIDGET.newKey{name="J2", x=300,y=440,w=90,font=50,code=pressKey(32)},
WIDGET.newKey{name="L2", x=400,y=440,w=90,font=50,code=pressKey(42)},
WIDGET.newKey{name="T2", x=500,y=440,w=90,font=50,code=pressKey(52)},
WIDGET.newKey{name="O2", x=600,y=440,w=90,font=50,code=pressKey(62)},
WIDGET.newKey{name="I2", x=700,y=440,w=90,font=50,code=pressKey(72)},
WIDGET.newKey{name="Z2", x=100,y=440,w=90,font=50,code=pressKey(12)},
WIDGET.newKey{name="S2", x=200,y=440,w=90,font=50,code=pressKey(22)},
WIDGET.newKey{name="J2", x=300,y=440,w=90,font=50,code=pressKey(32)},
WIDGET.newKey{name="L2", x=400,y=440,w=90,font=50,code=pressKey(42)},
WIDGET.newKey{name="T2", x=500,y=440,w=90,font=50,code=pressKey(52)},
WIDGET.newKey{name="O2", x=600,y=440,w=90,font=50,code=pressKey(62)},
WIDGET.newKey{name="I2", x=700,y=440,w=90,font=50,code=pressKey(72)},
WIDGET.newKey{name="Z3", x=100,y=540,w=90,font=50,code=pressKey(13)},
WIDGET.newKey{name="S3", x=200,y=540,w=90,font=50,code=pressKey(23)},
WIDGET.newKey{name="J3", x=300,y=540,w=90,font=50,code=pressKey(33)},
WIDGET.newKey{name="L3", x=400,y=540,w=90,font=50,code=pressKey(43)},
WIDGET.newKey{name="T3", x=500,y=540,w=90,font=50,code=pressKey(53)},
WIDGET.newKey{name="O3", x=600,y=540,w=90,font=50,code=pressKey(63)},
WIDGET.newKey{name="I3", x=700,y=540,w=90,font=50,code=pressKey(73)},
WIDGET.newKey{name="Z3", x=100,y=540,w=90,font=50,code=pressKey(13)},
WIDGET.newKey{name="S3", x=200,y=540,w=90,font=50,code=pressKey(23)},
WIDGET.newKey{name="J3", x=300,y=540,w=90,font=50,code=pressKey(33)},
WIDGET.newKey{name="L3", x=400,y=540,w=90,font=50,code=pressKey(43)},
WIDGET.newKey{name="T3", x=500,y=540,w=90,font=50,code=pressKey(53)},
WIDGET.newKey{name="O3", x=600,y=540,w=90,font=50,code=pressKey(63)},
WIDGET.newKey{name="I3", x=700,y=540,w=90,font=50,code=pressKey(73)},
WIDGET.newKey{name="O4", x=600,y=640,w=90,font=50,code=pressKey(64)},
WIDGET.newKey{name="I4", x=700,y=640,w=90,font=50,code=pressKey(74)},
WIDGET.newKey{name="O4", x=600,y=640,w=90,font=50,code=pressKey(64)},
WIDGET.newKey{name="I4", x=700,y=640,w=90,font=50,code=pressKey(74)},
WIDGET.newKey{name="left", x=800, y=440,w=90, color='lG',font=55,code=pressKey"left"},
WIDGET.newKey{name="right", x=900, y=440,w=90, color='lG',font=55,code=pressKey"right"},
WIDGET.newKey{name="ten", x=1000, y=440,w=90, color='lG',font=40,code=pressKey"ten"},
WIDGET.newKey{name="backsp", x=1000, y=540,w=90, color='lY',font=50,code=pressKey"backspace"},
WIDGET.newKey{name="reset", x=1000, y=640,w=90, color='lY',font=50,code=pressKey"delete"},
WIDGET.newButton{name="copy", x=1140, y=440,w=170,h=80, color='lR',font=40,code=pressKey"cC",hideF=function()return #MISSION==0 end},
WIDGET.newButton{name="paste", x=1140, y=540,w=170,h=80, color='lB',font=40,code=pressKey"cV"},
WIDGET.newSwitch{name="mission",x=1150, y=340,disp=CUSval("missionKill"),code=CUSrev("missionKill")},
WIDGET.newKey{name="left", x=800, y=440,w=90, color='lG',font=55,code=pressKey"left"},
WIDGET.newKey{name="right", x=900, y=440,w=90, color='lG',font=55,code=pressKey"right"},
WIDGET.newKey{name="ten", x=1000,y=440,w=90, color='lG',font=40,code=pressKey"ten"},
WIDGET.newKey{name="backsp", x=1000,y=540,w=90, color='lY',font=50,code=pressKey"backspace"},
WIDGET.newKey{name="reset", x=1000,y=640,w=90, color='lY',font=50,code=pressKey"delete"},
WIDGET.newButton{name="copy", x=1140,y=440,w=170,h=80,color='lR',font=40,code=pressKey"cC",hideF=function()return #MISSION==0 end},
WIDGET.newButton{name="paste", x=1140,y=540,w=170,h=80,color='lB',font=40,code=pressKey"cV"},
WIDGET.newSwitch{name="mission",x=1150,y=340,disp=CUSval("missionKill"),code=CUSrev("missionKill")},
WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80,fText=TEXTURE.back,code=backScene},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene