代码规范:把所有的tab换成空格
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@@ -2,73 +2,73 @@ local gc=love.graphics
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local dropSpeed={[0]=40,33,27,20,16,12,11,10,9,8,7,6,5,4,3,3,2,2,1,1}
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return{
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color=COLOR.green,
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env={
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noTele=true,
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lock=1e99,
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wait=20,fall=90,
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mindas=7,minarr=1,minsdarr=1,
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keyCancel={6},
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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P.modeData.bpm=40+2*P.modeData.target/10
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P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
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P.gameEnv.fall=P.modeData.beatFrame
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P.gameEnv.wait=math.max(P.gameEnv.wait-2,0)
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end,
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task=function(P)
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P.modeData.target=10
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P.modeData.bpm=40
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P.modeData.beatFrame=90
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P.modeData.counter=90
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while true do
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YIELD()
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P.modeData.counter=P.modeData.counter-1
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if P.modeData.counter==0 then
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P.modeData.counter=P.modeData.beatFrame
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SFX.play('click',.3)
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P:switchKey(6,true)
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P:pressKey(6)
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P:switchKey(6,false)
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end
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end
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end,
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bg='bg2',bgm='push',
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},
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slowMark=true,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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color=COLOR.green,
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env={
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noTele=true,
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lock=1e99,
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wait=20,fall=90,
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mindas=7,minarr=1,minsdarr=1,
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keyCancel={6},
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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P.modeData.bpm=40+2*P.modeData.target/10
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P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
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P.gameEnv.fall=P.modeData.beatFrame
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P.gameEnv.wait=math.max(P.gameEnv.wait-2,0)
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end,
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task=function(P)
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P.modeData.target=10
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P.modeData.bpm=40
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P.modeData.beatFrame=90
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P.modeData.counter=90
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while true do
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YIELD()
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P.modeData.counter=P.modeData.counter-1
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if P.modeData.counter==0 then
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P.modeData.counter=P.modeData.beatFrame
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SFX.play('click',.3)
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P:switchKey(6,true)
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P:pressKey(6)
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P:switchKey(6,false)
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end
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end
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end,
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bg='bg2',bgm='push',
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},
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slowMark=true,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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setFont(30)
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mStr(P.modeData.bpm,63,178)
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setFont(30)
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mStr(P.modeData.bpm,63,178)
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gc.setLineWidth(4)
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gc.circle('line',63,200,30)
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gc.setLineWidth(4)
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gc.circle('line',63,200,30)
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local beat=P.modeData.counter/P.modeData.beatFrame
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gc.setColor(1,1,1,1-beat)
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gc.setLineWidth(3)
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gc.circle('line',63,200,30+45*beat)
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end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=170 and 4 or
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L>=140 and 3 or
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L>=100 and 2 or
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L>=50 and 1 or
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L>=20 and 0
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end,
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local beat=P.modeData.counter/P.modeData.beatFrame
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gc.setColor(1,1,1,1-beat)
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gc.setLineWidth(3)
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gc.circle('line',63,200,30+45*beat)
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end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=170 and 4 or
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L>=140 and 3 or
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L>=100 and 2 or
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L>=50 and 1 or
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L>=20 and 0
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end,
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}
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