代码规范:把所有的tab换成空格
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@@ -1,79 +1,79 @@
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local rem=table.remove
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local function check_c4w(P)
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if P.lastPiece.row>0 then
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for _=1,#P.clearedRow do
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local h=#P.field
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P.field[h+1]=FREEROW.get(20)
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P.visTime[h+1]=FREEROW.get(20)
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for i=4,7 do P.field[h+1][i]=0 end
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end
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if P.combo>P.modeData.maxCombo then
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P.modeData.maxCombo=P.combo
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end
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if P.stat.row>=100 then
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P:win('finish')
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end
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end
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if P.lastPiece.row>0 then
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for _=1,#P.clearedRow do
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local h=#P.field
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P.field[h+1]=FREEROW.get(20)
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P.visTime[h+1]=FREEROW.get(20)
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for i=4,7 do P.field[h+1][i]=0 end
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end
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if P.combo>P.modeData.maxCombo then
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P.modeData.maxCombo=P.combo
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end
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if P.stat.row>=100 then
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P:win('finish')
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end
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end
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end
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return{
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color=COLOR.green,
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env={
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drop=30,lock=60,infHold=true,
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task=function(P)P.modeData.maxCombo=0 end,
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dropPiece=check_c4w,
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freshLimit=15,ospin=false,
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bg='rgb',bgm='oxygen',
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},
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load=function()
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PLY.newPlayer(1)
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local P=PLAYERS[1]
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local F=P.field
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for i=1,24 do
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F[i]=FREEROW.get(20)
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P.visTime[i]=FREEROW.get(20)
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for x=4,7 do F[i][x]=0 end
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end
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if P.holeRND:random()<.6 then
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local initCell={11,14,12,13,21,24}
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for _=1,3 do
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_=rem(initCell,P.holeRND:random(#initCell))
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F[math.floor(_/10)][3+_%10]=20
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end
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else
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local initCell={11,12,13,14,21,22,23,24}
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rem(initCell,P.holeRND:random(5,8))
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rem(initCell,P.holeRND:random(1,4))
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for _=1,6 do
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_=rem(initCell,P.holeRND:random(#initCell))
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F[math.floor(_/10)][3+_%10]=20
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end
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end
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(P.combo,63,310)
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mStr(P.modeData.maxCombo,63,400)
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mText(drawableText.combo,63,358)
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mText(drawableText.maxcmb,63,450)
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end,
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score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L==100 then
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local T=P.stat.time
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return
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T<=32 and 5 or
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T<=50 and 4 or
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T<=80 and 3 or
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2
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else
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return
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L>=60 and 2 or
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L>=30 and 1 or
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L>=10 and 0
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end
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end,
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color=COLOR.green,
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env={
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drop=30,lock=60,infHold=true,
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task=function(P)P.modeData.maxCombo=0 end,
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dropPiece=check_c4w,
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freshLimit=15,ospin=false,
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bg='rgb',bgm='oxygen',
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},
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load=function()
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PLY.newPlayer(1)
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local P=PLAYERS[1]
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local F=P.field
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for i=1,24 do
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F[i]=FREEROW.get(20)
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P.visTime[i]=FREEROW.get(20)
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for x=4,7 do F[i][x]=0 end
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end
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if P.holeRND:random()<.6 then
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local initCell={11,14,12,13,21,24}
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for _=1,3 do
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_=rem(initCell,P.holeRND:random(#initCell))
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F[math.floor(_/10)][3+_%10]=20
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end
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else
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local initCell={11,12,13,14,21,22,23,24}
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rem(initCell,P.holeRND:random(5,8))
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rem(initCell,P.holeRND:random(1,4))
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for _=1,6 do
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_=rem(initCell,P.holeRND:random(#initCell))
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F[math.floor(_/10)][3+_%10]=20
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end
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end
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end,
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mesDisp=function(P)
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setFont(45)
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mStr(P.combo,63,310)
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mStr(P.modeData.maxCombo,63,400)
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mText(drawableText.combo,63,358)
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mText(drawableText.maxcmb,63,450)
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end,
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score=function(P)return{math.min(P.modeData.maxCombo,100),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Combo "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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if L==100 then
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local T=P.stat.time
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return
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T<=32 and 5 or
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T<=50 and 4 or
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T<=80 and 3 or
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2
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else
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return
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L>=60 and 2 or
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L>=30 and 1 or
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L>=10 and 0
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end
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end,
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}
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