代码规范:把所有的tab换成空格
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@@ -1,42 +1,42 @@
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local function update_round(P)
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if P.stat.piece%7==0 and #PLY_ALIVE>1 then
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P.control=false
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local ID=P.id
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repeat
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ID=ID+1
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if not PLAYERS[ID]then ID=1 end
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until PLAYERS[ID].alive or ID==P.id
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PLAYERS[ID].control=true
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end
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if P.stat.piece%7==0 and #PLY_ALIVE>1 then
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P.control=false
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local ID=P.id
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repeat
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ID=ID+1
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if not PLAYERS[ID]then ID=1 end
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until PLAYERS[ID].alive or ID==P.id
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PLAYERS[ID].control=true
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end
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end
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return{
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color=COLOR.cyan,
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env={
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life=1,
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drop=300,lock=300,
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infHold=true,
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dropPiece=update_round,
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pushSpeed=15,
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garbageSpeed=1e99,
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bg='rainbow',bgm='push',
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},
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load=function()
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=1,hold=true,node=8000})
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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if P.result=='win'then
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local T=P.stat.piece
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return
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T<=7*8 and 5 or
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T<=7*10 and 4 or
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T<=7*15 and 3 or
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T<=7*26 and 2 or
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1
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end
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end,
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color=COLOR.cyan,
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env={
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life=1,
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drop=300,lock=300,
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infHold=true,
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dropPiece=update_round,
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pushSpeed=15,
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garbageSpeed=1e99,
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bg='rainbow',bgm='push',
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},
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load=function()
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PLY.newPlayer(1)
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=8,next=1,hold=true,node=8000})
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end,
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score=function(P)return{P.stat.piece,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Pieces "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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if P.result=='win'then
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local T=P.stat.piece
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return
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T<=7*8 and 5 or
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T<=7*10 and 4 or
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T<=7*15 and 3 or
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T<=7*26 and 2 or
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1
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end
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end,
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}
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