代码规范:把所有的tab换成空格
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@@ -1,36 +1,36 @@
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local function getHoleCount(P)
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local hole=0
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for x=1,10 do
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for y=1,100 do
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if not P:solid(x,y)then
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hole=hole+1
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end
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end
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end
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return hole
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local hole=0
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for x=1,10 do
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for y=1,100 do
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if not P:solid(x,y)then
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hole=hole+1
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end
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end
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end
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return hole
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end
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return{
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color=COLOR.cyan,
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env={
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drop=60,lock=60,
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fieldH=100,
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highCam=true,
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fillClear=false,
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seqData={1,2,3,4,5,6,7},
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bg='blockrain',bgm='there',
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},
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mesDisp=function(P)PLY.draw.drawTargetLine(P,100)end,
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score=function(P)return{getHoleCount(P),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local H=getHoleCount(P)
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return
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H==0 and 5 or
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H<=1 and 4 or
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H<=2 and 3 or
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H<=5 and 2 or
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H<=10 and 1 or
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H<=26 and 0
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end,
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color=COLOR.cyan,
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env={
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drop=60,lock=60,
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fieldH=100,
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highCam=true,
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fillClear=false,
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seqData={1,2,3,4,5,6,7},
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bg='blockrain',bgm='there',
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},
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mesDisp=function(P)PLY.draw.drawTargetLine(P,100)end,
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score=function(P)return{getHoleCount(P),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Holes".." "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local H=getHoleCount(P)
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return
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H==0 and 5 or
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H<=1 and 4 or
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H<=2 and 3 or
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H<=5 and 2 or
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H<=10 and 1 or
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H<=26 and 0
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end,
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}
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