代码规范:把所有的tab换成空格
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@@ -1,68 +1,68 @@
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local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X","X+"}
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local passPoint=16
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local function score(P)
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if P.modeData.rankPoint<140-passPoint then--If Less then X
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local R=#P.clearedRow
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if R>0 then
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if R==4 then R=10 end--Techrash +10
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+R,140-passPoint)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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end
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end
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if P.modeData.rankPoint<140-passPoint then--If Less then X
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local R=#P.clearedRow
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if R>0 then
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if R==4 then R=10 end--Techrash +10
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+R,140-passPoint)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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end
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end
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end
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return{
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color=COLOR.lBlue,
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env={
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noTele=true,
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minarr=1,
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drop=0,lock=15,
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wait=15,fall=6,
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nextCount=3,
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sequence='hisPool',
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visible='fast',
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freshLimit=15,
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dropPiece=score,
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noInitSZO=true,
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task=function(P)
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P.modeData.rankPoint=0
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P.modeData.rankName=sectionName[1]
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while true do
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YIELD()
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if P.stat.frame>=3600 then
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+passPoint,140)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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P:win('finish')
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return
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end
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end
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end,
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bg='blockspace',bgm='hope',
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},
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slowMark=true,
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mesDisp=function(P)
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mText(drawableText.line,63,300)
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mText(drawableText.techrash,63,420)
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mText(drawableText.grade,63,170)
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setFont(55)
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mStr(P.modeData.rankName,63,110)
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setFont(20)
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mStr(("%.1f"):format(P.modeData.rankPoint/10),63,198)
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setFont(75)
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mStr(P.stat.row,63,220)
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mStr(P.stat.clears[4],63,340)
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end,
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score=function(P)return{P.modeData.rankPoint,P.stat.score}end,
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scoreDisp=function(D)return sectionName[math.floor(D[1]/10)+1].." "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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getRank=function(P)
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P=P.modeData.rankPoint
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return
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P==140 and 5 or
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P>=110 and 4 or
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P>=80 and 3 or
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P>=50 and 2 or
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P>=30 and 1 or
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P>=10 and 0
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end,
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color=COLOR.lBlue,
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env={
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noTele=true,
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minarr=1,
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drop=0,lock=15,
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wait=15,fall=6,
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nextCount=3,
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sequence='hisPool',
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visible='fast',
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freshLimit=15,
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dropPiece=score,
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noInitSZO=true,
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task=function(P)
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P.modeData.rankPoint=0
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P.modeData.rankName=sectionName[1]
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while true do
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YIELD()
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if P.stat.frame>=3600 then
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+passPoint,140)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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P:win('finish')
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return
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end
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end
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end,
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bg='blockspace',bgm='hope',
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},
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slowMark=true,
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mesDisp=function(P)
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mText(drawableText.line,63,300)
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mText(drawableText.techrash,63,420)
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mText(drawableText.grade,63,170)
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setFont(55)
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mStr(P.modeData.rankName,63,110)
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setFont(20)
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mStr(("%.1f"):format(P.modeData.rankPoint/10),63,198)
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setFont(75)
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mStr(P.stat.row,63,220)
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mStr(P.stat.clears[4],63,340)
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end,
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score=function(P)return{P.modeData.rankPoint,P.stat.score}end,
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scoreDisp=function(D)return sectionName[math.floor(D[1]/10)+1].." "..D[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]>b[2]end,
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getRank=function(P)
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P=P.modeData.rankPoint
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return
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P==140 and 5 or
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P>=110 and 4 or
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P>=80 and 3 or
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P>=50 and 2 or
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P>=30 and 1 or
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P>=10 and 0
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end,
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}
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