代码规范:把所有的tab换成空格
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@@ -1,47 +1,47 @@
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local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
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return{
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color=COLOR.green,
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env={
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noTele=true,
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mindas=7,minarr=1,minsdarr=1,
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drop=60,wait=8,fall=20,
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task=function(P)P.modeData.target=10 end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end,
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noInitSZO=true,
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bg='bg2',bgm='push',
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},
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slowMark=true,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L>=200 then
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local T=P.stat.time
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return
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T<=240 and 5 or
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T<=360 and 4 or
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3
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else
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return
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L>=150 and 2 or
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L>=100 and 1 or
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L>=20 and 0
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end
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end,
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color=COLOR.green,
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env={
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noTele=true,
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mindas=7,minarr=1,minsdarr=1,
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drop=60,wait=8,fall=20,
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task=function(P)P.modeData.target=10 end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end,
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noInitSZO=true,
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bg='bg2',bgm='push',
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},
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slowMark=true,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L>=200 then
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local T=P.stat.time
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return
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T<=240 and 5 or
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T<=360 and 4 or
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3
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else
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return
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L>=150 and 2 or
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L>=100 and 1 or
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L>=20 and 0
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end
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end,
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}
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