代码规范:把所有的tab换成空格

This commit is contained in:
MrZ626
2021-08-25 04:28:52 +08:00
parent 8f910f95f4
commit 295e79984f
271 changed files with 35384 additions and 35379 deletions

View File

@@ -8,122 +8,122 @@ local val--result value
local sym--symbol
function scene.sceneInit()
BG.set('none')
BGM.stop()
reg,val,sym=false,"0",false
BG.set('none')
BGM.stop()
reg,val,sym=false,"0",false
end
function scene.sceneBack()
BGM.play()
BGM.play()
end
scene.mouseDown=NULL
function scene.keyDown(key)
if key:byte()>=48 and key:byte()<=57 then
if sym=="="then
val=key
sym=false
elseif sym and not reg then
reg=val
val=key
else
if #val<14 then
if val=="0"then val=""end
val=val..key
end
end
elseif key:sub(1,2)=="kp"then
scene.keyDown(key:sub(3))
elseif key=="."then
if sym=="="then
sym,reg=false,false
val="0."
elseif not(val:find(".",nil,true)or val:find("e"))then
if sym and not reg then
reg=val
val="0."
else
val=val.."."
end
end
elseif key=="e"then
if sym=="="then
sym,reg=false
val="0e"
elseif not val:find("e")then
val=val.."e"
end
elseif key=="backspace"then
if sym=="="then
val=""
elseif sym then
sym=false
else
val=val:sub(1,-2)
end
if val==""then val="0"end
elseif key=="+"or key=="="and kb.isDown("lshift","rshift")then
if reg and sym then scene.keyDown("return")else reg=false end sym="+"
elseif key=="*"or key=="8"and kb.isDown("lshift","rshift")then
if reg and sym then scene.keyDown("return")else reg=false end sym="*"
elseif key=="-"then
if reg and sym then scene.keyDown("return")else reg=false end sym="-"
elseif key=="/"then
if reg and sym then scene.keyDown("return")else reg=false end sym="/"
elseif key=="return"then
if val:sub(-1)=="e"then val=val:sub(1,-2)end
if sym and reg then
if reg:sub(-1)=="e"then reg=reg:sub(1,-2)end
val=
sym=="+"and tostring((tonumber(reg)or 0)+tonumber(val))or
sym=="-"and tostring((tonumber(reg)or 0)-tonumber(val))or
sym=="*"and tostring((tonumber(reg)or 0)*tonumber(val))or
sym=="/"and tostring((tonumber(reg)or 0)/tonumber(val))or
"-1"
end
sym="="
reg=false
elseif key=="escape"then
if val~="0"then
reg,sym=false,false
val="0"
else
SCN.back()
end
elseif key=="delete"then
val="0"
end
if key:byte()>=48 and key:byte()<=57 then
if sym=="="then
val=key
sym=false
elseif sym and not reg then
reg=val
val=key
else
if #val<14 then
if val=="0"then val=""end
val=val..key
end
end
elseif key:sub(1,2)=="kp"then
scene.keyDown(key:sub(3))
elseif key=="."then
if sym=="="then
sym,reg=false,false
val="0."
elseif not(val:find(".",nil,true)or val:find("e"))then
if sym and not reg then
reg=val
val="0."
else
val=val.."."
end
end
elseif key=="e"then
if sym=="="then
sym,reg=false
val="0e"
elseif not val:find("e")then
val=val.."e"
end
elseif key=="backspace"then
if sym=="="then
val=""
elseif sym then
sym=false
else
val=val:sub(1,-2)
end
if val==""then val="0"end
elseif key=="+"or key=="="and kb.isDown("lshift","rshift")then
if reg and sym then scene.keyDown("return")else reg=false end sym="+"
elseif key=="*"or key=="8"and kb.isDown("lshift","rshift")then
if reg and sym then scene.keyDown("return")else reg=false end sym="*"
elseif key=="-"then
if reg and sym then scene.keyDown("return")else reg=false end sym="-"
elseif key=="/"then
if reg and sym then scene.keyDown("return")else reg=false end sym="/"
elseif key=="return"then
if val:sub(-1)=="e"then val=val:sub(1,-2)end
if sym and reg then
if reg:sub(-1)=="e"then reg=reg:sub(1,-2)end
val=
sym=="+"and tostring((tonumber(reg)or 0)+tonumber(val))or
sym=="-"and tostring((tonumber(reg)or 0)-tonumber(val))or
sym=="*"and tostring((tonumber(reg)or 0)*tonumber(val))or
sym=="/"and tostring((tonumber(reg)or 0)/tonumber(val))or
"-1"
end
sym="="
reg=false
elseif key=="escape"then
if val~="0"then
reg,sym=false,false
val="0"
else
SCN.back()
