代码规范:把所有的tab换成空格
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@@ -1,43 +1,43 @@
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local function check_rise(P)
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for _=1,math.min(8,100-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==100 then
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P:win('finish')
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end
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for _=1,math.min(8,100-P.stat.dig)-P.garbageBeneath do
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P:garbageRise(21,1,P:getHolePos())
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end
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if P.stat.dig==100 then
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P:win('finish')
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end
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end
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return{
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color=COLOR.green,
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env={
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pushSpeed=6,
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dropPiece=check_rise,
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bg='bg2',bgm='way',
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},
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load=function()
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PLY.newPlayer(1)
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local P=PLAYERS[1]
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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mesDisp=function(P)
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setFont(55)
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mStr(100-P.stat.dig,63,265)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return STRING.time(D[1]).." "..D[2].." Pieces"end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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if P.stat.dig<100 then return end
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local T=P.stat.time
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return
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T<=120 and 5 or
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T<=160 and 4 or
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T<=240 and 3 or
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T<=360 and 2 or
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T<=480 and 1 or
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0
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end,
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color=COLOR.green,
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env={
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pushSpeed=6,
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dropPiece=check_rise,
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bg='bg2',bgm='way',
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},
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load=function()
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PLY.newPlayer(1)
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local P=PLAYERS[1]
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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end
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P.fieldBeneath=0
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end,
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mesDisp=function(P)
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setFont(55)
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mStr(100-P.stat.dig,63,265)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return STRING.time(D[1]).." "..D[2].." Pieces"end,
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comp=function(a,b)return a[1]<b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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if P.stat.dig<100 then return end
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local T=P.stat.time
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return
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T<=120 and 5 or
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T<=160 and 4 or
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T<=240 and 3 or
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T<=360 and 2 or
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T<=480 and 1 or
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0
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end,
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}
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