end
elseif key=="delete"then
val="0"
end
end
function scene.draw()
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',100,80,650,150,5)
setFont(45)
if reg then gc.printf(reg,0,100,720,'right')end
if val then gc.printf(val,0,150,720,'right')end
if sym then setFont(50)gc.print(sym,126,150)end
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',100,80,650,150,5)
setFont(45)
if reg then gc.printf(reg,0,100,720,'right')end
if val then gc.printf(val,0,150,720,'right')end
if sym then setFont(50)gc.print(sym,126,150)end
end
scene.widgetList={
WIDGET.newKey{name="_1",x=145,y=300,w=90,fText="1",font=50,code=pressKey"1"},
WIDGET.newKey{name="_2",x=245,y=300,w=90,fText="2",font=50,code=pressKey"2"},
WIDGET.newKey{name="_3",x=345,y=300,w=90,fText="3",font=50,code=pressKey"3"},
WIDGET.newKey{name="_4",x=145,y=400,w=90,fText="4",font=50,code=pressKey"4"},
WIDGET.newKey{name="_5",x=245,y=400,w=90,fText="5",font=50,code=pressKey"5"},
WIDGET.newKey{name="_6",x=345,y=400,w=90,fText="6",font=50,code=pressKey"6"},
WIDGET.newKey{name="_7",x=145,y=500,w=90,fText="7",font=50,code=pressKey"7"},
WIDGET.newKey{name="_8",x=245,y=500,w=90,fText="8",font=50,code=pressKey"8"},
WIDGET.newKey{name="_9",x=345,y=500,w=90,fText="9",font=50,code=pressKey"9"},
WIDGET.newKey{name="_0",x=145,y=600,w=90,fText="0",font=50,code=pressKey"0"},
WIDGET.newKey{name=".",x=245,y=600,w=90,fText=".",color='lM',font=50,code=pressKey"."},
WIDGET.newKey{name="e",x=345,y=600,w=90,fText="e",color='lM',font=50,code=pressKey"e"},
WIDGET.newKey{name="+",x=445,y=300,w=90,fText="+",color='lB',font=50,code=pressKey"+"},
WIDGET.newKey{name="-",x=445,y=400,w=90,fText="-",color='lB',font=50,code=pressKey"-"},
WIDGET.newKey{name="*",x=445,y=500,w=90,fText="*",color='lB',font=50,code=pressKey"*"},
WIDGET.newKey{name="/",x=445,y=600,w=90,fText="/",color='lB',font=50,code=pressKey"/"},
WIDGET.newKey{name="<",x=545,y=300,w=90,fText="<",color='lR',font=50,code=pressKey"backspace"},
WIDGET.newKey{name="=",x=545,y=400,w=90,fText="=",color='lY',font=50,code=pressKey"return"},
WIDGET.newKey{name="back",x=1135,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
WIDGET.newKey{name="_1",x=145,y=300,w=90,fText="1",font=50,code=pressKey"1"},
WIDGET.newKey{name="_2",x=245,y=300,w=90,fText="2",font=50,code=pressKey"2"},
WIDGET.newKey{name="_3",x=345,y=300,w=90,fText="3",font=50,code=pressKey"3"},
WIDGET.newKey{name="_4",x=145,y=400,w=90,fText="4",font=50,code=pressKey"4"},
WIDGET.newKey{name="_5",x=245,y=400,w=90,fText="5",font=50,code=pressKey"5"},
WIDGET.newKey{name="_6",x=345,y=400,w=90,fText="6",font=50,code=pressKey"6"},
WIDGET.newKey{name="_7",x=145,y=500,w=90,fText="7",font=50,code=pressKey"7"},
WIDGET.newKey{name="_8",x=245,y=500,w=90,fText="8",font=50,code=pressKey"8"},
WIDGET.newKey{name="_9",x=345,y=500,w=90,fText="9",font=50,code=pressKey"9"},
WIDGET.newKey{name="_0",x=145,y=600,w=90,fText="0",font=50,code=pressKey"0"},
WIDGET.newKey{name=".",x=245,y=600,w=90,fText=".",color='lM',font=50,code=pressKey"."},
WIDGET.newKey{name="e",x=345,y=600,w=90,fText="e",color='lM',font=50,code=pressKey"e"},
WIDGET.newKey{name="+",x=445,y=300,w=90,fText="+",color='lB',font=50,code=pressKey"+"},
WIDGET.newKey{name="-",x=445,y=400,w=90,fText="-",color='lB',font=50,code=pressKey"-"},
WIDGET.newKey{name="*",x=445,y=500,w=90,fText="*",color='lB',font=50,code=pressKey"*"},
WIDGET.newKey{name="/",x=445,y=600,w=90,fText="/",color='lB',font=50,code=pressKey"/"},
WIDGET.newKey{name="<",x=545,y=300,w=90,fText="<",color='lR',font=50,code=pressKey"backspace"},
WIDGET.newKey{name="=",x=545,y=400,w=90,fText="=",color='lY',font=50,code=pressKey"return"},
WIDGET.newKey{name="back",x=1135,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene